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Watch trailer on Steam ↗The Dragons' Twilight III
G. A. Williams · Published by G. A. Williams
Positive — 100% positive (10 reviews) · 30 achievements
Last updated 27 Sept 2026
Join Trace and Mila as they unravel the mysteries of Mystrift Isle. Dragons have suddenly reappeared, and magic has returned to the land! Life, while peaceful and prosperous, had become complacent, but now, adventure awaits!
£9.09
Lowest price we've ever recorded
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Price history
Indie, RPG · 2025 · More £5 - £15 games
Embark on a journey to uncover the secrets of Mystrift Isle as dragons reappear and magic returns, following the adventures of Trace and Mila in The Dragons' Twilight III, an indie RPG by G. A. Williams released in 2025.
About this game
The world has been saved!
Twice...
The land has known peace for more than half a millennium, and wouldn't you know it; the world still doesn’t need any more saving. There’s just no Elder Dragon attempting to raze human civilization, no possessed individual getting revenge on humanity, and no dark lords plotting world domination behind the scenes.
Yet, that doesn’t mean there are no great tales to be told! There’s big adventure, strange mysteries to be solved, and plenty of good times to be had!
Join Trace, Mila and many more on an epic adventure, as they unravel the mysteries of Mystrift Isle; discover the reason for the sudden reappearance of dragons, and the return of lost magic to the land.
Features
Build a thriving town from nothing and recruit villagers
Customize your character's builds by equipping magic infused gear
Deep turn-based combat with over 100 abilities to find and master
A grand story of adventure and mystery spanning around 20 hours of gameplay
Four difficulties to choose from, some of which change enemy behavior in battle
Optional: Venture into the ever-changing rogue-lite Rift for unique and powerful treasure
No random battles
System Requirements
Will my PC run this? →Minimum
- OS *: Microsoft Windows® 8.1/10/11 (64bit)
- Processor: Intel Core i3-4340 or better
- Memory: 8 GB RAM
- Graphics: Compatible OpenGL / VRAM 1GB or better
- Storage: 2 GB available space
- Additional Notes: 1280x768 or better Display
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Achievements Unlocked
Steam achievements have been added to The Dragons' Twilight III. Please be aware that you must begin a new game to earn them. Good luck and happy achievement hunting!Read full article on Community Announcements (Landy)Patch NotesOfficial
Bug Fixes
Fixed an issue that had the potential to keep the player from interacting with a main boss preventing them from progressing the story. Consuming Helm can now be sold. It's no longer possible to enter the Crescent Island lighthouse before intended. Lani's name was incorrectly displayed as Mila during a cutscene in Makaiton. Fixed. Fixed an issue in Qyne's Temple where a chest with Stamina Amulet was incorrectly displayed as Harmony Earrings. Fixed an issue in Qynes Temple when leaving the lowest level would cause the stairs to the final area to appear without pulling the necessary lever. In the Pyramid the player is no longer able to bypass a battle to access the guarded chest. When arriving in Serpent Strand the label Anhiem was being shown. Corrected. The player may now descend the stairs of the upper floors of Ryso's Temple. The Windlord will no longer respawn when reentering its domain. Fixed an issue that allowed the player to interact with a detonator in Serpent Strand to get infinite Funny.Read full article on Community Announcements (Landy)Patch NotesOfficial
Difficulty Settings Added
Four enemy difficulty settings to choose from: Story: For those who want to enjoy the story. Enemies are weak. Normal: Game as intended. Fair challenge with minimal grind. Hard: For JRPG veterans who may find the game too easy. Enemies are stronger, and some will use abilities not seen in lower difficulty settings. Impossible: For the hardcore and those who have mastered the game. Enemies are unfair, super strong, and some will use abilities not seen in lower difficulty settings. The difficulty setting may be changed at any Inn.Read full article on Community Announcements (Landy)Patch NotesOfficial
Corrections and Minor Bug fixes
In Evendusk Cove the player can no longer jump down to a boss battle after completing it. Thana’s personal quest had the wrong title and has been corrected. Suncrest Hill fixed a visual bug which caused a duplicate of Mila to appear. Widened the path to Makait Tower to make it easier to pass around the wagon. Increased the size of the main menu window to prevent Journal text from being cut off. Improved the lightning of the final boss encounter.Read full article on Community Announcements (Landy)Patch NotesOfficial
Autosave in the Rift and more fixes
General Corrected Aria’s and Ailish’s names from showing improperly. Characters that appeared to be missing tomes (Visual bug) will have them in new games from now on. Lani’s Awkward Cheer skill no longer is described as an offensive ability. Mushroom Cave on Crescent Island had a mob that would not despawn after battle. Fixed. The Rift Celestial Strike and its description on weapons has been corrected. Autosave will now trigger on the result of your last battle.Read full article on Community Announcements (Landy)






