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Watch trailer on Steam ↗Squad Tactics
Canabar Studios · Published by Canabar Studios
4 user reviews — 50% positive (4 reviews) · 28 achievements
Last updated 27 Sept 2026
Squad Tactics is a challenging turn-based tactical roguelike featuring unique combat mechanics, deeply customizable Squads, and infinite replayability. Level up your Hero, recruit loyal Minions, collect powerful Relics, and build the ultimate Squad to survive the toughest battles!
£2.49
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Price history
Indie, RPG, Strategy, Early Access · 2025 · More under £5 games
Discover a unique roguelike experience where each battle is a new challenge. Customize your Hero, recruit Minions, and collect Relics to outsmart foes in this challenging strategy game from 2025.
About this game
A portal to another world has opened, releasing an essence that corrupts everything it touches. It takes control of all—humans and demons, the living and the undead—twisting them into a growing army bent on conquering the world.
The world stands on the brink, and only you can stop the tide. Level up your Hero, recruit loyal minions, and forge the perfect Squad before venturing into the Portal to strike at the heart of the threat!
Key Features:
Deep Tactical Combat – Every move matters.
12 Unique Hero Classes – Endless possible combinations via Multi-Class system.
40+ Minion Types – From fierce beasts to spell-slinging demons, build your dream Squad from a massive roster.
Explosive Combos & Synergies – Layer attacks, abilities, reactions, and spells for devastating effects.
Tons of Loot & Relics – Equip your Hero with powerful gear and game-changing artifacts to reshape every run.
Endless Replayability – Procedural challenges, dynamic enemies, and limitless combinations ensure every run is unique.

Positioning & Orientation
Flank for bonus damage
Shield up and reduce frontal hits
Block line-of-sight, drag enemies out of formation, and dominate the battlefield

Melee Engagement
Lock enemies in place and punish those who flee
Support allies by locking down targets
Learn when to hold your ground—and when to break away

Momentum & Stability
Momentum fuels offense; Stability powers defense
Both fluctuate constantly—read the battlefield and adapt on the fly
Master the rhythm of combat: strike hard, hold firm, and know when to switch gears
Upgrades, Mid-Match Evolution
Earn Upgrade Points in battle
Choose evolving specializations for every Minion
Unlock powerful Hero Upgrades and pivot your strategy mid-fight

Combat Types
Skirmish
Casual, chaotic battles with dynamic AI behavior and random terrain
Minions may come and go—adapt on the fly
Squad Duel
Competitive, perfectly mirrored maps
Defend your Hero at all costs—enemy Minions will die for theirs
Hero Duel
Intense 1v1 showdown in a tiny arena.
No backup. No escape.
Survival
Endless waves. Limited time. Just survive.
Game Modes
Classic:
Fight through 6 pre-defined Regions with unique features, each with an unique Boss randomly assigned, to unlock the Final Region.
The order in which you fought the Bosses will shape the Final Boss that you must defeat to win the game.
Winning will unlock one higher difficulty level
Endless:
Choose between 3 randomly generated Regions with randomized features. Once cleared, you get 3 new choices, and so on infinitely.Difficulty increases sharply after each Region and it doesn't end until you lose. See how far you can make it!
Challenges:
Create the perfect Squad by freely selecting any Heroes, Minions, Items and Relics.
