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Watch trailer on Steam ↗Under Dead
Paolomitas · Published by Paolomitas
5 user reviews — 100% positive (5 reviews) · 52 achievements
Last updated 27 Sept 2026
Under Dead is a challenging zombie auto-shooter horde survivor roguelike. The dead have risen, and they get stronger every day, but so do you. Slay hordes of zombies, collect items, level up, and craft powerful builds. Survive as long as you can and become a zombie-killing machine!
£2.49
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access · 2024 · More under £5 games
Embark on a relentless survival journey where each day brings tougher hordes of zombies. Collect items, upgrade your arsenal, and craft deadly builds as you aim to become the ultimate zombie-killing machine in Under Dead's challenging auto-shooter experience.
About this game
Under Dead is a challenging auto-shooter horde survivor roguelike.
Bullet heaven!
Find the perfect item combinations to become a bullet god.
Every day it gets harder. Fight for your life!
The difficulty rises over time as you encounter not only more zombies but also new ones with special powers.
Choose from a variety of classes
All classes start with different items, but that doesn’t mean you have to stick to that playstyle for the entire game. By the end, your build might end up being completely different!
Every run is unique
Zombies, items, weapons, abilities, and events are all randomly generated.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 2 Ghz
- Memory: 1 GB RAM
- Graphics: 1 GB RAM
- Storage: 30 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Under Dead 1.0.1
Fixes Fixed new class achievements not unlocking upon victory Fixed an issue where the player could get stuck in walls when pushed by certain props or while using some movement abilitiesRead full article on Community Announcements (Paolomitas)Patch NotesOfficial
Under Dead 1.0: The Progression Update!
New Content New Progression System 2 New Maps 9 New Items 9 New Abilities 9 New Weapons 5 New Classes 2 New Enemies 8 New Achievements New Progression System Items are no longer unlocked by achievements All items, abilities, and weapons are now unlocked by default Classes, maps, and difficulty modes now require unlocking Unlock them by simply playing. The more days you survive and zombies you kill, the more progression XP you earn Improvements User Interface & Visual Feedback Stats on game over screen no longer show +0 Item descriptions now break into multiple lines for readability Crit damage is no longer shown on the player stats Shop rerolls are now shown on the player stats Armor (new stat) is now shown on the player stats Changed the icon of game options to one more intuitive—the previous one resembled a settings icon, which could be confusing Added a nice effect when enemies drop items: items now go up and down in a curve to make drops clearer and more satisfying The help message from survivors now disappears when they start following the player The help message now also wobbles to draw more attention Audio Added a sound when activating the shop lever Most sounds now have pitch variation for better feel Unlocks Only one kill is now needed to unlock an enemy’s picture and name in the bestiary (was 5) Only need to pick up an item once to unlock its name, picture, and description (was 3) “Lucky” achievement now requires 17 Luck (was 77) “Miraculous” achievement now requires 77 Luck (was 177) Weapon & Combat Mechanics Dropped weapons now save reload status, bullets, and mag size Improved dual-wield shooting coordination Many weapons now have special descriptions (e.g., piercing) Special bullets now have more synergy with items, abilities, and weapons Menus All menu options like class, difficulty, and map are now remembered when returning to the class menu Explosions Explosions still don’t damage the player as intended, but now push the player based on distance and...Read full article on Community Announcements (Paolomitas)Patch NotesOfficial
Under Dead 0.9.3
Player Attack, reload, and ability speed are no longer exponential, and are now uncapped Leveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level Now if the player only has 1 secondary weapon, it will get a 25% attack speed and reload bonus Decreased player speed by 10% Increased speed when the player is not holding a weapon: +10% → +20% Accuracy is now negatively uncapped and can go below 0 Now, weapons have a small cooldown after switching so they don’t shoot instantly New Mechanic: Dead HP Now when the player hits 0 HP, he will not die but slowly start gaining dead HP, which blocks max HP The more dead HP you have, the slower you move If dead HP blocks all your maximum HP, you die You recover 20% dead HP each day survived; that’s the only way to regain your HP General Now you can reroll the shop infinitely after using the free shop rerolls, but it costs coins Now the price difference between quality 0 and quality 3 items is bigger Items are slightly cheaper The price of the food machine increases more each day Increased length of day 15 Increased day length of days 5 to 9 Entrepreneur class now starts with big pockets item instead of coin roll item Medical boxes now heal 20 instead of 30 Shield is more transparent so HP can be seen better Follow HP is now darker Game option “No reroll” has been removed Hazard is now called difficulty The game’s version is no longer shown on the screen Enemies Now more enemies will spawn when you return from the shop depending on the day and how many there were before Enemies gain half less speed per day Increased the maximum amount of enemies that can be at the same time, and now some small enemies like rats and spiders don’t count Now the quantity of zombies in a horde is affected by difficulty Fire spawned from fire zombies will last 50% less Spider eggs now always spawn a minimum of 2 spiders, increased maximum spiders from 5 to 6 Rat groups are 25% less common Decreased enemy spawn...Read full article on Community Announcements (Paolomitas)Patch NotesOfficial
Under Dead 0.9.2
Enemies: Increased zombie spawning in general, but especially at night Zombie spider now can only spawn a maximum of 2 spider eggs Reduced the quantity of zombie groups by 2 Decreased the damage of all zombies by 10, except for the ones listed below: Zombie hand: damage 1 → 5 Spitter zombie: damage 60 → 40 Zombie obese: damage 40 → 50 Zombie fire: damage 40 → 20 General: Attack speed is now capped at x2 Random class now starts with fewer items Items: Decreased the chance for bullet items to spawn in supplies Cookie jar: -10% Speed → -5% Speed Beer: -5% Reload Gloves: +100% Reload → +50% Reload Weapons: Reduced small crossbow reload speed Increased shotgun reload speed Bug fixes: Fixed red quality items being extremely rare Fixed coin picking sound being a bit too loudRead full article on Community Announcements (Paolomitas)Patch NotesOfficial
Under Dead 0.9.1
Enemies: Added 1 new zombie type Reduced zombie quantity at the start of a run Reduced chance of zombie fire spawning Zombie groups now spawn faster, but fewer can spawn at once Zombie police now only shoots a maximum of 3 bullets Zombie skeleton now has less HP but spawns many more rats and spiders when killed Items: Increased vitamins food healing from 20% to 40% Increased healing guides medical healing from 20% to 40% Bandage item is now blue quality Healing guide item is now purple quality Band Aids item is now purple quality Weapons and Abilities: Increased damage of all revolvers and also their reload time, so now they deal more damage at the cost of reloading slower Reduced shotgun attack speed Increased price of weapons and abilities General: Weather effects like rain or wind can no longer spawn at day 1 Bug Fixes: Fixed healing guide item affecting food healing Some items like shuriken's, cigarettes, and mines no longer activate when in the shop Fixed some item descriptions Fixed player accuracy not affecting weapon accuracy correctly Fixed some particles not getting deleted when changing room Fixed some zombies not having their correct blood colourRead full article on Community Announcements (Paolomitas)






