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ALL IN THE GAME: Crime Strategy

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ALL IN THE GAME: Crime Strategy screenshot 1
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ALL IN THE GAME: Crime Strategy

Strangelet Games · Published by Strangelet Games

Content notice: The violence portrayed in the game is fairly tame. Visually presented violence consists of animations of one gang member attacking another with their weapon. Some action thumbnails display scenes of armed robbery. There is no blood or gore. There are verbal depictions of violence, but these aren't excessively violent, e.g., "[Lieutenant 1] attacked [Lieutenant 2] with a pistol, 1 member was killed and 2 were injured" or "Our target put up a fight and got killed". In the game, Lieutenants controlled by the player can use substances such as alcohol, cigarettes as well as illegal drugs. No visual depictions of substance use are shown and verbal descriptions are terse such as "[Lieutenant] used Liquor, buffing Morale, but debuffing attack rating"

Positive — 89% positive (36 reviews) · 5 achievements

Last updated 27 Sept 2026

ALL IN THE GAME is a turn-based crime strategy game. Start off with a small street gang, earn money through robberies and black market, expand your territory and become a kingpin running a fearsome criminal empire. Use violence, money and clout to take over the city before the other players do.

Early AccessDJCTQ 16PvP

£16.75

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £16.75 · Highest: £16.7511 Oct 2026

Simulation, Strategy, Early Access · 2024 · More £15 - £30 games

Embark on a strategic journey as you lead a street gang to dominance through robberies and territory expansion. Use cunning and violence to outshine rivals in ALL IN THE GAME's early access simulation experience.

About this game

BECOME THE NUMBER ONE KINGPIN

ALL IN THE GAME is a turn-based strategy and management game where you start off with a small criminal gang to become the dominant criminal empire controlling the entire city. Claim your very own street corner, start expanding your territories, become rich through illegal means and launder your money by investing into (more or less) legit businesses.

But remember – the streets have fierce competition and other gangs will try to beat you to it – to make sure they know their place, send out your gangsters to teach them a painful lesson, robbing them of their hard-earned cash or burning down their buildings!

FEATURES

  • Three breeds of criminals – Recruit fierce Soldiers, money-smart Middlemen and tech-savvy Experts to do your bidding.

  • Choose your path – Do you want to become the most infamous street gang in the city or stay under the radar? Are you in it for the money or the respect? Will you cooperate with the authorities or rise against them? The choice is up to you!

  • Gang warfare – If other players get cocky, pay them a visit with a baseball bat or get some real firepower from the black market.

  • Claim the corners – A crime gang is nothing without a turf of their own - use your gang members capture territory that earns you cash through protection money.

  • Expand – Invest the ill-gotten gains from robberies and drug trade to buildings, then fill them with drug labs, smuggling rings and other criminal enterprises.

  • Beat the system – Can't hide all that blood money between the couch cushions? No problem - launder your dirty cash by investing it on legit businesses and the authorities will be none the wiser!

  • Lightning-fast multiplayer – ALL IN THE GAME features both online and hot-seat multiplayer for up to 8 players. Have a chill game with your friends or use the turn timer to ensure that the flow of the game doesn't get interrupted.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2.5 GHz
  • Memory: 8 GB RAM
  • Storage: 900 MB available space

Recommended

Recommended:
  • OS: Windows 11
  • Processor: 2.5 GHz
  • Memory: 16 GB RAM
  • Network: Broadband Internet connection

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patchnotes for 0.62b & 0.63b

