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Virvius

Screenshots

Virvius screenshot 1
VIRVIUS Episode 1: Fallen Foundry Trailer 2025 trailerWatch trailer on Steam ↗

Virvius

Myke Wills · Published by Enfenyx Games · Official site ↗

Content notice: Gore Blood Violence

Positive — 93% positive (44 reviews) · 24 achievements

Last updated 27 Sept 2026

Scour through the fallen foundry, obscuring enemies and creatures whilst plundering to your death, get ripped apart or circumvent through harsh environments and traps. Let the gun do the talking, so sit back, relax and blow everything to pieces.

Early AccessDJCTQ 16Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.297 Oct 2026

Action, Indie, Early Access · 2024 · More under £5 games

Scour through treacherous environments filled with traps and enemies in Virvius, an intense early access experience from developer Myke Wills.

About this game

A first person, Horror Boomer Shooter, inspired by Dark Fantasy FPS games from the 90's.
Scour through the fallen foundry, obscuring demonic-hanical enemies and creatures whilst plundering to your death or circumvent through harsh environments and traps.

Let the gun do the talking, so sit back, relax and blow things to pieces!

Bringing back the old school experience of boomer shooter games from the 90's,

Designed passionately with Enfenyx style.

Game Compatibility & Features:
Demo includes: Episode 1 - Level 1 & 2
Early Access Includes Episode 1 - Levels 1-10

-Full weapon suite (10 Weapons)
-8 different Enemies.
-Fully compatible with Xbox controller for windows and/or keyboard + mouse.
-Save game within up to 10 different save slots.
-Different UI color themes to choose.
-A soundtrack juke box to change music preference.
-On the fly difficulty.
-First time game boot all default options set to lowest setting & video effects off.
-Built in game command window for easy access cheats & controls.

[Windows supported only.]

*** GAME TESTED IN 4K! ***

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce GTX 750
  • DirectX: Version 12
  • Storage: 6 GB available space
  • VR Support: No Support

Recommended

Recommended:
  • VR Support: No Support

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    VIRVIUS Update (Feb 6th 2026)-Episode 1 Build v3.1.3

    Log - 02/06/26 Notes: Happy New Year folks! its been a long time since an update was made and I sincerely apologize in the delay as of late. The project is still in full development as Virvius reaches its 5 year development mark! This update was dedicated to trying to improve Virvius's gameplay and performance as there were continuous problems (mainly with level 6) that caused issues of proceeding further in the game. Good news is that I have found some issues with physics, geometry and coding that caused the lack of FPS in the game but there is still more improvements to be made. Fixing these issues in level 6 also applied to the rest of the levels in episode 1!I have made a hard decision to keep \ as the performance update has helped immensely. I implemented a level layering system that can shut off layers of the level so they're not rendered in the background. Though, the layout of the level could be improved, there's no time to back track and replace the contents level. Over the past few months, I have continuously listened to feedback in regards to the game and every single bit of it has made the game what it is today. By looking back 3 years ago, the game was never near the quality it has become. I thank you so much in participating in the development of Virvius! The game has potential to reach over 1000 downloads. In regards to future updates I can't promise how quickly I can push updates but let me talk about the current plans of the project. Early Access --> I want to push Virvius out of Early Access and the base of the game as Episode 1. I will gradually be adding content over time and getting Episode 2 going. "which I'm excited for!" ***Episode 2 should include new enemies, level structures that would take the player out of the foundry and into a more decrepit crypt. The are also Ideas for 3D models and how to improve current 3D Models with AI. The project will be investing into new tools with funding and learning how to make a better experience by updati...
    Read full article on Community Announcements (Enfenyx)
  • Patch NotesOfficial

    VIRVIUS Update (June 5th 2025)-Episode 1 Patch 2 v3.0.7

    -Fixed problems with Bullet holes not appearing on angle or ceiling surfaces. -Fixed issue with spiker cannon shooting frozen bullets causing FPS spikes. -Changed appearance of metal crates. -Bug with Episode 1 boss not spawning enemies causing an index error. -Wooden crates in level 9 had water projection. -Soft lock in level 6 when going up elevator damaging player and not going to upper area of the Acid/lava station room.
    Read full article on Community Announcements (Enfenyx)
  • Patch NotesOfficial

