
Screenshots

Watch trailer on Steam ↗Cards We're Dealt
Tiny Shiny Things · Published by Tiny Shiny Things · Official site ↗
Content notice: Cards We're Dealt contains cartoon depictions of blood and gore as well as horror themes
Mostly Positive — 71% positive (21 reviews) · 27 achievements
Last updated 27 Sept 2026
Wander haunted halls as an office temp and collect magical cards with supernatural abilities to fight demons and and explore the underworld in this horror, deckbuilding, roguelike game.
£8.50
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG, Free To Play · 2023 · More £5 - £15 games
Explore eerie corridors as an office temp in Cards We're Dealt, where every magical card could be your key to survival. Dive into a horror-filled roguelike with endless replayability and free-to-play convenience.
About this game
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About the Game
Wander haunted halls as an office temp and collect magical cards with supernatural abilities to fight demons and explore the underworld in this horror, deckbuilding, roguelike game. Uncover the mystery of how you ended up here in the 6 chapter story and fight for your soul in the endless escape mode!A Deckbuilding Horror Roguelike
Collect cards that grant abilities and setbacks as you explore the never ending corporate underworld. There are many cards within the devils deck to find in these backrooms but you'll need to choose wisely what you keep in your hand.Slay Endless Demons
Armed with pistols, magic, and the heads of other interns, fight your way through demons and the souls of former office creeps as you find your way back to the mortal plane.Escape The Underworld With Friends
Save your soul alone, or with friends. Combine your powers and work together to escape from the underworld by collecting keycards to ascend the elevator in the Escape mode (Story mode is only available in singleplayer).System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3, AMD A4
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics or AMD
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or above
- Processor: Intel Core i5, AMD A6
- Memory: 16 GB RAM
- Storage: 6 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Cards We're Dealt - New Cards!
Cards We're Dealt 1.0.5.1 Following the release of the game on Playstation I received a number of suggestions and requests for updates to the game and I couldn't resist throwing them into the game. This update includes new cards, mechanics and bug fixes. Keep the suggestions coming. Changes:New card tags that apply effects if carrying too many of a category5+ New cards Performance optimizations Control optimizationsAdded control rebinding to consolesFix for online level loadingMore aggressive enemy spawningFixes for broken cards (Magnify)Visual tweaksImproved HDR RenderingCard oddsMinor bug fixes Back to work on Tiny Planet... for real this time. Appreciate everyone's patience. Thanks for playing, ColeRead full article on Community Announcements (ColeTheHumanBeing)Patch NotesOfficial
Cards We're Dealt Directors Cut Update
Cards We're Dealt 1.0.4.8 Directors Cut Part IV is here! This concludes all remaining changes I wanted to make to the game for the time being! The game will launch everywhere next month. Changes:Cards We're Dealt Prologue now available for free on Xbox as a demo Added parking garage floor in "Escape"Added new animation for players trippingFix game settings and stats not resetting when restarting from lobby menuMinor bug fixes Hope you all appreciated the journey as much as me. Next time you hear from me the game will be out on Playstation. Back to work on Tiny Planet... Love you. Appreciate everyone's patience. Thanks for playing, ColeRead full article on Community Announcements (cole)AnnouncementsOfficial
Cards We're Dealt 1.0.4.7
Cards We're Dealt 1.0.4.7 Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part III update today https://store.playstation.com/en-us/concept/10011481 Changes:Level 6 large overhaul with "destructive" changes to the boss fight,Added all new card management screen for controller making it easer to select and move cards on controller,Added new "Trap" card,All living players are now required to be in elevator before leaving floor,Minor level changes and fixes in level 1 and 4,Fix eyeball bug for new players,Improve spectate going through walls,Gravity is lowered when in the Devils Trial...,Fixed online card pickup bug,Fixed cards menu bugs,Improved UI readability,New animation changes to player models,Minor bug fixes,More to come Love you. Appreciate everyone's patience. Thanks for playing, ColeRead full article on Community Announcements (cole)AnnouncementsOfficial
Cards We're Dealt 1.0.4.6
Cards We're Dealt 1.0.4.6 Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part II update today https://store.playstation.com/en-us/concept/10011481 Changes:3 New Cards added, Chance, LoFi, and Energy DrinkStory levels have additional sections or modifications1 new audiologs have been added to find in the story2 New Unlockable costumes addedUpdated achievement requirements to make some easierAdded player nametags online in pause menuAdded new "special rooms" to Escape that create unique scenarios for you to solveCard odds alteredKeycards spawn further from elevator and with altered oddsMinor bug fixes,More to come, Love you. Appreciate everyone's patience. Thanks for playing, ColeRead full article on Community Announcements (cole)AnnouncementsOfficial
Cards We're Dealt 1.0.4.5
Cards We're Dealt 1.0.4.5 Directors Cut Part I Cards We're Dealt is coming to PlayStation and with it I wanted to add in content I had planned but didn't have the chance to finish before including fully voiced audiologs. Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part I update today https://store.playstation.com/en-us/concept/10011481 Changes:Story levels all have additional sections or modifications,2 audiologs have been added to find in the story,Added player nametags online,Added new floating "chairs rooms" to Escape,Big performance improvements,Enhanced graphics (new shadows and lighting),Fixes for spectating,Removed rebinding on console (sorry, this was an issue with platforms),Crucifix now slows enemies,Steam deck fixes,Minor bug fixes,More to come, Love you. Appreciate everyone's patience. Thanks for playing, ColeRead full article on Community Announcements (cole)






