
Screenshots

Watch trailer on Steam ↗Delve Into Pawssion
DMQuetzalli · Published by DMQuetzalli
Content notice: Character depicted in this game are 18 years of age or older This Game contains scenes of explicit Sexual Intercourse between Furry characters. Some of the themes in the sex scenes depicts the following: > Nudity > Tentacles/Vine play > Mild bondage > Genitals Note: Some scenes may be perceived as semi-consensual at first glance by some audiences.
Very Positive — 90% positive (80 reviews)
Last updated 27 Sept 2026
Set on an role playing adventure in this NSFW Furry Turn based RPG with visual novel touches!
£12.79
Lowest price we've ever recorded
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Price history
Adventure, RPG, Early Access · 2023 · More £5 - £15 games
Embark on an immersive adventure where role-playing meets furry fantasy. Delve Into Pawssion, developed by DMQuetzalli, brings early access to its unique blend of RPG and visual novel gameplay, all set for release in 2023.
About this game



Set out on a role playing adventure in this NSFW Furry Turn based RPG with visual novel touches!
This game is heavily focused on rewarding the player with NSFW Art on a wide variety of furry (and not so furry) characters!
Accomplish this by progressing on Main Quests and Side-quests, interacting with specific places or buying a potion for youself to Gender-Swap back and forth!
Depending on the quests, you may receive Pictures or Animations which can be revisited at the Gallery menu. Some are very easy to unlock while others are quite a challenge!

And easy going Story with visual novel touches awaits you.
You find yourself visiting an Adult themed Amusement Park and a virtual role playing game catches your attention. Inside you will dive into a world based on the stories constructed by all the characters who joined while unaware of a mysterious entity that lurks in the shadows.
Your adventure is based on a virtual world where a lot of other people joined to have fun! Each character will share a story with you to enjoy.
The Main Quests has larger stories, while the Side-Quests are shorter.

