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Watch trailer on Steam ↗Tile Lands
Shiba Dog Studios · Published by Shiba Dog Studios
Positive — 83% positive (29 reviews) · 20 achievements
Last updated 27 Sept 2026
Tile Lands is a minimalist, City Building strategy game about managing and optimising buildings using a limited deck of tiles.
£2.49
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Price history
Indie, Strategy, Casual · 2023 · More under £5 games
Dive into the strategic challenge of managing city growth in Tile Lands. Using just a few tiles, optimize your buildings for success in this casual yet engaging indie strategy experience from 2023.
About this game
GAMEPLAY
In Tile Lands, you play tiles onto a finite grid of spaces from your procedurally generated deck. Tiles can be placed onto the grid either adjacent to a tile already on the grid, or as a replacement for a tile already on the grid. Placing a tile onto another tile of the same type will clear that space. Placing tiles will score points depending on how well you satisfy the conditions of that tile. Once you gather enough points, you'll be given a choice of Tile Packs to add new tiles to your deck - the game is over when you run out of tiles.FEATURES
What Tile Lands Offers:- Relaxing, atmospheric gameplay
- The feel of classic tile laying board games like Carcassonne
- A highly replayable, arcade like experience
- A satisfying balance between strategy and puzzle mechanics
What Tile Lands Doesn't Offer:
- Intense medieval combat
- Resource management
- Pre-written storyline or cinematics
- Online multiplayer
THE TEAM AND A THANK YOU
Tile Lands was developed by Shiba Dog Studios - a two person indie studio in the UK comprising a Game Designer/Programmer and a Graphic Artist. We worked in collaboration with a second Programmer and a Sound Designer to bring together this peaceful little toy. We'd like to thank you for taking the time to look at our game - please don't hesitate to reach out to us if you have any questions, feedback, issues or even just to say hi! Our inbox is always open :)System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 8 or 10
- Processor: Intel Core i3 2.00 GHz or equivalent
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX950
- Sound Card: The sounds and music of your wildest dreams will suffice :)
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 3.00GHz or equivalent
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX970
- Sound Card: Any sound card will do
Supported Languages
Latest news
AnnouncementsOfficial
Tile Lands v1.3.3 Out Now
Hey Everyone! How's about that v1.3.2 release hey? 😂 But in all seriousness, I want to apologise again for the bugs that came through into production, all quite game breaking and really ruin the experience! Thanks everyone who reached out to let me know about them and help me solve some issues. Some important things to note: The issue occurring where the UI would disappear when you lose the game has been solved - some people have raised concern that their score will have been lost, fortunately this is not the case! All scores achieved during this build were successfully pushed to the monthly and all-time leaderboards and can be seen properly now when viewing the leaderboard or seeing a game over screen. Save/Load Fix The other major bug was relating to loading games which had quests present on the board. There was an issue in the backend where it wasn't correctly saving the tile that they had been on so when the game went to load it would throw an error and freeze. This is now resolved and data will save correctly, however any data saved previously will still be incorrect. You will need to start a new game on this update to resolve the error. Again, I'm very sorry for this and for any data loss - it's a frustrating oversight and I can't apologise enough. Outside of that, this release includes the following additional small tweaks: Minor visual improvements to Volcano, Mountain, Field, Lake and Marshland tiles Fixed a bug with the Volcano where it would launch boulders at the wrong tiles Tiles destroyed by the Volcano are now added directly to the bottom of the deck instead of adding Wastelands Fixed language syntax issues on description of Mountain tile Updated the Volcano to show a description of what it does Tile merges now cascade: When a merge completes that would lead to another merge, this merge takes place immediately so merges can be chained and better placed - the placement of any merge is always based around the tile placed that would cause the merge (i.e....Read full article on Community Announcements (cuba_shibadogstudios)AnnouncementsOfficial
Tile Lands v1.3.2 Is Out Now
Hey there, everyone! For the first time in a while, we have an update for Tile Lands and (while it may be small) it's a pretty decent one! 🤩 Update Changelog New Features Added Official Controller Support Added support for Saving mid-run* Introduction of Monthly Leaderboards Improvements Updated Tile Drawing system for better balance Updated UI designs Updated full Credits page We haven't forgotten about the other changes, improvements and new tiles - life's just been crazy busy! But we have some really exciting news around the corner and all the new features won't be far behind Big love and many thanks for your continued support ~ Cuba and the Shiba Team *The update to the save system to support saving a run changes the way that the game stores which tiles have been discovered - this means that on updating, the game will reset all unlocked tiles to default (i.e. none!) - for this I apologise, there wasn't any easy way I could get around it but at the current stage before any new tiles are added it's a better time to have that loss now than later! Appreciate your understandingRead full article on Community Announcements (cuba_shibadogstudios)AnnouncementsOfficial
Our New Discord Is Here!
