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MeowGun: Hell Denizen

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MeowGun: Hell Denizen screenshot 1
MeowGun: Hell Denizen Summer 2026 trailerWatch trailer on Steam ↗

MeowGun: Hell Denizen

SusaDeBastet · Published by SusaDeBastet

Content notice: Violence, blood and gore

Very Positive — 98% positive (124 reviews)

Last updated 27 Sept 2026

A fast paced silly cutegore FPS! Earth has been taken over by demons. A catgirl codenamed MeowMeow fights back! MEOW, GUN, CLAW and BLOW UP hordes of evil demons, zombies, and other monsters in colorful environments with tons of weapons! The game runs on the FTEQW engine.

DJCTQ 14Co-opPvP

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.99 · Highest: £10.997 Oct 2026

Action, Indie · 2026 · More £5 - £15 games

Experience the thrill of controlling MeowMeow, a catgirl warrior, in MeowGun: Hell Denizen. This indie action game challenges you to defend Earth from demonic hordes using guns, claws, and a plethora of weapons across vibrant levels.

About this game

In a time of scum and villainy, evil demon overlords and insidious space invaders, a ravaged world cried out for a hero.

A catgirl/half-demon/(who knows???) codenamed MeowMeow is forced to do slave labour. Treated like trash by the demons, she lives a miserable life and all that she wants is another cat. Humanity is on its last legs. She's had enough and decides to fight back!

Start a rebellion and make the demons shake in their boots! Overthrow the evil demon rulers and their minions! Save the animals! Maybe the humans as well if they play nice. Meow a lot. (???)

Features:

  • MeowMeow's journey takes you through 30 levels of demon infested industrial complexes, cityscapes, decayed forgotten places and snowy northern Finland. Plenty of secrets to discover and wandering lost kittens to rescue!

  • A psychedelic/acid/techno/trance SoundTrack!

  • Meow button, silly voicelines, a cutegore aesthetic and tons of dorky pop culture references to experience!

  • 17 weapons with alternate firing modes. You have weapons like automatic Magnum Pistols, a double barreled Shotgun, a rapid fire Machinegun, a powerful Railgun, a guided Missile Launcher and a high tech Plasma Rifle.

  • 3 kinds of throwable bombs and a Power Meow that can blast enemies around!

  • 32 different kinds of enemies ranging from easy cannon fodder Troopers to dangerous Demon Knights, blood thirsty Brute Butchers, strange Dimensional Shamblers and cybernetic Alien Hunters. Boss monster encounter in each of the 5 episodes.

  • Optional gameplay modifiers to fine tune the game's difficulty.

  • There's also a Survival mode where you fight against the ever-growing army of the demons in the deathmatch levels until they overwhelm you.

  • Play up to 4 player local split screen multiplayer in co-op, deathmatch and survival modes. XInput compatible controllers/gamepads needed for split screen multiplayer. There is an auto aim setting that can be used when playing with gamepads.

  • Meowpedia - A big glossary of all the in-game statistics, items, guns, and enemies in the game with tons of informative yet silly descriptions.

  • Optional 256 color palette shader for a more retro look.

  • Nonstop Mäyhem!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7
  • Processor: Intel Core 2 Duo CPU E6750 @ 2.66GHz or equivalent AMD processor
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800 GTS 512 or equivalent AMD Radeon
  • Storage: 500 MB available space
  • Additional Notes: XInput compatible controller if playing local splitscreen

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: AMD Ryzen 7 4800H @ 2.90GHz or equivalent Intel processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 Ti or equivalent AMD Radeon
  • Storage: 1 GB available space
  • Additional Notes: XInput compatible controller if playing local splitscreen

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Version 24 Notes - New extra gameplay modes, balancing, and guidance adjustments