Single Party Combat: You will travel alone for most of your adventure, with the occasional companion joining you temporarily. This allows the combat to be designed for you to take on any challenge on your own.
The combat is a traditional frontal Turn-based system with additional mechanics added, like Quick Cas, Cooldowns and Skill combo synergies. Use these and more to strategically conquer your enemies with all at your disposal.
Customizable builds: Your character has a variety of ways to get stronger! Leveling up through exp, purchasing stat boosts to match your playstyle, secure Badges, Skills and Items from the Shop, and even collecting monsters can all increase your strength.
Each class has it's own unique way of strengthening itself, like the Assimilative Feline, that gains new skills and strength based on the personality you develop through the responses you give to other characters.
Monster Backyard: Find friendly monsters along your journey! These collectible monsters don't fight and will stay in the backyard at town. They will even grant you permanent bonuses and other traits!
Costumes: As you play through the game, you'll be able to change your appearance. These changes don't affect the NSFW content.
Gender_Swap: Drink a potion to swap to a Female body, which will unlock some new interactions and Art! (Gender Swap only affects a portion of the Art dedicated to the Female form).
A variety of locations, secrets and more!
System Requirements
Will my PC run this? →Minimum
- OS: Microsoft Windows 10 or 11
- Processor: Intel 3rd Generation Core i3 or AMD 1st Generation Ryzen 3 or better
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 capable GPU
- DirectX: Version 9.0
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 0.79b (Bug Fixes) - Saving everywhere
To properly apply this fixes, simply visit the World Map / Guild, and for number 8, enter and exit/win a battle.Restart Steam if the version 0.79b doesn't apply.Your Options configuration may have been reset. Sorry about that. You can save EVERYWHERE for now. It is not intended, but for the sake of the Early Access and potential bugs, I left that ability enabled for now.Fixed multiple bugs where a chatbox, character picture or sprite got stuck or showed incorrectlyInnate Talent should be properly added to their respective class.Added certain immunities to a certain boss.Silence now works on the Summoner.Fixed multiple instances where the player name showed incorrectly.Fixed a Back button not having the proper click hitbox.Added a cooldown icon to Leech and SyphonPrismatic Light no longer protect for 3 hits. Instead, it last 2 turns. It also should be removed at battle end.There is some other bugs I'm aware of but will take longer to fix.Thank you!Read full article on Community Announcements (DMQuetzalli)Patch NotesOfficial
Important Gameplay Update - Version 0.79
Hello!First of all, I apologize for the long delay. The main reason is because I've been having multiple health problems which has been slowing me down a lot. However, I've been working on the game slowly, be sure I won't abandon it at all and I'll try my best to deliver a finished game in the future!I'll start with the most important changes and clarifications:Is there new story content?Not yet and I'm sorry for delaying on this regard, I know a lot of you are waiting to play further into the story, but I wanted to set solid the foundations of the core gameplay, that way I wont need to go back and fix all with the risk of messing everything up. This time though, I have added all I wanted to add which I'll mention below.Obsolete Save Files. Please start a new save: Due the addition of new features, the old saves has been rendered obsolete. I apologize for this. During Early Access I'm trying to avoid this at all cost, but sometimes new additions just messes up things from the core. Which is why I prefered to work on these before features before continuing with the story, so if there is ever any progress lost, it will kept as minimal.Loading an old save may make a mess in your save file, Please make a new one!New Gameplay and FeaturesNew Avatar/Class: The SummonerThe Summoner has been added for you to play! Although is still under testing, it may be a bit buggy or unbalanced, so if you notice anything odd let me know!The summoner plays differently than the other characters, it requires more planning and a strategy than the other Avatar/Classes, but also has great potential for builds!Other Avatar/Classes:The other Avatar/Classes has been polished and tweaked, they should be fully functional! Still if you notice anything odd please let me know.NEW FEATURE: Map ScreenI've hand drawn the map screen of the 3 main dungeons! The other dungeons offers no map for other reasons.The map can be upgraded and will show you all kind of locations with icons, these include: Items, T...Read full article on Community Announcements (DMQuetzalli)AnnouncementsOfficial
Upcoming 0.8 Version
Hello everyone. I apologize for the radio silence for the last few months. I've been struggling with some IRL things a lot!That however doesn't mean I haven't been doing any progress, just been slow.The next patch will be a big one so here is some stuff you can expect.Note: Main Quest are refered to Quests that are mandatory to progress on the main story and opening the Map Screen, while Side Quests are completely optional but they can provide context and sometimes affect some scenarios on Main Quests. This however may change in the future as how Side Quests are handled. For now they will stay as they are!Upcoming Patch 0.8 (No release date yet)STORY AND QUESTSProgress on Main Quests and Side Quests.New Locations, big and small ones.More interactions with SideQuest characters.New Enemies and Bosses.GAMEPLAYSummoner Avatar will be available (at least for testing, balancing is always a challenge).New Map screen! This will also reveal items when upgraded.New Beastiary! You can find all the necesary Enemy info.Improving Character Pixel Art!New Main Theme for the game!Some characters will have a Theme when appearing in key parts of the game!New Art and the current WIP Art will be finished.BUG FIXESSome elements of the game has been causing glitches or cause lag. I'm still working on that.Combo System has been improved and shouldn't bug anymore.You can expect the content to at least double, or at least that's where I'm aiming for.Once I have a demonstration of the points above I may post a video or some screenshots!Thank you for your patience and your support. These last few months has been very rough and any support is greatly appreciated.Read full article on Community Announcements (DMQuetzalli)Patch NotesOfficial
Patch 0.7b
This patch was mostly focused on polishing the Seducer Avatar and Reworking 1 event battle and 1 story boss battle. There is also multiple small bug fixes, 1.- Tweaked some NPCs, Loreki position and Lucky is now named Shaire and some terrain issues. 2.- Fixed some instances where the player is named incorrectly when picking the Seducer. 3.- The seducer sprite shouldn't appear incorrectly now when entering the Dojo and other scenes 4.- Goonnies at the Forest are less likely to be blocked by trees 5.- Fixed a bug where Elusive Dance kept showing a wrong status icon 6.- Fixed a major bug where the player would stay dead after battle when there is a guest party member and getting a Game Over when returning to the Guild. 7.- Erratic Whispers no longer ignores defense and has a different damage formula 8- Reworked Artifact battle for Seducer 9.- Reworked a certain Major Story Boss. Multiple players reported that it was a very confusing battle. The battle should be much more clean and less confusing. It was simplified and has extra dialogue in-battle to help the player. 10.- Another Major Story Boss no longer inflicts Curse. 11.- Mana Drain on the player was reduced from 8 -> 5. This benefits the player. 12.- The player should be able to learn Goonie Barrier level 2 as intended when entering the Illusory Forest. 13.- Flute upgrade appears now in Crafting 14.- There was a pushable rock at the Mountain Pass that blocked the path and potentially soft locking the player. Now the player can push it in a new direction and the soft lock shouldn't be possible anymore. 15.- Tweaked some Monster stats, reducing the difficulty in some scenarios. 16.- Added a Weakness Chart over the Tutorial Menu. There is still some polishing to do. I appreciate all the feedback you have given. The next patch will likely be a small one. I mostly want to make sure the Seducer is working properly. The patch 0.8 will feature new content, but it will take some time to make. Your patience is highly apprec...Read full article on Community Announcements (DMQuetzalli)AnnouncementsOfficial
Updated Demo + Future Changes
Demo: The Demo has been updated to v0.7a. The game has changed multiple core aspects and I thought the Demo no longer reflected accurately how the game is. Multiple things has been added, like a better running button, diagonal movement and some other features. Important features added: Battle HUD, Pawssion System and Combo System: https://clan.fastly.steamstatic.com/images/43751381/9486db1ee750eed419cf5f7a634cbf133a4cf55f.png Future Changes: I've been receiving constant feedback. There is multiple stuff that will be changed and updated in the next future updates of the paid version. One of them and is probably the most requested one is the rework/adjustment of a specific Boss battle, this battle has been causing confusion and it can feel a bit cryptic, so I'll probably rework it or tweak it so it stops being frustrating. Languages: Currently I have my aim on making a test translating the Demo to Spanish, multiple players has requested other languages, and while I'll try my best to add multiple, i'll start with Spanish since is my native language while i test around. I appreciate all the support this game got so far. All the feedback is important to me, so if you have any let me know in the discussion section!Read full article on Community Announcements (DMQuetzalli)






