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Feed the Deep

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Feed the Deep

Luke Muscat · Published by Luke Muscat

Very Positive — 89% positive (484 reviews) · 13 achievements

Last updated 27 Sept 2026

A lovecraftian roguelike. Dive into procedurally generated undersea caves. Collect gold, upgrade your equipment, and Feed the Deep.

DJCTQ 101 DLC available ↗Full Controller Support

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.89 · Highest: £5.899 Oct 2026

Adventure, Indie · 2024 · More £5 - £15 games

Explore treacherous underwater caverns as you gather resources and battle ancient sea creatures in Luke Muscat’s 2024 roguelike adventure. Upgrade your tools to survive and thrive in this procedurally generated deep-sea challenge.

About this game


When they built the floating cities, they had no idea an insidious threat lurked deep below...

Feed the Deep is a compulsive lovecraftian roguelike inspired by the likes of Dome Keeper and Spelunky. Dive into an ever-changing system of undersea caves. Collect resources that can be traded for upgrades and items. Explore ever deeper, managing dark spaces, limited oxygen, and hostile wildlife, and complete your mission to Feed the Deep.

KEY FEATURES

  • A lovecraftian roguelike by the creator of Fruit Ninja and Jetpack Joyride.
  • Procedurally generated caves make every expedition different.
  • Explore at your own pace. Dive fast and aggressive, explore slowly, dropping markers along the way.
  • Soundtrack by award-winning composer Cedar Jones (Jetpack Joyride and more).
  • An atmospheric deep sea adventure with lovecraftian vibes

ABOUT THE DEVELOPER



Feed the Deep was built almost entirely by me, Luke Muscat. Back in the Old Times I was creator of Jetpack Joyride and Fruit Ninja. A couple of years ago I decided I wanted to try the ultimate game dev challenge and make a game completely solo.

Feed the Deep is inspired by Dome Keeper and Spelunky, mixed in with my own original ideas and twists. I've also been documenting the process on YouTube, so you can see the game go from hour one of development to where it is today!

System Requirements

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Minimum

Minimum:
  • OS: 7
  • Processor: 1.8 Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 Series
  • DirectX: Version 10
  • Storage: 400 MB available space

Supported Languages

English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil

Latest news

  • AnnouncementsOfficial

    New game from ‘Feed the Deep’ dev (me) coming out soon!

    Hello!Luke Muscat here, AKA the solo dev behind Feed the Deep. First of all, a big thank you to everyone who played, reviewed, and was generally nice about Feed the Deep when it launched back in 2024. I’ve been in this industry a long time, but this was my first foray into solo indie development, and much like diving into a deep ocean cave full of lovecraftian creatures... it was pretty intimidating. Your support is appreciated, then and now. Thank you!I’m here today with some big news: my next game has a release date!Doing pretty much what it says on the tin, Normal Golf Game is a relaxing tribute to the noble sport of golf. You wake up on a gigantic golf course, trapped, disoriented, and $100,000 in debt to a deranged game designer calling himself ‘Luke Muscat’. Golfing got you into this mess. Can golfing get you out?It’s launching on September 21st. Here’s the latest trailer:There’s even a demo out, so you can have a play and find out if normal, regular, totally not sinister golf is right for you. Thanks again, and best of luck!Luke
    Read full article on Community Announcements (muscat)
  • Patch NotesOfficial

    Update Notes for Patch 3

    Fix for softlock that can occur when clicking super fast in the shop collection area You can now bind grab / drop separately rather than it being a combined input. Grab and Drop tutorial in Meat level now is 2 different steps Completing the True Ending now records your best time for that level. Fixed Basketball and Stability Orb having incorrect hover strings. Towed items will no longer drop and become disconnected while using the Shop. Crystal Skull now displayed on main menu when completed for each level. Big thank you to everyone who has been reporting bugs, it is super helpful! - Luke
    Read full article on Community Announcements (muscat)
  • Patch NotesOfficial

    Update Notes for Patch 2

    Switch controller support. New control system for Deep Dive 2. It is MUCH easier to control now! 32:9 ultra widescreen support. Fix for submarine and tunnel interaction. Fix for multitasking / task switching crashing the game. Let me know if you see any visual artifacts from this change, as it required vSync when on Mac to be turned off. Maximum depth line now does not show if you have the Iron Lung perk. Can speed up opening sequence by holding shift (or whatever you have sprint mapped to on your controller). Fix for grab/drop marker appearing incorrectly when using a terminal, in the submarine and more. Found and fixed some inconsistent collision rules on the bombs. In particular, it makes dislodging loot from walls, and chain reaction / diver damage much more consistent and visually accurate! Can no longer click on the buttons on Expedition Over screen before they have appeared. Fixed screen being stuck red when taking bomb damage during enemy attack. DPad working for Hatch Control console. New string for Mini Chest that correctly specifies you need an extra key. Fix for Guideline not loading correctly in some states. Minor translation improvements. Big thank you to everyone who has been reporting bugs, it is super helpful! - Luke
    Read full article on Community Announcements (muscat)
  • Press Coverage

    Go on roguelike dives to keep evil gods asleep in Feed the Deep

    new roguelike invites you to do some terrifying and claustrophobic diving in caves beneath the sea, which is either the least appealing thing you've ever heard of or an exciting premise for a spooky game with probably very little space in between. In Feed the Deep you go diving beneath the waves to find resources that you use to keep the cosmic horrors slumbering beneath the world doing just that: Slumbering. As opposed to rising from the depths and devouring mankind and all that... Read more.
    Read full article on PC Gamer (Jonathan Bolding)
  • Patch NotesOfficial

    Update Notes for Patch 1

    Confirmation warning when you press Restart in the pause menu. Fix to credits screen showing incorrectly. No longer consume any sprint when not moving. New layout for settings menu. New option in settings menu to disable breathing sounds. Fix to towed items not having weight when reloading from save file. Could also cause visual bugs and a potential crash when entering or exiting a tunnel in this state. Fix to Extra Sharp visual setting not toggling anti-aliasing correctly in some cases. Potential fix to intermittent failure to boot graphics on start up. Minor localisation fix in french translation. Fix to Feed the Beat minigame when entering and exiting the area. Big thank you to everyone who has been reporting bugs, it is super helpful! - Luke
    Read full article on Community Announcements (muscat)

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