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Wizard Shrimp

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Wizard Shrimp

Wizard Shrimp Games · Published by Wizard Shrimp Games

Very Positive — 98% positive (114 reviews) · 24 achievements

Last updated 27 Sept 2026

Wizard Shrimp™ is a bullet-hell roguelite game where you play as a Shrimp who is inexplicably also a Wizard?! Battle your way out of a slimy swamp, escape amethyst caves, and climb the Mushroom Wizard's Tower to become the most powerful Shrimp this world has ever seen!

DJCTQ 14Full Controller Support

£2.49

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £2.49 · Highest: £2.497 Oct 2026

Action, Indie, Casual · 2024 · More under £5 games

Embark on an action-packed adventure as you control a wizarding shrimp, navigating treacherous swamps and caverns to conquer the Mushroom Wizard's Tower.

About this game

Wizard Shrimp™ is a bullet-hell, roguelite game where you play as a Shrimp who is inexplicably also a Wizard?!

Battle your way out of a slimy swamp, escape amethyst caves, before climbing the Mushroom Wizard's Tower to defeat the final boss.

Collect upgrades and power ups along your quest to become the most powerful Shrimp this world has ever seen!

Gain Krill points to power up your Shrimp and take on the game at harder difficulties in the Cauldron!

Pixel art graphics are accompanied by a modern soundtrack that mixes digital and analogue sounds, embracing naturalistic samples.

Choose your own path out of each area with a unique randomly generated tile system. Leverage your tiles to your tactical advantage by putting a campfire after an enemy encounter. Or say "f*** it" and put down only enemy tiles up until the boss, gaining the most amount of power possible but with a higher risk of death!

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2.0GHz
  • Memory: 2048 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 5 MB available space

Supported Languages

English

Latest news

  • Community & EventsOfficial

    *NEW* Discord Community Server!

    Hi Everyone,A few people have asked for it and so I've finally set one up.If you want to keep up to date with announcements, get involved in beta testing, provide feedback and suggestions direct with the creators, or simply chat with like minded people who like cozy whimsical games then we'd love to have you on our community Discord server! If you click the link and join up within the first week you'll get a special role within the server to signify your early support
    Read full article on Community Announcements (Wizard Shrimp Games)
  • Patch NotesOfficial

    Patch v1.2.10 - Bug Fix

    Fixed a bug where if your first tile in the tower building phase was an elite the game would freeze up when you try and continue. Thanks to FRANTERN for your help solving this one. JoshWizard Shrimp Gameswizardshrimpgames@gmail.com
    Read full article on Community Announcements (Wizard Shrimp Games)
  • Patch NotesOfficial

    Patch v1.2.9 - Bug Fixes

    Hi Everyone,First of all I want to apologise for a few things.Sorry for not updating the game in so long, other projects and my day job and life in general has gotten in the way. (If you haven't seen it already please check out my new game Mushroom Clicker it's super fun and way better than WS I promise!)Sorry for the bug that some of you have experienced, locking you from progressing the game when viewing map in the tower.I have a few people playing the game again thanks to a Flash Games Sale that is currently happening and with another bug report I finally got to the bottom of at least one of the issues to do with locking people out of the game. It was a nasty race condition that was very difficult to replicate which is why it's taken me so long. But now, with the help of: FRANTERN, SonicJ, samyboo, Smalz100 and zaceverswho have reported the bug in some format either via email or the community hub I have finally gotten to the bottom of it.It is possible there is more than one bug happening and I have only replicated one of them, so if you experience a similar bug again PLEASE let me know via emailwizardshrimpgames@gmail.comI have also fixed a bug to do with not being able to max out the base upgrades also thanks to the above people giving me enough info to track it down.Anyways,Happy Shrimping!JoshWizard Shrimp Games
    Read full article on Community Announcements (Wizard Shrimp Games)
  • AnnouncementsOfficial

    New Game "Mushroom Clicker" Coming Soon!

    Hi Everyone, If you haven't already seen, I am releasing a new game on the 28th November called Mushroom Clicker.It is an Idle Incremental Clicker game with cosy magical vibes. You are the newest Mushroom Wizard Initiate 🧙‍♂️ Cast spells 🪄 harvest mushrooms 🍄 and level up to become more powerful! Hire little creatures 🐿️ to help you harvest and unlock different types of shrooms and skills!If you have previously bought Wizard Shrimp and are interested then send me an email wizardshrimpgames@gmail.com and I will send you a free key when the new game releases as a way of saying thank you for supporting me!Please go and wishlist the game too it would help me out a ton!Thanks everyone,JoshWizard Shrimp Games
    Read full article on Community Announcements (Wizard Shrimp Games)
  • Patch NotesOfficial

    Update v1.2.7 - Controller Support!

    Hi Everyone, Sorry for the radio silence but the "real" job got in the way and this controller support took longer than expected! Here it is anyway, full controller support for Wizard Shrimp. I would still personally recommend a mouse and keyboard as aiming whilst moving and hitting all the other buttons for jump/blink/grapple etc can get overwhelming! However, if you're a _controller nerd_ who doesn't want to use a m+kb then you're in luck! As always, email me with any bugs: wizardshrimpgames@gmail.com Other changes in this patch: - Bug fix: fairy spec not unlocking when you have over 200 enemies killed by wisps - Removed the extra scene in between building your path and the first encounter, it now just takes you to the first encounter. You can still view this scene if you want to look at the full path in between encounters. - Disabled the "spawn more enemies" button when in credits - Moved the "spawn more enemies" button out of the way - Updated Treasure Chest art - Changed the way pop ups display so it's more obvious when you have multiple Controller Image Attribution: 8 Bit Controller Vectors by Vecteezy
    Read full article on Community Announcements (Wizard Shrimp Games)

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