    VIRVIUS Update (June 1st 2025)-Episode 1 Patch v3.0.6

    Log - 06/01/25 Notes: This is a major patch as it includes fixes to the games physics time and moving objects. As you may have noticed for a while, the game stutters when going up or down elevators as well as rail platforms while using the weapon wheel to slow down time. This has been an on going issue since the alpha builds and I'm happy to finally have addressed the issues. It took a lot of thinking and reworking on how the fixed time step functions in the game so its variable based on monitor HZ and frames per second. Changing the fixed delta time affected major parts of the game which includes bullet force for the player weapons, enemies and the games intro. This patch also includes fixing the look of the ultra shotgun/rail gun and weapon recoil animations when the weapon is centered on the screen. Other things I worked on are fixing the Delusion enemies delayed death and damage animations and how the bullet force responds to the player movement. lastly, after playtesting from multiple people, they had struggled on level 3 where you encountered the lasers for the first time. I have removed the first set completely as its one less obstacle in the way to make gameplay more fluent. If you like Virvius, drop a review or if you have any concerns or problems let me know in the discussions! --------> https://steamcommunity.com/app/2335370/discussions/ --------> https://discord.gg/HSVPTCCs9E ADDED/CHANGED FEATURES - Removed timed lasers when waiting for rail platforms to go up to upper section in level 3. - Increased laser disappear/reappear time to 3 seconds in level 3. - Changed Press to restart level to Press to restart. GAME PATCHES Moving forward at the same time as shooting the rocket or m_Sigma killed the player. Noticeable jitter on elevators. Weapon wheel time slow down causes moving objects to skip. Delusion enemies have a late animation call when they are damaged or just died. Fix intro scene enemies moving and shooting incorrectly. Change Ultra Shotguns appe...
    Read full article on Community Announcements (Enfenyx)
  • Patch NotesOfficial

    VIRVIUS Update (May 18th 2025)-Episode 1 Build v3.0.3

    Log - 05/18/25 Notes: Everyone, thank you for your patience in the development of this release! Over the past year, the development was heavily focused on the community as well as endless playtesting by friends and play testers alike. The major result was laggy, non performant, buggy gameplay with poor textures. I'm happily to announce better, smoother gameplay, optimized level models and items and new textures that have changed the atmosphere of the game as well as fixing a years worth of bugs. I want to mention that I had changed the location of the games save files in order to fix a few problems of the game, keep in mind that the older save files can still be booted but may not run or will cause issues when playing the game and will no longer be supported. Please view below the new changes with build 3.0.3. Everyone who has (played or thinking about) the game, plays a major part in the development of Virvius. I hope to continue hearing good and of course, bad things from the game as I continue working everyday to make a great FPS! --------> https://steamcommunity.com/app/2335370/discussions/ --------> https://discord.gg/HSVPTCCs9E ADDED/CHANGED FEATURES -Player movement was updated. -New textures including walls, floors, ceilings etc. -Optimized level models -Optimized items and props. -Added UI elements to death screen. -New attract trailer for main menu. -Add time stamps/dates to save files. -Failsafe for pressing new game in the menu to confirm they want to overwrite existing gameplay. -Update intro with new textures, rain and fog. -Add custom player damage to console commands. -Add level name to UI stats. -Add level number and episode number to UI stats. -Design a berserk UI flash screen. -Enemy grenades now adjust to players distance. GAME FIXES Enemies would shut off when using the vanisher power. Optimized all level models in episode 1. Significant fps slow down in level 9 acid room. Change all load level screenshots to new updated shots from new textures....
    Read full article on Community Announcements (Enfenyx)
  • AnnouncementsOfficial

    Back from the dead!

    Hey folks! I know it's been a long time and I sincerely apologize for the late updates. As a sole proprietor of the project, there has been a lot of life events that have caused ups and downs on progress but great news is that, I've been working ever so vigorously on the project since last year on every bit of free time that I have access too. The project has made massive progress and I wanted to thank all of you for taking the time to play Virvius and sharing your amazing feedback on the project in the discussions forum. With funding I managed to invest into the project to give it a much better texture design of the game. There's so much to do it's overwhelming! I am very pleased with the work but overall extremely happy with the project thus far in the last 4 years! Within the next couple months I will be pushing an update that will overwrite the old build on steam. I will need every bit of help with any sort of problems that may popup with the game. I would also love to hear from you about the new update in the discussions. Thank you for your understanding and patience as I work to bring you a great boomer shooter experience! Lastly, as a small teaser, I will likely to starting episode 2 soon! Myke
    Read full article on Community Announcements (Enfenyx)

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