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Watch trailer on Steam ↗War of Wheels
Dreambits Studio · Published by Dreambits Studio, Power Up Publishing · Official site ↗
Positive — 100% positive (21 reviews)
Last updated 27 Sept 2026
Knights, metal and V8 Engines. War of Wheels is a frenetic "medievalpunk" car brawler where you drift, use giant axes, and smash opponents in a fight for glory. Choose your class, customize your Iron Steed, and bring chivalry to the asphalt.
£12.99
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Early Access, Racing · 2025 · More £5 - £15 games
Embark on a wild ride as knights battle it out on the asphalt with V8 engines and giant axes. Customize your Iron Steed and choose from various classes to dominate in this frenetic racing adventure, set for release in 2025.
About this game
Roadmap

About the Game
A MEDIEVAL JOURNEY WITH A V8 ROAR
Ride your iron steed across vast battlefields and deadly arenas filled with traps and obstacles. Choose your class, build your war machine, and prove your mastery on the field.
Immerse yourself in a rich medieval-punk world where fantasy meets roaring engines and the arcane magic of the Aether.
ARENAS OF CHIVALRIC CARNAGE
In War of Wheels, the carnage unfolds in two thrilling modes:
Gladiatorial Arena: Enter a colosseum filled with traps and engage in fearsome one-on-one duels, where unpredictable magic and environmental hazards make every encounter unique.
Field Battle: Roam the world, ambush enemy factions, and take part in epic team skirmishes. Available during early access.
FULLY CUSTOMIZABLE WAR MACHINES
Five Classes. Infinite Honor. Choose your path to glory from five distinct car classes, each blending RPG archetypes with vehicular destruction:
The Knight: Heavily armored and unstoppable, built to tank damage and ram enemies into oblivion.
The Ranger: Agile and deadly at range, picking off foes with precision before they get close.
The Assassin: A master of stealth and speed, striking from the shadows when least expected.
The Barbarian: Pure, unadulterated aggression. High damage, high risk.
The Artificer: A master of technology and magic, controlling the battlefield with gadgets and Aether.
Unlock armor plates, spiked bumpers, and ether-infused upgrades to create a steed that is yours alone.
COUCH CO-OP CHAOS
Revive the glory days of split-screen gaming. Team up or settle grudges with friends in local multiplayer battles, compatible with Steam Remote Play.
KEY FEATURES
RPG CLASSES ON WHEELS: Don't just drive, play a role. The Knight tanks damage, the Assassin strikes from the shadows, and the Artificer controls the battlefield with Aether tech.
A VAST CONTINENT TO CONQUER: Drive your war machine through 4 unique biomes, from treacherous frozen tundras to ancient, fortified cities.
CHAOS CONTROL: Wreak havoc in dynamic colosseums where every structure can be destroyed, creating new traps and sightlines mid-battle.
JOIN THE RANKS! War of Wheels is in Early Access, meaning your battles and feedback shape the future of our medievalpunk world. Get immediate access to all 5 car classes and help us forge the Story Mode.
System Requirements
Will my PC run this? →Minimum
- OS: Windows® 10 64-bit/ Windows® 11
- Processor: 4-core processor
- Memory: 8 GB RAM
- Graphics: A D3D11-compatible GPU
- DirectX: Version 11
- Storage: 12 GB available space
- Sound Card: DirectX®-compatible
Recommended
- OS: Windows® 10 64-bit/ Windows® 11
- Processor: Intel Core i5 or Ryzen 5 3600 and higher
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce 1060 or Radeon RX 570 and higher
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: DirectX®-compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
War of Wheels: Development Update and Roadmap to Version 1.0
Welcome back, Knights!We’ve been quiet over the past few months for one specific reason: to rebuild War of Wheels from the ground up. The experience we gained during Early Access showed us that, to deliver a solid game, it wasn’t enough to simply add content—we needed to redesign the very core of the game. Here are the technical details of this new direction.What’s ChangingOur work has focused on transforming the game from a fragmented arcade experience into a complete and persistent gameplay loop.Tier System (Power Classes): We’ve implemented a power hierarchy for vehicles and enemies. There is now real technical progression: you can evolve your car through different tiers, which affect stats, upgrade slots, and survivability.Economy and Fame Management: A progress-saving system tied to two currencies is in development: Fame, which unlocks access to more difficult missions and areas, and Coins, needed to upgrade vehicles in the Garage.Mission System Integration: Battles will feature a revamped mission system with specific objectives and gameplay variations.Artificial Intelligence Overhaul: Bots and Bosses have been rewritten to scale based on the mission tier, ensuring a balanced challenge that is never randomly punishing.The New RoadmapThe foundation is complete; the next steps will be:Closing the Game Loop: Integration of final menus, save management, and progression through the campaign’s “Acts.”Story and Events: Adding dialogues and sequences that will provide context for the missions, along with the creation of new dynamic in-game events.Final Optimization: Full implementation of controller support, refinement of menu navigation, and performance optimization.Read full article on Community Announcements (Drestsi)Patch NotesOfficial
