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Watch trailer on Steam ↗Taka Taka
Triple Critical · Published by Triple Critical · Official site ↗
Positive — 97% positive (39 reviews) · 22 achievements
Last updated 27 Sept 2026
Taka Taka is a Japanese-folklore-inspired rhythm game. Play as Tengu and Oni, an unlikely pair attempting to survive a world of Yokai. Match the characters with their colorized notes and face increasingly more conniving enemies in order to progress through the world of Yokai.
Action, Adventure, Indie, Free To Play · 2024 · More free games
Embark on a colorful adventure as Tengu and Oni, navigating through increasingly challenging levels filled with Yokai enemies. Taka Taka, an indie rhythm game set to release in 2024, invites you to match notes and survive in a world inspired by Japanese folklore.
About this game
Inspired by traditional Japanese folklore, Taka Taka is a rhythm game about surviving the world of Yokai. Play as Tengu and Oni, an unlikely pair with distinct strengths and weaknesses. Battle your way through the waves of hand-drawn enemies, timing your attacks to the exciting music tracks.
With three different levels of difficulty, Taka Taka will always keep you on the edge of your seat! Compete against your friends on the leaderboard, or just focus on beating your high score. There is always more complexity with Taka Taka!

Features:
- Three Difficulty Levels: Normal, Hard, and DEMON
- 5 Hand Drawn Zones
- Steam Deck Compatibility (COMING SOON)
- Unique music tracks for all 14 levels
- Friend leaderboards
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows XP/Vista/Windows 7/Windows 8
- Processor: 1.7+ GHz or better
- Memory: 1+ GB RAM
- Graphics: Radeon HD5450 or better; 256 MB or higher
- DirectX: Version 9.0c
- Storage: 1500 MB available space
- Sound Card: 100% DirectX9.0c compatible sound card and drivers
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Taka Taka, now becoming free to play!
🎌 Honor and Gratitude, Brave Warriors! 🎌After two years of battling through the mystical realm of Yokai alongside our devoted community of 300+ warriors, we bring momentous news that echoes through the spirit world: Taka Taka is now becoming FREE-TO-PLAY!Your unwavering dedication in mastering the ancient rhythms and your fierce battles against the supernatural forces have forged this game into something truly legendary. In the spirit of Japanese omotenashi (hospitality), we open our dojo to all who seek to test their mettle against the Yokai!What awaits our seasoned Tengu and Oni masters?Your hard-earned skills and achievements remain sacred and untouchedThe same beloved hand-drawn realms and mesmerizing music tracks you've masteredA tsunami of fresh challengers approaching the leaderboards—perfect prey for your refined techniques! 👹New souls to guide through Normal, Hard, and the dreaded DEMON difficultyWhat calls to the newcomers?Enter the mystical world completely FREE and discover why our warriors have devoted themselves so passionatelyLearn the ancient art of rhythm combat from masters who've honed their skills for two yearsFace the beautiful terror of hand-drawn Yokai across 5 unique zonesLike cherry blossoms blooming anew each spring, this marks a fresh chapter in our supernatural saga. We bow deeply in gratitude for your loyalty, your fierce spirit, and for creating a community as strong as the bonds between Tengu and Oni.Ready to welcome the new warriors and show them the true power of rhythm mastery? The Yokai await! ⛩️🥁May your beats be swift and your timing flawless.Read full article on Community Announcements (Triple Critical)Patch NotesOfficial
More Balance Changes and Bugfixes
As we continue to try and find a good spot for difficulty, we are changing double notes to only deal 1 damage instead of 2 as well as reworking some of the zone 1 maps to ease the difficulty curve. Also a few quality of life changes. Balance Changes Zone 1 maps reworked Double notes only deal 1 damage instead of 2 Quality of Life Changes Mouse cursor disappears after being idle for 5 seconds Demo more closely reflects current version of full build (including all difficulties) Bug fixes More attempts to fix the save file bug (probably only affects players that played both demo and full builds) More attempts to fix tutorial bugsRead full article on Community Announcements (Frickin H3ck)Patch NotesOfficial
Bug Fixes
Tutorial not spawning enemies fixed Some scenes not properly adhering to 16:9 fixedRead full article on Community Announcements (Frickin H3ck)Patch NotesOfficial
Bug Fixes and Difficulty Changes
In addition to bugfixes, we found that many players were struggling more than anticipated, so we are introducing an iframe after taking damage to make it a little easier to recover from a mistake. On Normal, we made it a bit easier to regen HP. Also, Demon fog tweaks. Balance Changes: The player now is invulnerable for the next beat immediately after being hit. On Demon, player fog and lane fog are no longer ever active at the same time. On Normal, player regains HP every 5 notes in a combo instead of 10. Grading system has been adjusted and is basically the American school grading system. Bug Fixes: Fixed various leaderboard UI bugs Disabled pausing via alt-tabbing during scene transitions Progress not saving should be fixed (please make a discussion post if it is not)Read full article on Community Announcements (Frickin H3ck)Patch NotesOfficial
MAJOR BUG FIX: Difficulty selection actually working!
Prior to this update, no matter what difficulty you chose, it would put you on normal. Now it will actually put you on the other difficulties. Live for Windows, will be live for MacOS in a few hours.Read full article on Community Announcements (Frickin H3ck)






