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Monochrome Heights

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Monochrome Heights screenshot 1
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Monochrome Heights

One Frog Games · Published by One Frog Games · Official site ↗

Content notice: This game deals with darker themes of war, violence, and a future that has been ravaged by climate change.

Positive — 100% positive (11 reviews) · 27 achievements

Last updated 27 Sept 2026

Monochrome Heights is a fast-paced, tough-as-nails 2D platformer inspired by games like Super Mario Bros. and Mega Man. Using a unique color-swapping mechanic, help Happy the Robot run, jump, slide, and phase to reach the top of the tower and save the world.

DJCTQ 10Full Controller Support

£12.79

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.798 Oct 2026

Indie · 2025 · More £5 - £15 games

Monochrome Heights challenges players to run, jump, and phase through colorful obstacles. With a unique color-swapping mechanic inspired by classic games, guide Happy to the top of the tower in this fast-paced 2D adventure.

About this game

A world devastated by past wars is threatened once again. When a former comrade asks for help, Happy the Robot reluctantly agrees to face Layla — once a friend, now a dangerous enemy they thought they had destroyed. The mission: ascend Layla’s tower and destroy the last copy of her consciousness before she can be downloaded into a new body and enact her devious plan.

Monochrome Heights is a tough-as-nails 2D platformer featuring classic run, jump, and slide mechanics — but most importantly, a distinctive color-swapping mechanic that involves phasing between black and white platforms to climb the tower. With crisp pixel art and a modern retro-style experience, the game is inspired by early Super Mario Bros. and Mega Man titles.


Features:

  • Traditional tough-as-nails platforming meets a novel phase mechanic where players must swap between black and white to avoid hazards and land on platforms.

  • Tight, simple controls that allow players to blaze forward with speed and momentum, or take it slow and patiently progress.

  • A narrative-focused, single-player story mode chock full of brain-breaking platforming.

  • Hand-drawn character portraits during dialogue that compliment the crisp pixel art.

  • An original music score by Bent Neatly that drives players forward during intense gameplay and provides a relaxing backdrop for story moments.

  • Robots. Lots of robots.

System Requirements

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Minimum

Minimum:
  • OS *: Windows Xp, Vista, 7, 8/8.1, 10, or 11
  • Processor: 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 10
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    MONOCHROME HEIGHTS DEMO V. 3.0.0

    The Monochrome Heights Demo has been updated to version 3.0.0! This update brings the demo up to parity with the full release. There are numerous small and big changes, notably:- Added ability for player to look up and down to scan for platforms and collectibles- Fixed issue where in regions that do not use a period as a decimal point, cutscenes would display incorrectly- Added toggle for classic slide in controller options, with the default being off
    Read full article on Community Announcements (pdyx123)
  • Patch NotesOfficial

    MONOCHROME HEIGHTS V. 1.0.3 PATCH NOTES

    - Fixed issue with phasebot portrait not matching phasebot sprite in level 4-0- Fixed issue with phasebot placement in level 4-0 causing visual glitch when interacting with them- Update flight path of moving phasebot in level 5-0- Fixed issue with phasebot portrait not matching phasebot sprite in level 6-0- Fixed issue where skipping cutscene in level 9-0 could sometimes load player into wrong level- Updated how the game calculates story decisions if you skip cutscenes before making story decisions- Fixed issue with some flame emitters not making SFX- Fixed issue with level H-H displaying slots for collectibles in UI, even though there are no collectibles- Revised Basil's dialogue on level H-H to clarify there is no cherry in addition to no coins on level H-H- Fixed issue where completing level H-H could cause 100% completion achievement to trigger despite not having true 100% completion- Fixed issue with squash and stretch and SFX not firing on Restore Default buttons on the controls options menus- Added toggle for classic slide in controller options, with the default being off Please note that the update to the demo which will address various issues and bring the demo to parity with the full game is still being worked on.
    Read full article on Community Announcements (pdyx123)
  • Patch NotesOfficial

    MONOCHROME HEIGHTS V. 1.0.2 PATCH NOTES

    - Fixed issue with phasebot portrait not matching phasebot sprite in level 3-1- Fixed issue with Level Select where pressing right on 4-2 would not move selected level to 4-H- Fixed issue with phasebot placement in level 5-1 causing visual glitch when interacting with them- Fixed issue with arrows on first checkpoint facing wrong direction in level 7-1- Fixed issue with phasebot placement in level 9-H causing visual glitch when interacting with them- Fixed issue where in regions that do not use a period as a decimal point, cutscenes would display incorrectly Please note that the issue relating to cutscenes not displaying properly in certain regions is still an active issue in the demo. An update to the demo is planned to be released in the next week to address this issue and bring the demo to parity with the full game.
    Read full article on Community Announcements (pdyx123)
  • Patch NotesOfficial

    MONOCHROME HEIGHTS V. 1.0.1 PATCH NOTES

    - Fixed issue where completing 3-H could load into the ending
    Read full article on Community Announcements (pdyx123)
  • Patch NotesOfficial

    MONOCHROME HEIGHTS DEMO V. 2.0.1 PATCH NOTES

    - Fixed issue where talking to phasebots from certain positions could prevent progress - Fixed issue where pausing while Level Select screen was loading could prevent player from selecting a level - Fixed issue where controller glyphs could appear when using keyboard in certain situations - Fixed issue with invisible block on level 1-3 - Adjustments to placement of platforms and items in levels 2-H and 3-H - Updated phasebot animations - Updated text and dialogue, including fixing typos - Adjusted game’s handling of mouse cursor to allow for using mouse in outside applications more easily
    Read full article on Community Announcements (pdyx123)

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