December Update & Games in Italy Festival
Hello, Riders!The battlefields are getting an upgrade. This patch focuses on making the core combat experience more intense and rewarding. We optimized performance so you can focus entirely on the fight.Here is what the latest update brings to the arena:NEW IN-BATTLE GOALS SYSTEMWe've added a system to reward consistent performance and teamwork during a match. The new In-Battle Goals System gives you immediate perks and bonuses for executing aggressive plays:Kill Streaks: Eliminating multiple enemies in quick succession grants temporary advantages and significant score boosts.Assists and Support: Helping other Riders secure a kill is now recognized and rewarded, promoting coordinated attacks.Perks and Tiers: Complete specific in-match goals to unlock temporary perks that can drastically change the flow of the battle.NEW IN-BATTLE EVENT SYSTEMTo inject more unpredictability and danger into every fight, we are introducing In-Battle Events.Hazardous Storms: Environment-changing storms and events will now randomly occur, forcing all players to adapt to new conditions and hazards, creating dangerous but exciting combat scenarios.Progressive events: These events ensure that no two battles will feel exactly the same, constantly testing your ability to react under pressure.PERFORMANCE IMPROVEMENTSWe know that a smooth frame rate is critical for fast-paced combat. Our team is working hard on optimization, and this update includes the first round of performance improvements built into the core code system. We are committed to making War of Wheels run faster and more reliably across all configurations.NEXT STEPS: THE ROAD AHEADOur focus continues on refining the experience. In the coming updates, we will be prioritizing:Graphics Improvements: Visually updating the environments and effects to make the game look even better.Customization System Review: Overhauling the vehicle customization to give players more depth and control over their war machines.New Events: A whole lot of ...Read full article on Community Announcements (Drestsi)Patch NotesOfficial
Update v0.6.4
Ottimizzazione performance Fix posizionamento eventi Aumentata durata eventi Lanciafiamme -> arma primaria Artefice Fix di alcune priorità degli SFX Fix localizzazione Cinese Tradizionale Aggiunto controllo audio in gioco Rimosso feedback cure in giocoRead full article on Community Announcements (Drestsi)Patch NotesOfficial
Update 0.6.1
Hi Rider! We fixed the Unity vulnerability that was recently discovered. Until the next patch, here are some known bugs: Barbarian can't be customized Barbarian skill doesn't trigger correctly We're working on it and a new patch is comingRead full article on Community Announcements (Drestsi)AnnouncementsOfficial
Land of Winter is here!
Hey Riders,It’s time to gear up and hit the road again because our first milestone, Land of Winter, is finally here!This update brings a brand-new Arctic biome, new game modes, visual upgrades, and tons of improvements to make War of Wheels the adrenaline game we want to deliver.We’ve been listening to your feedback and working hard to deliver fresh content and new features. This is the first major update but we're already working on the second milestone and more fixes.Main changesNew MainMenuQuickMatch mode (Random).CustomMatch mode (Match customization).New Day/Night lighting in Arenas.New Arctic Arena Iced Lake (name WIP).New Weather Effects Sandstorm and Snowstorm (Weather Events must be activated in customization).FIX physical ice material.Improved camera height for Barbarian cars.Removed camera collisions with non-obstacle objects.Known BugsThe Iced Lake Arctic Arena still has AI spawn points to fix, strange behavior may occur in-game.The physical material of the ice is still being tested. Rolling over at speed with the car on an icy surface causes the car to skid until it hits an obstacle, preventing the automatic rollover from taking effect. Using the L or K keys on the keyboard to activate manual rollover solves the problem.The Iced Lake Arctic arena is in WIP, green consumables and traps are missing.Read full article on Community Announcements (Drestsi)