Test your Squad against a wide variety of pre-defined challenges
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 and above
- Processor: Intel Core i3-4340 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 2 GB available space
Recommended
- OS *: Windows 7 and above
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 0.8.8
1) New Hero Class: ElementalistClass focused entirely on elemental-based skills.Very flexible, fit for spellcasting builds but also for close combat due to skills like Fire Shield, Electric Hook and Shock Strike.Make sure to bring physical-attack minions for dealing with elemental-resist enemies!Perks:+30 elemental strengthImmunity to Burn and Frost (does not include burning ground)+1 stacks for Negative EffectsUpgrades:+1 Momentum on enemy stunned+10 Upgrade Points per effect on turn start+30 elemental resistanceSkills:Electric Hook: Ability, drag target unit and deal stability damage.Tempest: Passive, at the start of your turn deal damage to the enemy with lowest stability and attempt to stun it.Rainbow Strike: Spell - Ultimate, Apply X Stacks randomly distributed between Burn, Frost and Acid to target enemy.Ice Shard: Attack, Deal elemental damage with high accuracy and high critical damage multiplier.Fire Shield: Spell, Applies fire shield to a friendly unit (enemies take damage when attacking it in melee)Summon Fire Elemental: Spell - Summon, Can control only one at a time.Shock Strike: Attack, Deal elemental damage, AP damage, and stuns. High accuracy and high AP cost.Amplify Effect: Ability, Increase all effects on target unit by 1 stack.2) UI ImprovementsYou can now adjust scrolling and zooming speed.You can reset tutorialsMore graphic options.3) BalancingReduced difficulty increase after entering a new regionRegeneration now scales with stacksOpen Wounds is now stackable and scales with stacksNight imp: increased initiative, increased base damage of sacrilegeSkeletal Drake: reduced damage, accuracy and hpSummoned Wolf: lowered hpCorruption Crystals: lowered hp (by a lot)And fixed some bugs and issues that were reported, thanks for all the feedback!More updates coming soonRead full article on Community Announcements (andrespaleico)Patch NotesOfficial
Update 0.8.7
I'm posting this with a few days of delay due to all the early access release madness.If you've been playing, you probably already saw most of what I'll mention here.It's been a crazy weekend but fortunately everything is going well!1) New Boss Relics:Anchor: +3 Max Stability to your HeroRing of Corruption: Increase experience gain from combat by 1% per CorruptionMagic Scissors: Upgrading costs 0 AP for all of your units2) New Common RelicsSpyglass: Increasy visibility on stage selection by 1White Flag: Reduce threat level of all stages by 5Demon Ring: +3 Starting Momentum to all DemonsGear: +2 Free Upgrades each combatCorrupted Chest: Gain extra Gold each combat equal to CorruptionScroll of Healing: +30 Healing Strength to your HeroPower Boots: +1 Movement to your HeroNails: +1 Max Specialization Upgrades to all your Minions3) New environment: HellfireFor Abyss region.All units get 1 stack of Bloodlust for starting or ending a turn in lower ground.All units except Demons additionaly take 10 damage.4) Difficulty SelectionDefault difficulty is now slightly lower than before.Each time you win a run, you'll be able to increase difficulty by +1, up to infinity.The average threat level of each stage is increased by 2 multiplied for the current region number. So the difference may be subtle at first but will scale rapidly.You will also grow your Squad faster, since both exp and gold gains are scaled with threat level (but not enough to cancel out the increase in difficulty).Bosses also get +10 base HP per difficulty level.Don't let Corruption get too high or you'll struggle with this!5) Combat BalancingSnake, Wolf and Spiderling do not block sight anymore.Accuracy and Evasion penalty from Frost now scales with each stack100% displace chance against obstacles (except unmovable, I also added the "Unmovable" classification in the UI frame)Lowered HP for most obstaclesGoblin Priest: Higher attack base damage, lower Holy Punch damageGoblin Pyromancer: Higher attack base damage...Read full article on Community Announcements (andrespaleico)AnnouncementsOfficial
Early Access Released!