    MeowGun's version 24 update features some balance & level adjustments based on user feedback, as well as some silly extra gameplay modes you can challenge yourselves with. Some of the bigger things are tweaks to the weapons: The Railgun couldn't quite match up to the Plasma Rifle, so we boosted its primary firerate. Also! The Railgun's alt-fire got an overhaul to have better synergy with the gun's primary function. The shock bomb stuns enemies even more effectively now and _doesn't_ scatter them everywhere, so you'll have more opportunities to line up really good multi-hit shots with the primary fire. You can combo the shock bomb with other weapons too of course if you really want to make excellent use of it. The Vampire Sword "Murhamasa" got a hefty buff this time around too! First of all for clarity, we swapped the primary- and alt-fire modes on this thing. Second, the now primary melee swings are considerably faster, meaning you'll get a lot more hits in with them and lots of health back to use for the alt-fire energy shockwaves. And finally, we like when one can deflect things with swords in video games, so now the Vampire Sword can deflect certain projectiles back at the enemies with good timing. You do have to face those projectiles though and just holding the attack button won't guarantee deflections, so there's a little skill involved. But hey, since we added more things for the sword, and people seemed to like it before already, how about a whole extra gameplay mode for it? When starting a new game using the Custom skill setting, you can choose "Vampire Mode" as a special mode to play the game with only the Vampire Sword, no other weapons besides limited support grenades, with slowly regenerating health, and most pickups replaced with armor items. It's pretty intense. There are also similar challenge modes for using Cat Claws and lots of Grenades only, and for the Ripper Blade. Oh, and a "Sicko Mode" - You can go see for yourselves what it does, it's pretty...
    Read full article on Community Announcements (^6SusaDeBastet)
  • Patch NotesOfficial

    Version 23 Notes - Accessibility, funny sliders, optional shmovement!

    Hello-! Yep, we're adding more things to MeowGun! Version 23 refines what's already there and adds some neat things accessibility-wise. We have a new Custom difficulty setting, which allows you to tailor the game's difficulty to your preferences with various settings. Like even more enemies than the game normally throws at you? Adjust the monster count to silly values. Feel that the baddies are too tanky considering the crazy amounts? Turn down monster health a bit! (Or add more if you're playing in co-op!) Want to do more rocket jumps? Turn down the damage taken! Are you a fan of respawning monsters??? Try the Nightmare Mode. Lots of things! There's also a modern-style weapon wheel in there now! Especially handy for gamepad/Steam Deck players, as it frees up a ton of binds for other good things. Do re-check your bindings or reset them if you want to play with this! We also added quite a few more gameplay modifiers, such as optional, toggleable wall jump & double jump mechanics for those cats that like to really bounce around the levels. (They are considered cheats though, so no stats recording if those are on, sorry!) There are also some tweaks to existing levels to make them less confusing and some secrets a tad less mean. If you load an earlier version save from any of these levels, you may want to restart the level as some silly things might occur. The levels are: E2L1: Junkyard, E3L2: Power Plant, E3L3: Rovaniemi Lab and Bonus 05: Lair of the Cat (and Tutorial, but who saves the game there?). Finally, we tweaked the engine to fix a bunch of crashes that were happening on Steam Decks and some computers, and we also fixed a bug in multiplayer which could cause clients to be kicked out of the server on level changes. Should work smoothly now. Also. A huge thank you for all the super kind-hearted reviews we've been getting since launch. Warms our hearts a lot to see people have so much fun playing MeowGun and appreciating all its quirks. We'll do our best to keep t...
    Read full article on Community Announcements (^6SusaDeBastet)
  • AnnouncementsOfficial

    MeowGun: Hell Denizen ♥ FULL RELEASE ♥

    Hello-! Version 22 marks the step where MeowGun is officially transitioned from Early Access to Full Release! Thank you everyone who have supported this game in its Early Access phase! With the Full Release the game comes with the long-awaited final level, and not one, but TWO additional boss fights!? Where did we put that another boss if not the final level? Play to find out in THE CATASTROPHIC BONUS EPISODE...! The update also features tons of new voicelines, a cool new customizable menu, new silly collectibles, even sillier easter eggs, tons of bug fixes & optimization, new survival & deathmatch levels and even an extra monster or two! Note: If you played the Early Access and try to load old saves, you should restart the level. Also due to changes to how the score is tracked to support cooperative better, scores may show up incorrectly when loading old saves. It may also be a good idea to reset Meowpedia. Check out the release trailer below: The devs are taking a long-needed break after this, but there might be some things they'll add in the game after this release. There are also plans in the air for a new game project altogether. Here's the full changelog with all the details as usual: MANY NEW LEVELS AND IMPROVEMENTS: E4L5: The level is complete! E4L1: Fixed missing difficulty settings in some areas E4L4: Fixed missing difficulty settings from the start & end of the level Added doors to both sides of the train at the end of the level. Changed Assault Rifle to SMGs. Added some more light above the SMGs. E3L5: Added voicelines for the Cortex Mother The power generators in the boss chamber can be destroyed a bit easier E3S1: Added some yellow lights around the whole level. Changed Assault Rifle to SMGs. E1L1: Falling into the void is no longer instakill hazard it does some damage and teleports player back to the start of the jump sequence E1L2: Fixed monsters getting stuck at the invisibility trap if playing on Night Feline or Mäyhem E1L4: Made the outdoor areas ...
    Read full article on Community Announcements (^6SusaDeBastet)
  • Patch NotesOfficial

