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Sea of Survivors

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Sea of Survivors screenshot 1
Sea of Survivors - The Shifting Isles trailerWatch trailer on Steam ↗

Sea of Survivors

Nah Yeah Games · Published by Nah Yeah Games

Very Positive — 82% positive (418 reviews) · 60 achievements

Last updated 27 Sept 2026

In Sea of Survivors, you can sail your ship in any direction but you can never stop moving. Evade and destroy hordes of pirates and sea monsters to gain experience, level up and choose upgrades for your ship. Explore oceans filled with mysterious curses, unlock treasures and fight for survival.

Early AccessDJCTQ 10Full Controller Support

£5.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.99 · Highest: £5.998 Oct 2026

Action, Adventure, Indie, Early Access, Casual · 2023 · More £5 - £15 games

Explore cursed oceans and level up your ship by evading hordes of pirates and sea monsters in this action-packed adventure from Nah Yeah Games, released in 2023.

About this game

Fight hordes of swashbucklers and sea monsters. Explore oceans scattered with treacherous islands, lost treasures and mysterious curses. Combine powerful relics and upgrades to become more powerful and test yourself against fierce enemies, epic bosses and the sea itself.

Features:

  • Sail a ship that can never stop moving, navigate and explore an open world with distinct biomes and factions

  • Destroy thousands of pirates, sea monsters and outlast horrors of the deep during action packed 20 minute runs

  • Discover lost islands, raid them for their treasure and face off against the foes that protect them

  • Rescue unique crew members with randomized traits and recruit them to help you on your journey

  • Find powerful treasures and relics. Combine them and discover different synergies with every run. 

  • Collect doubloons from fallen enemies and use them to upgrade your ship permanently 

  • Complete bounties to unlock achievements and more content

  • Conquer 20 tiers of Infamy, each one making the game harder, the enemies tougher, and your name louder

  • Generate new oceans to explore, creating new routing challenges for your voyages

System Requirements

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Minimum

Minimum:
  • OS: Windows 10, Windows 11
  • Processor: 4 Cores / 2.5 GHz+
  • Memory: 2 GB RAM
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 10, Windows 11
  • Processor: 4 Cores / 2.5 GHz+
  • Memory: 2 GB RAM
  • Storage: 500 MB available space

Supported Languages

English, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, German

Latest news

  • AnnouncementsOfficial

    Procgen Maps and Infamy!

    Gday Sailors!We're happy to bring you the next update of Sea Of Survivors! This update includes: procedurally generated maps, location based waves, the infamy system (new game+), 19 new treasures, and a lot of quality of life improvements.Unfortunately, as a side effect of the new map system, all progress on the old map is lost.The MapAll progress on the old map is lostMaps are now procedurally generated based on an input seedEnemy waves now vary by island, with each island having a raid wave and an area waveBuried treasure islands now always give a fixed treasure, based on the map seedBottles now always give maps to the 3 closest islandsAdded the new cartographer island, which reveals the closest undiscovered island when raidedMergates now reveal all other Mergates when raidedInfamyRemoved the various curses from the game.Added 19 tiers of Infamy, slowly ramping up the difficulty of the gameEach tier of infamy is unlocked by finishing a run on the previous tier of infamyTreasuresAdded 19 new treasuresAdjusted which chests treasures are found in (the cross is now in the boss chest)Some treasures can now only be found via an ambition or by raiding an islandTreasures will now display tickers on the side of the screen for their effectsCompasses now give a speed boost based on location, instead of directionCapped the Feast treasures at 1 eachImproved the scaling of Ramstein's SpyglassThe "cooldown" stat has been renamed to "cooldown reduction"Introduced a "chest queue", so multiple chests can be opened in a single treasure screenWhen picking up chests, the treasure screen won't open until all nearby chests are picked upAmbitions triggered by placing a treasure will be added to the chest queueLevel up chests triggered by skipping chests will be added to the chest queueEnemiesMinefish and Submarines now spawn with a more random patternThe Great One now immediately teleports the player at the start of the fightThe aura's given off by Curseweaver boats are now limited to af...
    Read full article on Community Announcements (nahyeahgames)
  • AnnouncementsOfficial

    Crew overhaul, a new chest, and more!

    This update introduces the long overdue crew system overhaul, replacing the tedious crew leveling and passives with a more interactive quest system: Crew Ambitions, allowing you to plan runs which satisfy your Crew, for which they'll share their personal treasures! Crew overhaul Crew leveling and passive skills have been replaced with 41 new Ambitions Including 12 new treasures only rewarded from Ambitions Players with trained crew will be awarded doubloons for each removed skill Ambitions are a once per run quest that gives a fixed treasure reward Crew wages are based on their satisfied ambitions Crew mates can now be retired to gain their wage in doubloons Boss Chest A new chest with 6 new treasures has been added as a reward for slaying each boss Quality of Life Indicators can now be removed by clicking on them in the map Indicators can now be placed by clicking on the map Indicators placed on the map are numbered and shown in order during a run Weapon selection at the start of the run is now a drop down menu Port selection at the start of the run now opens the map All in-run pauses, such as opening chests, or raid events, are now triggered by picking up items Refreshed the Tavern and Stash menus Balance Kill Count raids are now for a fixed amount of kills, scaling exponentially for each raid completed Crit Chance over 100% has a chance on hit to be added to Crit Damage, rather than guaranteeing a multicrit Lantern, Carpenters Tools, and Voodoo doll now only affect the closest weapon Empty Crate now scales with the total amount of empty slots Fish no longer count towards feast stacks before taking Chowder There's also various other small fixes and tweaks. We're currently working on adding the next area to the map, with even more adventures to be had! Thanks for sailing with us! Nah Yeah Games.
    Read full article on Community Announcements (nahyeahgames)
  • AnnouncementsOfficial