Hello everyone,I'm pleased to announce that, after a lot of hard work, Squad Tactics is finally released in Early Access!It has been a long journey this far, and it's barely the beginning, but I enjoyed every second I spent working on this and I hope I can continue doing it for a long time!I feel blessed for being able to develop my dream game, and for all the wonderful players I found along the way — those who understood what this game is about and fell in love with it as well. For me, that has always been more important than reaching a huge audience.Thank you from the bottom of my heart to all of you who have been around since the early stages and helped not only with your useful feedback, but also by encouraging me to keep going. This would've never happened without you!And for those who are new here, thank you for giving my game a chance. I hope you find it enjoyable in its current state, despite its imperfections, and that you stick around for long and see how the game keeps evolving over time.This release is an important milestone, but there's still a long way to go (and I couldn’t be more excited about it!).I just uploaded a big patch (will write the full log soon) and I'm already working on the next one.I'll also try to be fully available these next few days, in case there's any issues with the release.As usual, if you have any questions, feedback, or anything else, you can let me know in the Discord channel or right here on Steam.Thank you again, and enjoy the game!Sincerely, Andrés PaleicoRead full article on Community Announcements (andrespaleico)Patch NotesOfficial
Update 0.8.6
1) New Class: NecromancerPerks:Life Tap (ability - Lose 10 HP, gain 1 Momentum)+100 upgrade points when any unit dies (including summoned)Immunity to Bleed and PoisonUpgrades:+20% Lifesteal to all attacks+1 momentum on enemy taking bleed damage (reaction)+30% base damage for summoned unitsSkills:Bone Arrow (ranged physical attack: apply bleed on impact)Steal Effect (ability: steal one random positive effect from target unit)Death Ripple (spell: deal elemental damage to all non-undead units)Medium Stance (ability - stance: while active, summon a ghost at the start of your turn) (ghost level scales with necromancer's elemental strength at the moment of summoning)Blood Curse (spell: apply Blood Curse to target enemy (prevent healing once))Undead Rage (spell: apply Undead Rage to target undead unit (gains initiative but loses hp per turn))Bone Shield (ability: gain block)Spirit bomb (ranged elemental attack with AOE: increased damage for each unit killed this combat)(including summoned)This brings a lot of new posibilities, I can't wait to see how you combine it with other classes!2) New Prop Spawning SystemNow, each environment has a set of pre-defined props that can spawn on the platform, and other set for the low ground.The exact amount of each prop and their positions are randomized at the start of each match.On average, there are more props than before. Now it's easier to take cover, block enemy movement, etc.Remember that most props can be displaced, use this to your advantage!(pickups / collectibles are not affected by this change)New prop, Qualdron: +30% elemental strength to all adjacent units. When destroyed, apply 3 stacks of Acid to all adjacent units.(the only prop that's both benefical and dangerous!)3) Swamp EnvironmentUnits get 1 stack of poison for starting or ending a turn on low ground.Platform props: explosive barrel, low rock, cauldronLow ground props: tall rock, cauldron, tree stump4) Blight EnvironmentUndead units Heal 10 HP for starting or ending...Read full article on Community Announcements (andrespaleico)Patch NotesOfficial
Update 0.8.5
1) Village EnvironmentNew environment for "Imperial City" region.Wooden Logs: Grant 100 Upgrade Points when picked up. (they spawn at combat start, not over time)Water Wells: +1 momentum per turn to adjacent units. Always spawn off platform. Very hard to destroy, can't be displaced.Haystacks: Block movement and sight. Can spawn anywhere. Very easy to destroy or displace. No special penalties for going off platform. (only the normal damage/resistance penalty)2) New SkillsBarbarian:Iron Skin (spell): Increase Physical and Elemental Resistance but decrease Evasion.Vengeance (passive): Increase Initiative for each friendly unit killed this combat (including summons).Warcry (ability): Grants Blood Lust to all nearby friendly units.Fire Dash (ability): Charges towards target unit 2 or 3 tiles away. Deal elemental damage, apply Burn and displace target.Shaman:Poison Cloud (spell): Apply Poison to all units in a small area anywhere in the map.Summon Bear (spell): Summons a slow but powerful bear with Roar and Stability Damage on attacks. Can't be controlled. (will always use Roar if available)Mass Ward (spell): Apply Ward to all nearby friendly units.Insight (passive): Gain Upgrade Points at the start of your turn.Paladin:Holy Chant (ability - ultimate): All friendly units gain X Momentum, all enemy units lose X Momentum.Breach (attack): Apply Breach on impact (reduces elemental resistance)Curse Shield (passive): On defending, apply Weakness to a random enemy.Holy Light (spell): Deal damage to undead and demons and heal everyone else in a small area.3) New RelicsSpyglass: +1 free information level on stage selectionRing of Nature: Gain a Wolf minion each stage.4) Improved PerformanceUpgraded to Unity 6 and made a lot of adjustments, which led to much better performance.FPS seems to be up to 50% higher (specially when there are lots of units simultaneosly).Nobody has ever complained about performance. However, as the game grows, I think it's important to do constant maintena...Read full article on Community Announcements (andrespaleico)