    This patch contains changes that were previously on the beta branch, but are now released to the public build. Here are the combined patchnotes for both of these patches: Major gameplay changes - Player victory now determined by Victory Points, based on a set of fixed criteria - Territory, Clean Money, Building Count and total Reputation ( Infamy + Respect). Additionally, destroying other players' buildings and successfully downing their Lieutenants with attacks will grant 1 Victory Point. Victory is determined either after a point limit or a turn limit is reached. Minor gameplay changes - Expert and Middleman Lieutenants can now gain 10 Experience whenever they reveal enemy building ownerships or enemy Lieutenant trait information. Balance - Reduced the Defense bonus of Shifty Behavior from +5 to +4. Increased the Stealth penalty of Aggressive Behavior from -25 to -30. Maps - Added a new large 4-player map: Damnhattan Audio - Added sound effects for map events in which Morale, Infamy or Respect is gained. Interface - Added superprint functionality to all event report windows (NOTE: might cause some issues!) - Changed the game params menu layout to reflect the new victory system - The day report window now gives a breakdown of the sources of Victory Points and mentions the player's ranking Networking - To reduce disconnection events due to poor connection and packet drops, explicitly defined timeout values to Steam P2P connections have been defined: 10 seconds when trying to initialize connections, 15 seconds when checking for already-established connection. Bug fixes - Fixed an issue where player number can be set to something other than 1, if the default player mode in game menu is single player Miscellaneous - A number of improvements on the codebase: Removed some old and defunct code, deployed never-nesting to make the code more readable - Removed a defunct string claiming that players, when their buildings are destroyed, are given a compensation of insurance mo...
    Read full article on Community Announcements (Koios)
  • Patch NotesOfficial

    1st Anniversary Patch, version 0.56

    To all aspiring kingpings, godmothers and gangbosses, Today marks the first anniversary of ALL IN THE GAME's early-access launch! After the lead developer's stint as a public servant, development has resumed for the summer. To give everyone a taste of what's to come, here are the patch notes to the recently released version 0.56.1750857988 of our game. New content Added a new building type: Mall. Mall has a base property value of $5,000. It holds 1x Utility, 1x Streetside and 3x Commercial Amenity slots and 2x Activity slots. It provides +3 daily Black Market purchases to its owner. It can be targeted by Store Robbery, Claim Turf, Auto Theft, Pickpocket, Bling Recruitment, Fencing and Controlled Demolition. Balance Increased the base daily Black Market purchases from 1 to 2,Rebalanced the Factory Break-In Operation: Reduced Chemicals yield from 8 to 5, Clothes yield from 6 to 4 and Spray Paint yield from 9 to 4. Reduced base risk chance from 30% to 20% and Stealth cost from 30 to 20.Increased the minimum RP yield from the Recruitment Campaign Assignment by 1 Quality of life Added a radial bar around Turn Agenda circle to better gauge how much time player has used during their turn, Bugs and issues Some of the bugfixes that were implemented back in 2024 weren't registered to the change log, so I don't remember all of them. Overall, the game should be a bit more stable.Fixed several minor issues such as typos, misleading information and interface problemsFixed an issue when loading a save causes a crash caused by turn timer not resetting properlyFixed an issue that caused some tutorials to crash when initiated Graphics All Amenities now have a unique icon rather than sharing the same slot iconActivity draggables now have their respective backdrop in their frameMade some slight improvements on the Activity iconsAdded slightly improved sprites for the Soldier-type Lieutenant Miscellaneous Set the default timer setting as No TimerAdded a proper Manual entry for the Forge...
    Read full article on Community Announcements (Koios)
  • AnnouncementsOfficial

    Adjusting our roadmap

    Hello kingpins and gang bosses, We've been working on the features we had outlined in the previous update, but at the moment the pace of development has been slowed down to a crawl as I, the lead developer, have landed a job that has kept me super busy all autumn. To avoid any new burnouts, I've decided to manage my work-life balance and that means there will be a hiatus in development cycle, given that I am the sole developer who works on AITG's code base. The job will be done by the end of the Finnish spring semester and I might be able to work on the game occasionally, but at the moment we don't feel comfortable making promises about releasing new patches and want to be honest in our communication. At the very latest, we'll resume the development in spring 2025. We have read all the new bug reports, suggestions and requests. We'll continue to support new players with advice and try to provide you all with game sessions with our established player base. Keep the bug reports and feedback coming. We'll get to 1.0 and it'll be great!
    Read full article on Community Announcements (Koios)
  • AnnouncementsOfficial

    Roadmap: 2024 Autumn

    August 2024: Fixing technical issues regarding resolution and aspect ratios, improving balance, bugfixing, introducing new player-to-player interaction mechanics such as trading, adding new features on our Discord such player community polling and scheduling regular game sessions to facilitate player involvement September 2024: Lead developer will be busy and development will be on hiatus except for critical hotfixes October-December 2024: Improving AI, adding new content (new buildings, amenities and activities), overhauling the victory conditions, improving net code (stability, host migration and reconnection being the top priorities)
    Read full article on Community Announcements (Koios)

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