    Version 21 Notes - Big overhauls, big new level, big new boss monster & big guns

    Version 21 sorts the weapons by ammo type: There are 8 weapon groups now. Please check the Controls menu for your key/button bindings, they likely need to be readjusted! There are also some new models, changes to previous levels & changes to monster health values. If you're loading a save from an older version, you definitely should restart the level! Here's the full changelog: There's a new level and the previous ones got some tweaks! The level E3L5: Alien Mothership is now fully complete and it comes with a big bad bossfight in the end! The tutorial level got some makeover; The help messages are easier to read and can be skipped with most of the buttons/keys. (The controls listed there are now the default bindings for clarity.) Tweaks to level geometry & lighting in some levels. Tweaks to ammo/weapon distribution across all the levels. New changes to some of the player gameplay mechanics! The throwable flares were removed, as we found they didn't add much to the gameplay. Sorry if you liked them. When respawning in single player or coop, the player does a free power meow, pushing monsters away from the respawn point. When respawning, there's a little safety delay before being able to do actions, so that one doesn't immediately accidentally blast a missile to their face. Removed combat taunt subtitles from appearing when using Shy Kitten or Rough & Tough voice settings. Removed the Keep Ammo setting. Now you just keep all ammo when going from one level to another. No stress. The player's armor is now 60% protective! 10% more, yay. Power Meow overhaul: Single-press or hold the button with any weapon to do quick swipes. Useful for breakable secrets. Power Meow is now done by quickly double tapping said button. A new powerup: Backpack Booster. Increases ammo capacity 150% for the duration of the current level. Big overhauls to the weapons and how they work! All the weapons are now sorted by their ammo types into 8 different groups. (3 in melee and 2 in all others.) Ca...
    Read full article on Community Announcements (^6SusaDeBastet)
  • Patch NotesOfficial

    Version 20+ Notes - More features. More fixes. More cat shenanigans.

    Version 20+ adds even more features and refinements to the ver. 20 release! There are now options to change the player character voice from the Player Setup or Audio menu: Cute & Wild (MeowMeow's chatty default.) Shy Kitten (MeowMeow's quiet version, no midlevel voicelines or combat taunts.) Rough & Tough (MeowMeow does a tough fps guy impression, also no midlevel voicelines or combat taunts.) The player character has varying jump sounds now as well, in case it got too repetitive. The Lighter is replaced by throwable Flares! You can throw up to 4 flares at the same time. One flare lasts 10 seconds. You can even distract or lure enemies a bit with them! Neat! The secret Nekobots have more features to them as well: Nekobots are now summoned by throwing around delicious taiyaki pastries instead of bloody gibs. (Why were they gibs in the first place???) How to summon them? Call out to them in their own language. A lot. Player can now pet the Nekobots with the Meow button, it gives 1-2 health! Cat therapy. A critical feature. Not only do the Nekobots provide moral support, they also now go after enemies! They don't do much damage, but can serve as support in a pinch. There are now 3 types of door keys with themes that match better to the levels they're in: Keycards Demon Keys (new!) Pyramid Keys Level balancing & fixes: Episode 1's level 2 got more difficulty balancing as it was a pretty mean step up from the first level. Should be more manageable now! Episode 1's level 3 has better pacing with the monster spawns and progression. All three keys are used now. Episode 2's level 1 got a new secret, the magnum pillar with magnum power is no longer a secret and can be accessed more easily. More intermission camera spots added to episode 4's level 4. The extra lives system: The game now defaults to using lives in single player games - We felt that just respawning from autosaves or manual saves broke the game's pacing a lot, so we're giving this a try. It's easier to quickly ju...
    Read full article on Community Announcements (^6SusaDeBeast)

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