Skip to content
Geeky Alien
GhostCatcher

Screenshots

GhostCatcher screenshot 1
新地图静谧农场 | Ghost Catcher - The new map Tranquil Farm is now available trailerWatch trailer on Steam ↗

GhostCatcher

SilverLuna Rift · Published by SilverLuna Rift Games

Content notice: This Game may contain content not suitable for all ages: Blood, Violence, General Mature Content

Mixed — 53% positive (55 reviews) · 22 achievements

Last updated 27 Sept 2026

Ghost Catcher is a cooperative horror game that can be played by at least 1 and up to 8 players together. You need to continuously delve into the haunted house, unlock new areas, uncover the truth behind the case; confront spiritual entities, identify their types, and ultimately capture them.

Early AccessDJCTQ 14Co-op

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £7.49 · Highest: £7.498 Oct 2026

Action, Adventure, Indie, Early Access · 2025 · More £5 - £15 games

Embark on a cooperative horror journey through the eerie corridors of GhostCatcher. Unlock secrets, confront ghostly entities, and work together with friends or solo to uncover the truth behind the haunting.

About this game

Ghost Catcher is a cooperative horror game that can be played by at least 1 and up to 8 players together. You need to continuously delve into the haunted house, unlock new areas, uncover the truth behind the case; conduct mysterious rituals, confront spiritual entities, identify their types, and ultimately capture them.

 

 

                                              

In the game, players can transform into adorable kittens, not only to evade the hunting of spiritual entities but also to discover hidden items through special vision. They can even interact with other players, enjoying the fun of lazing around.

 

                                                 

Search for clues in the map to increase exploration, learn more about the stories hidden in the shadows, unlock broader activity areas, add advanced gameplay, until the entire map is explored and the spiritual entities nesting there are completely subdued, to gain achievements and special rewards.

 

                                              

Each entry will confront different spiritual entities, completely random cursed items and relics, as well as a variety of map events that need to be resolved, ensuring that each game session is a unique experience, with endless challenges.

   

                                               

If you're tired of playing house in the same old apartments and crave a more thrilling adventure, a series of diverse and distinct dungeons, including farms and the upcoming amusement park, are waiting for your conquest

 

                                             

Here you can see enchanting demons flaunting themselves, holy nuns standing guard in assistance, and even beautiful pharaohs accompanying you. However, to attract more attention, perhaps using a mix-and-match style to showcase yourself is also a good option, it's up to your preference

 

                                               

Meticulously crafted using Unreal Engine 5 for better visual expressiveness, dedicated to providing players with a stronger sense of immersion, and experiencing the most immersive exorcism journey.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 Bit
  • Processor: Intel i5 or new-gen i3 / AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 4GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 14 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64 Bit
  • Processor: Intel i7 or AMD equivalent (AMD FX 9500+ Series)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1660S
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 14 GB available space

Supported Languages

English*, Simplified Chinese*, French*, German*, Spanish - Spain*, Russian*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    V 0.1.1.2 Patch Notes

    Additions & Improvements: 1. Added instructional boards explaining basic training and advanced training in tutorial levels. 2. Introduced numerous interactive props within levels. 3. Added new environmental animations to certain scenarios. Balancing & Adjustments: 1. Reduced duration of negative effects from cursed coin items. 2. Shortened post-hunt extension time for specific spirits. 3. Decreased the number of interactive ceiling lights in Map 2. 4. Optimized footstep sound effects for agents in certain environments. 5. Accelerated sanity depletion rate across all difficulty levels. 6. Adjusted landing sound effects for specific items. 7. Modified sleeve length on male character outfits. 8. Improved holding postures for male agents with certain items. 9. Adjusted the display timing for certain prompts. Fixes & Refactoring: 1. Fixed texture overlap between environmental decals and props in maps. 2. Resolved issue where spirits near gates in Map 2 wouldn't initiate hunts. 3. Addressed client-side display issue preventing Tarot card faces from showing occasionally. 4. Corrected collision errors with ropes in Map 2. 5. Fixed potential stuck-in-geometry issue when transforming into cats in Map 1 basement. 6. Resolved shape-shifting collision problems at specific Map 2 locations. 7. Fixed cursed item pickup failures at special spawn points in Map 1. 8. Corrected spirit interaction failures during initial phases. 9. Fixed visual misalignment caused by repeatable faucet interactions. 10. Addressed item placement failure at excessive distances. 11. Fixed a client-side issue preventing the clock confirmation sound effect from being heard.
    Read full article on Community Announcements (AstLizst)
  • Patch NotesOfficial

    V 0.1.1.1 Patch Notes

    Hey~ Ghost Catchers, new updates are here, please check them out! Additions & Improvements: 1. Added background music to the second map. Balancing & Adjustments: 1. Adjusted the difficulty of photographing cursed items as evidence. 2. Adjusted the running animation for the client in cat form. 3. Adjusted the lighting in all maps to reduce performance consumption. 4. Adjusted the state of the electrical switch in the training level to ensure all tutorial videos can play successfully. Fixes & Refactoring: 1. Fixed an issue where the ghost hunt might not end after being triggered in certain situations. 2. Fixed an issue where the walkie-talkie might not function properly in some cases when held. 3. Fixed an issue with incorrect prompt messages when an agent dies. 4. Fixed an issue where some handheld items were not properly hidden when an agent transforms into a cat. 5. Fixed an issue where ghost traits might be incorrectly hidden after entering the investigation phase. 6. Fixed an issue where items held by the client might not drop correctly after leaving the room.
    Read full article on Community Announcements (AstLizst)
  • Patch NotesOfficial