Our new Discord Community is here! We've just launched our new studio Discord Server - a universal community for staying in the loop with all things Shiba Dog Studios The server stands to serve as a community hub for you all to share feedback with us, get access to beta versions of games, have your say on new features and fixes and for us as a studio to share exciting new things with you all and stay in touch with you, the players! Community spirit is something I really value in a small indie studio like ours and I want to be able to give back and hear everything you guys have to say as we really do appreciate all of the love and support you've shown for us even in these early days You can join the community here - I look forward to seeing you in there! Many thanks as always ~ Cuba and the Shiba TeamRead full article on Community Announcements (cubsyman234)Patch NotesOfficial
Tile Lands 1.3.1 Patch Release
Just a little update to do some tiiiiny bug fixes and patch a couple things for Quality of Life :D v2.0 is well underway, I'll look to share some info on the timings and progress of it all with you soon! Changes: Fixed issue with Turn Fast-Forward increasing turn duration in some cases Scores now submit to the Leaderboard when ending a round manually Quarries are now capped at stocking no more coal than would yield a reward when activated Fixed Quarries getting production bonus from connected Quarries as well as adjacent Quarries Power Stations are now capped at stocking no more coal than would power a connected City Power Stations will now only produce one Power Line per activation - this has no impact on the coal costRead full article on Community Announcements (cubsyman234)AnnouncementsOfficial
Tile Lands v1.3.0 Is Out Now!
Hi everybody! I'd like to give a warm welcome to all the new player's we've had on the game these past couple of weeks - what a way to start the year! Thank you all so much for taking the time to play Tile Lands. A real positive of having you all here has been the feedback we've been getting for how to improve the game - this update serves to cover some of these issues, though I'll be upfront and say that some of the larger changes which would affect how players can score will be postponed to the Major Version 2.0 Update which is due in March 2024 Community Highlight We'd like to give a brief shoutout to community users Meed and Melaroll - your reviews have been a major help and, despite having constructive feedback that could have pushed some to leave a negative, you chose to leave a positive review regardless and for that we're incredibly grateful! Your feedback is in here and the upcoming 2.0 release and has been a great use to us in planning what's to come 🥳 We'd also like to take a moment to appreciate content creators Olexa and RealCivilEngineer for their recent videos on the game which we can thank the new players for - creators like these make this endeavour all the more enjoyable and we're incredibly grateful to have had the opportunity to feature on these channels! Update Changelog Bug Fixes Some Players Can't Place Tiles in the Tutorial UI Doesn't Load in Main Menu for Some Users* Fixed Factory Not Rewarding Tiles Sometimes Improvements Shortened Duration of Rain on Mountains and Increased Periods of Drought Improved Wording of Connection Merge Rules to be Less Ambiguous Pirate Entity Now Shows as 'Pirate' Instead of 'Barbarian' Keep that feedback coming! We're really excited to show you all the new features and tiles coming in v2.0! Big love and thanks, ~ Cuba and the Shiba Team 🥳✨ *We've made updates to the way UI transitions and management is handled in the code which seems the most obvious candidate for this issue, however it's a but we've been unable...Read full article on Community Announcements (cubsyman234)