    Weekly Hotfixes

    In Run Menu {STEAM_CLAN_IMAGE}/43787440/0c93a44c84c2804bae46a6e6062f5cb12cb1012c.gif The tabs are now at the bottom of the screen, so you can see your level/the clock when upgrading, and to make the touchscreen experience nicer The 'menu' tab has been replaced by a settings button Continue and Quit buttons have been added which are always visible, so the menu can always be exited with a single click Removed Stats Turn speed stat and treasures have been removed, turn speed now scales with the ships speed Projectile spread stat and treasures have been removed, the spread of weapons now scales with amount Hotfixes Fishing rod has been moved to the common level up chest Coins vacuumed with a ledger now count towards the pickup achievement Polished spread patterns for all weapons Fixed a bug where the Great One wouldn't spawn in the Grand Deep if the Kraken had already been slain Crableaf no longer triggers the player damaged sound effect The Dutchman is no longer targetable while phasing Lightning can no longer hit untargetable enemies/projectiles Fixed the Holy Grail treasure tooltip Fixed a bug where the Black Mirror wouldn't appear in the stash after being taken Ensured the player ship was always above Minefish Molotov flames Next we're working on overhauling the crew system, the next area, and whatever other QoL improvements we can make in the meantime. Thanks for sailing with us! Nah Yeah Games.
    Read full article on Community Announcements (nahyeahgames)
  • Patch NotesOfficial

    Weekly Hotfixes

    Ahoy Pirates! Thanks for all the feedback! Here's a list of all the hot fixes this week: Moved the fishing rod to the level up chest Tweaked the base overcharge stats for all weapons Removed overcharge scaling from weapons which always fire once off cooldown Starting a raid no longer removes arrows pointing at other raids Off-screen enemies are no longer considered for raid conditions Time based enemy raids now trigger the next wave immediately if all enemies have been killed Added support for DX12 and Vulkan based renderers (which should fix issues on Intel ARC graphics card) Changed Flintlock Pistol description from "Increase damage permanently on level up" to "Increase damage for each level gained with the pistol" Fixed a bug where treasures which don't persist on the grid (such as "Hand of Glory") wouldn't be revealed in the stash Fixed a bug where some enemies wouldn't spawn if killed on a prior run in the same session Fixed a bug where bottles couldn't be picked up if every island had been loaded Fixed a bug where bottles wouldn't drop after raiding a single island We'll have another QoL update out shortly to improve the in-run menus, and following that we're working on overhauling the crew system, the next area, and whatever other QoL improvements we can make in the meantime. Thanks for sailing with us! Nah Yeah Games.
    Read full article on Community Announcements (nahyeahgames)
  • AnnouncementsOfficial

    The Shifting Isles

    Ahoy Sailors! We're dropping anchor to bring you the next Sea of Survivors update! The Shifting Isles Hidden deep within the murky waters of the Shifting Isles, the Curseweavers gather, toiling in unity, weaving curse after curse on one another with singular purpose, uniting the world under a nightmarish order, by bringing forth the Great One. In the Shifting Isles, there's many secrets to discover: 3 new weapons 3 new bosses 10 new enemies 35 new locations 21 new bounties 21 new treasures Other Changes The Shifting Isles come with a lot of other changes: The Grand Deep has been completely rearranged The Dutchman has a new moveset The barrel dropping sloops have completely new art Some Raids now require kills to complete, instead of time There's a new Raid UI for counting the seconds left or kills required Renamed preparation to charge New weapon charging UI for visualizing cooldown/charge interactions 6 new stats - Overcharge (weapon magazine size), Wisdom (xp rate), Greed (doubloon rate), Reach (pickup range), Hardness (damage reduction), and Recovery (Hp regen) Coin treasures now immediately give doubloons, instead of waiting until the end of the run Make Pegleg always give 5 Amount - we've added more ways to build amount, and more ways to duplicate treasures, and we cannot make computers/enemies keep up with the old pegleg. Lightning bounces now scale with the Amount stat Removed the Bounce stat - Bounce turned every projectile weapon into lightning, making them all feel the same, as well having negative impacts on weapon balance and performance, so we've made the call to cut it. Islands now have a sea foam VFX effect applied Whats Next? This update took us awhile, we had to rebuild a few systems to allow us to add all the new content, going forwards, we're going to be doing smaller more frequent updates. We're still not sure how we're going to split the next area up into smaller updates, but the next updates will come a lot quicker than this one did! Next on ou...
    Read full article on Community Announcements (nahyeahgames)

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