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Galactic Conquest Battle Infinity

Screenshots

Galactic Conquest Battle Infinity screenshot 1
Galactic Conquest Battle Infinity: Early Access Launch Trailer trailerWatch trailer on Steam ↗

Galactic Conquest Battle Infinity

Dennys Lara · Published by Denvzla Estudio · Official site ↗

Positive — 100% positive (21 reviews) · 11 achievements

Last updated 27 Sept 2026

In the year 3200. The Ethernal ore used as fuel for spaceships was beginning to run out, a galactic war broke out for control of the Ethernal, the galactic emperor Erick V issued a challenge to achieve peace, "the faction that can produce the most Ethernal will control the entire galaxy".

DJCTQ 6PvP

£8.50

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.5011 Oct 2026

Indie, Simulation, Strategy · 2024 · More £5 - £15 games

Command your faction to dominate the galaxy through resource management and strategic battles in Galactic Conquest Battle Infinity. Compete against other players or AI in this unique simulation where every unit of Ethernal ore brings you closer to victory.

About this game



- Galactic Conquest Battle Infinity is a real-time strategy game set in the Space.
- Factions fighting for galactic supremacy.
- Design of asymmetric factions.
- Grid based building placement.
- Four playable and one non-playable factions
- Multiplayer up to 4 People online
- Single Player Mode

In the year 3200. The Ethernal ore used as fuel for spaceships was beginning to run out and became harder to come by, sparking a galactic war for control of the Ethernal ore, The Emperor Erick V Proclaimed a challenge, “The faction with the most Eternal will rule the entire galaxy, with no rules on how the factions can achieve the goal.”





















System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Quad-core
  • Memory: 8 GB RAM
  • Graphics: Graphics card with 2 GB of RAM minimum
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Spanish - Spain, Spanish - Latin America

Latest news

  • Patch NotesOfficial

    Update 1.0.0

    Update 1.0.0 After several months in Early Access I've fixed a lot of bugs, gathered a lot of information I appreciate the support received, I announce version 1.0.0 is the base version that I was thinking about for a long time. The gameplay is solid and balanced, now I can focus on adding free content based on updates. More units, more factions and more maps, for that reason I no longer consider the game as Early Access, I consider it a pretty solid base game, I will make sure that in the next months a lot more content will arrive.
    Read full article on Community Announcements (Gerardo Linares)
  • Patch NotesOfficial

    Update 0.5.3

    In this update, many changes were made that affect the gameplay, all sizes of game objects were redesigned and adjusted, all ships and buildings have a new scale. The maps were made larger to accommodate the new scale. The gameplay was also completely adjusted, unnecessary ships were removed, the life and damage of each ship were adjusted, making the game more balanced. Here the most important changes: - Redesigned maps. - Adjusted ship health and damage. - New options added to the menu. - LAN game was removed due to security issues (open ports required, violating computer security). - FIXED a bug where units with attack components could not automatically find an available target. - FIXED a bug where attacking units would not stop at their correct attack destination. - FIXED a bug where idle units would not rotate to their target rotation if it was the default identity rotation. - FIXED unit animator getting stuck on damage every time you enter when the take damage animation is enabled. - FIXED a bug where upgrading a source delivery component caused the unit to no longer be able to deliver resources.
    Read full article on Community Announcements (Gerardo Linares)
  • Patch NotesOfficial

    Update 0.5.1

    - Improved performance - Fixed a bug with the build name - Fixed a bug with the multiplayer version - Unknown map updated. - Fixed a bug that caused resources not to appear
    Read full article on Community Announcements (Gerardo Linares)
  • Patch NotesOfficial

    Update 0.5.0

    Thank you for your support, this update was worked on with great care, I apologize for the delay... There are so many changes during these months that it is difficult to list them, but Here are the most important changes: - All windows were redesigned: This is the most important change of this update, all windows were redesigned from scratch, a futuristic interface was added, I look forward to your comments. - Fixed an issue that caused sound to not play. - Mandatory tutorial removed. (Appears in menu optionally) - Adjusted scale of the Space Command Center. - Removed the alert window in the tutorial. - Adjusted alert sounds. - FIXED a bug where the building could be placed twice. - FIXED a bug where a building that was not fully constructed was destroyed after placement - All controls have been updated. - Moved the mission access key to TAB - New Mause Keys: Mouse Wheel: Zoom Wheel center: Rotation - Improved performance. - New loading screen. The next update will focus on the size and scale of objects.
    Read full article on Community Announcements (Gerardo Linares)
  • Patch NotesOfficial

    Update 0.2.0

    Update 0.2.0 Thanks for your support, 0.2.0 update contains so many changes that it looks like a new game! This update is based on gameplay and intelligence of NPCs. Here are the most important changes: Units and NPC - Fixed a bug that caused NPC and Units to not place buildings correctly. - Fixed a bug that caused NPC and Units not to find a route or path to buildings and resources. - Fixed a bug where Units couldn't attack the galaxy gate. - NPC Difficulty has been increased slightly. - Attack and range of units and drones have been slightly increased - NPC attack has been increased slightly. - The generation of enemies is random. Buildings - The attack and range of the turrets has been increased. - The allowed number of turrets has been increased from 7 to 10. - Now it is more precise to click on a building. - The name of the building is displayed above the health bar when you hover or click on it. - Adjusted all building colliders for accurate placement and recognition of units and NPC Resources - The name of the resource is displayed above the health bar when you hover or click on it. Maps - All maps have been redesigned, the size has been slightly reduced. - Resource Generation is now Procedural and random. - The Decoration and position of the planets is Procedural and random. - The Starting position of each Faction is Random. Fog of War on Minimap - Added the fog of war to hide the minimap now you must explore to unlock it. - Interfaces - The main menu has been changed, the buttons without function have been removed, a cleaner menu. - Added buttons with the number of units and buildings separately. - The number of drones that are collecting a resource is displayed. - Added buttons for created unit groups. - Some windows have been redesigned. - Multiplayer - Maps have been redesigned. - Faction NPC is playable. - Walkthrough - The initial amount of resources and enemies has been increased and all previous changes have been applied. Thanks for your support, we ...
    Read full article on Community Announcements (Gerardo Linares)

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