    V 0.1.1.0 Version Update Notes

    Additions & Improvements: 1. Second level map "Tranquil Farm" is now live! 2. All spirit relics are now placeable items for easier disposal in the shredder. 3. Added a photo evidence sticky note page in the lobby Pad to display photo ratings. 4. Added detailed effect descriptions for three new drug items. 5. Added cursed item spawn locations in Zones B, C, and D of the first level. 6. Added color-coded area divisions on the map monitor for better task area understanding. 7. Added hideout markers and legends on the map monitor for clearer safe spot identification. 8. Added interaction cooldown for the palm scanner to prevent accidental early returns. 9. Added usage prompts for lighters, candles, and other ignitable items. 10. Added ignition and extinguishing prompts for various flammable objects in the scene. 11. Added a broken state for the electrical switch. 12. Added a mission board in the temporary camp for new agents to understand gameplay and objectives. 13. Added a loading screen during game loading. 14. Spirit movement speed now varies with difficulty. 15. The number of cursed items on the map now varies with difficulty. 16. The number of spirit relics on the map now varies with difficulty. 17. The time required for the spirit box to capture spirits now varies with difficulty. 18. The duration of spirit control via the Ouija board now varies with difficulty. 19. The rate of sanity loss now varies with difficulty. 20. Added a prompt when sanity is too low to use cursed items. 21. Added a prompt when interacting with the palm scanner at the advanced training entrance in the training level. 22. Added a clue search prompt when agents approach restricted areas. 23. Added ambient background noise in game scenes. 24. Added logic to prevent interaction with cursed items, spirit relics, and summoning bells after spirit retrieval. Balancing & Adjustments: 1. Adjusted particle effects when using the spirit box for a better player experience. 2. Adjusted the timing of th...
    Read full article on Community Announcements (AstLizst)
  • Patch NotesOfficial

    V 0.1.0.4 Patch Notes

    New & Improvements: 1. Added description of effective range in all item tutorial texts. 2. Added introduction to cursed items in the tutorial level. 3. Added information on what can be captured in paranormal photos and relevant explanation entries in the tutorial. 4. Added a radio playing music in the lobby. 5. Optimized the cat's eye material performance at night. 6. Optimized the criteria for photo evidence; it is now based on the camera's screen center instead of the player's monitor center point. 7. Added 5 new relics. Balance & Adjustments: 1. Increased the detection range of infrared sensors. 2. Adjusted the corresponding reward money for paranormal photo content, increasing the reward per star from 5 to 10. 3. Increased the effective range of the cross from 2 meters to 3 meters. 4. Adjusted the probability of entities changing their nest depending on the difficulty level. 5. The automatic camera no longer takes photos while held by the character. 6. Adjusted the interactive cabinet door sound effect in the lobby. 7. Adjusted environmental effects and early report room layout in the training level, making the second description whiteboard more prominent. Fixes & Reworks: 1. Fixed the issue in the training level where the clock time could not be confirmed when lifting the entity’s curse. 2. Fixed an issue where radar, infrared sensors, automatic cameras, cameras, and candles caused an abnormal display of detection lines after interacting with the 3DUI. 3. Fixed the issue where not all tutorial clue items were present in the training level. 4. Fixed the detection range of the automatic camera to make it easier to capture photos when the entity manifests. 5. Fixed the issue where exiting the training level and returning to the lobby would cause the camera to be stuck. 6. Fixed the issue where witnessing paranormal events was not successfully recorded in the task settlement screen. 7. Fixed the issue where clicking save after changing the language in settings show...
    Read full article on Community Announcements (AstLizst)
  • Patch NotesOfficial

    V 0.1.0.3 Patch Notes

    New Features & Improvements: Improved the smoothness of the physics simulation when the client throws items. Added text prompts on the sanity monitor. Balance & Adjustments: Randomly generated environmental effect votes are no longer considered as successful detection of environmental effects. The success rate coefficient for the Spirit Drawing Board detection has been reduced from 0.5 to 0.3. The success rate coefficient for the Ghost Piano detection has been reduced from 0.5 to 0.3. The probability of Ghostly Imprints appearing has been reduced from 1 to 0.8 on Novice difficulty, 0.6 on Professional difficulty, 0.4 on Elite difficulty, and 0.2 on Hero difficulty. The probability coefficient for ghosts to respond to the Spirit Radio has been reduced from 0.8 to 0.2. The detection range for hostile intent perception by the Fitness Tracker has been reduced from 800 units to 300 units. The trigger for Possession has been changed from guaranteed to probabilistic. When encountering random ghostly scare events, players will now randomly lose 10-20 sanity points. Fixes & Refactoring: Fixed an issue in multiplayer games where interacting with the 3D UI on the host side would cause items in the client's hand to be incorrectly hidden. Fixed a bug where the experience bar would display as empty on the mission completion screen when the player gains 0 experience points in a match. Fixed an issue where the cursed coin could not be picked up again after being thrown away. Fixed an issue where a white plate would not be correctly picked up after interaction. Fixed a bug where doors requiring fingerprint scanners in the training level could be passed through directly. Fixed a bug where mirrors in the training level would not interact to display the time. Fixed an issue with the faucet sound effect playing in the wrong location. Corrected inconsistencies between the flashing characteristics and hidden traits of some ghosts. Removed the incorrect display of DLC purchase prompts on t...
    Read full article on Community Announcements (AstLizst)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.