
Screenshots

Watch trailer on Steam ↗Stone Tribes
Indie Island Studio · Published by Indie Island Studio
Content notice: Deadly fights that can represents killing people or animal, frequent nudity
Last updated 27 Sept 2026
A strategic RTS in solo and multiplayer where you don’t micro-manage units, but design their behaviors, adapt tactics in real time, and grow a tribal team through RPG progression in a prehistoric world.
In Stone Tribes, craft unique behaviors for your prehistoric team, then lead them to victory through strategic adaptation. Experience a blend of RPG progression and RTS gameplay that challenges both solo and multiplayer players.
About this game
STONE TRIBES
An Automation-Driven Real-Time Strategy Game (RTS + Automation)
Context
The game takes place in Zyndoria. In this mystical place, tribes are fighting as automated agents that you design, using magical abilities, weapons and crafting to get decisive advantage on the battle.
Concept
Stone Tribes is a Real-Time Strategy (RTS) game with a strong RPG dimension, where the player does not directly micro-manage units, but instead designs their behaviour using an automation system that the user can design with UI.
Rather than controlling every action, the player acts as a strategic architect, defining behaviors in advance and dynamically adapting strategies through Macros during battle.
You don’t control units.
Victory comes from preparation, coherent automation design, and the ability to adapt tactics in real time, not from high APM or constant micro-management.
GamePlay Phases
Team Design Phase
Game Phase
Game Design Phase ( Work in Progress )
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Core Pillars
1. Automation-Driven Gameplay
Each character operates using an Automation Flow:
a permanent, condition-based behavior that defines how the unit acts by default.
Automations represent the unit’s intrinsic intelligence
Autonomous, readable, and consistent behaviors
A combat fallback ensures units always remain functional
2. Tactical Macros (Player Command)
Macros are temporary tactical orders that override individual automations.
The player commands intent, not execution
Instant strategy switching
Simple predefined Macros or fully customizable ones
3. Group-Based Strategy
The tribe can be divided into groups, each receiving different Macros simultaneously.
One army, multiple strategies
High-level coordination without micro-management
Clear battlefield intent and readability
4. RTS + RPG Hybrid
Each unit is a persistent character, not a disposable pawn:
Classes: Warrior, Hunter, Craftsman, Shaman, Druid, Necromancer
Levels, experience, equipment, and spells
Defined roles within the tribe
Core Systems Overview
Automation vs Macro
Automation
→ Permanent individual behaviorMacro
→ Temporary tactical order issued by the player
Team Design Phase
Before entering a match, the player prepares a team:
Composition of 30 characters - Each actor can receive a specific automation flow as "default flow"
Class distribution and balance - ( Work in Progress )
Equipment and spells
Individual automation flows
Custom Macro definitions
Players can either:
jump straight into battle using pre-built teams, or
dive deep into automation design to optimize their strategy
Game Modes (Beta Focus)
PvP Nexus vs Nexus
Two teams compete to destroy the enemy’s core.Solo vs AI
Practice and strategy experimentation.
Additional modes (PvE, multi-objective scenarios) are planned for later development.
What Makes Stone Tribes Different
No frantic micro-management
No APM as the primary skill
Strategy based on design and anticipation, not mechanical execution
A system-driven RTS focused on emergent behavior
Target Audience
RTS players looking for something new
Fans of deep, systemic gameplay
Players who enjoy optimization, automation, and experimentation
Strategy players who prefer thinking over clicking
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or newer, 64-bit
- Processor: Intel Core i3-6100 / AMD FX-8350
- Memory: 8 GB RAM
- Graphics: GTX 860 / AMD RX-560
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 15 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or newer, 64-bit
- Processor: Intel Core i3-6100 / AMD FX-8350
- Memory: 8 GB RAM
- Graphics: GTX 860 / AMD RX-560
- DirectX: Version 9.0
- Storage: 15 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Development Update: Elemental Wheel, Team Design, and Cameras
Hello everyone, It has been a while since the last update, so here is a summary of what has changed since the playtest announcement. Elemental wheel - totems, aura zones and reworked elemental damage now form a real counter system rather than flat damage types. Team design - the actor team panel was rebuilt, and predefined teams let you save compositions and load them back between matches. Cameras - a new tracker camera and a top-down isometric view, plus fixes to camera orientation and shadows. Solo progression - zones now unlock in sequence instead of all being open from the start. Tutorial - rebuilt end to end, including the first buildable. Stability - match victory and mission progress are now server-authoritative, and a stale ability preview no longer breaks normal matches. Build tooling also now covers Windows, macOS and Linux for both the main game and a separate demo build. Thanks for following along. Feedback is always welcome. AlexandreRead full article on Community Announcements (sachaamm)AnnouncementsOfficial
Public Playtest will open today !!
Public Playtest will open today.You can test the concept, and test the PVP with a friend.Check this 15 seconds video to know how to test the game in PVP Mode with a friend.The game is testable with minimal content. This is not the Demo, the Demo will come soon with more content !Read full article on Community Announcements (sachaamm)AnnouncementsOfficial
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🇬🇧 English – Steam Community UpdateStone Tribes – Development UpdateHello everyone,I wanted to share a short development update.The PvP mode has now been stabilized and will be included in the upcoming playtest. This was an important milestone, and I’m glad to finally be able to make it available in a solid state.Playtest registrations will open soon, so if you are interested, keep an eye out.I am currently working actively on improving the game by fixing as many issues as possible and refining several aspects, especially the UI and overall readability. The goal is to provide a smoother and more consistent experience before moving forward.Thank you for your interest and support. As always, feedback is very welcome and helps shape the future of the project.See you soon, Alexandre🇨🇳 中文(简体)– Steam 社区更新Stone Tribes – 开发进度更新大家好,这里是一次简短的开发进度更新。PvP 模式现已完成稳定化,并将包含在即将到来的 Playtest 中。 这是一个重要的阶段性成果,我很高兴能够在较为稳定的状态下向大家开放该模式。Playtest 的报名将很快开放,请持续关注。目前我正在积极进行游戏优化,包括修复尽可能多的问题,并改进多个方面,尤其是 UI 和整体可读性。 目标是在继续扩展内容之前,提供更加流畅和一致的游戏体验。感谢大家的关注与支持。 欢迎提出任何反馈,这对项目的后续发展非常重要。期待很快再与大家见面, AlexandreRead full article on Community Announcements (sachaamm)AnnouncementsOfficial
Stone Tribes Alpha for Beta Testers
The Stone Tribes Alpha for Beta Testers is out, thanks for your involvement ! {STEAM_CLAN_IMAGE}/44129102/11b71878973848065974bbb1a2f7f87417155b06.pngRead full article on Community Announcements (sachaamm)






