
Screenshots

Watch trailer on Steam ↗Card Chronicles: Devious Deck
Jan-Joachim Müller · Published by Jan-Joachim Müller · Official site ↗
Last updated 27 Sept 2026
Dive into a fusion of classic RPG and deckbuilding, where epic adventures meet strategic card battles. Ascend the Tower of Legends, build your own deck, confront fearsome monsters, and forge your own destiny.
Indie, RPG, Strategy · More free games
Embark on epic adventures through the Tower of Legends, crafting your unique deck to face fearsome foes in Card Chronicles: Devious Deck.
About this game
Dive into a fusion of classic RPG and deckbuilding, where epic adventures meet strategic card battles. Ascend the Tower of Legends, build your own deck, confront fearsome monsters, and forge your own destiny.

LIFE IN THE CARDS
Health is a valuable resource in this game. Every card played exacts a toll on your health points, making every decision a high-stakes gamble. Choose your moves wisely, as you must balance power with preservation.
UNIQUE DECK BUILDING
Collect a vast array of cards during your journey, each with its own set of abilities and consequences. Your deck evolves as you progress, reflecting your character's growth and adaptability.
ALTER THE RULES
Use world cards to change the rules of the game and raid the dungeon.
VARIABLE DIFFICULTY
Ensures that the game can be played by newcomers and veterans alike.
PROCEDURALLY GENERATED FLOORS
Brace yourself for an ever-changing challenge. Each floor of the Tower is procedurally generated, ensuring that no two runs are the same. Unearth hidden secrets, discover new strategies, and face unforeseen obstacles.
FRESH ART STYLE
Retro pixel art implemented in a 3D world.

System Requirements
Will my PC run this? →Minimum
- OS: TBD
- Processor: TBD
- Graphics: TBD
Supported Languages
Latest news
Patch NotesOfficial
Card Chronicles Update 2024-09-20
👋 Hello everyone, 👋 While there’s still no new version of the game to play just yet, I’ve made quite the progress behind the scenes. The new battle structure is mostly finished, bringing us closer to a more dynamic and strategic combat experience! 🎉🎉 I’ve finally begun implementing the new cards and new synergies 🎉🎉 And you’ll soon be able to see smooth animations for drawing cards, {STEAM_CLAN_IMAGE}/45042718/be6287138cf817e6de056124f443cca170ca4ace.gif holding them in your hand and discarding them. 🥳🥳 {STEAM_CLAN_IMAGE}/45042718/bd6264269d997b1cd942cede31c95d77b7dbcf02.gif Thank you for your patience as I continue to refine and improve Card Chronicles: Devious Deck! Stay tuned for more updates soon! Best regards, Jan-Joachim MüllerRead full article on Community Announcements (jan-joachim.mueller)Patch NotesOfficial
Card Chronicles Update 2024-09-13
Hello Deckbuilders, There’s still no new game update this week, as implementing a proper structure for the battle flow has proven to be quite complicated. I’m working hard to ensure everything functions smoothly for a more dynamic gameplay experience. To give you a sneak peek, I’ve attached a screenshot of the new layout, where you can see the updated resource display icons. The new system shows both the currently stacked amount and the level of each resource, with each level offering a different approach to how the resource affects gameplay. {STEAM_CLAN_IMAGE}/45042718/f30c2c6e30e6c8c92b4fa14f61dc06b6872fca33.png Thank you for your continued patience and support! Best regards, Jan-Joachim MüllerRead full article on Community Announcements (jan-joachim.mueller)Patch NotesOfficial
Card Chronicles Update 2024-09-06
Hello Deckbuilders, This week, there won’t be a new game update, as I’m focused on refactoring the codebase. I realized it had become too messy, which would make it difficult to implement the way resources should work and add new features down the line. Refactoring now will make everything much smoother in the future. The work is progressing well. I’ve already adjusted stats, resources, ailments, and bonuses. Additionally, the battle flow has been made far more modular, breaking it down into tiny actions like drawing cards, dealing damage, updating damage based on card effects, and resolving all effects. This approach will allow for more complex interactions in the game. Thank you for your patience, and I look forward to sharing the improvements with you soon! Best regards, Jan-Joachim MüllerRead full article on Community Announcements (jan-joachim.mueller)Patch NotesOfficial
Demo Update Version 0.6.3
Hello Deckbuilders, I wanted to give you a quick update on the progress of Card Chronicles: Devious Deck. Unfortunately, due to some personal health issues this week, I wasn’t able to make as many adjustments or updates as I had hoped. I appreciate your understanding and patience, and I’m eager to get back to making improvements and adding new content soon. Thank you for your continued support, and I hope you’re all enjoying the game. Best regards, Jan-Joachim Müller ### -- -- 2024-08-30 ### Added ### Changed ### Removed ### Fixed status ailments removed after end of battle UI will be disabled if all cards were playedRead full article on Community Announcements (jan-joachim.mueller)Patch NotesOfficial
Demo Update Version 0.6.2
Good evening everyone, Let's jump right in and talk about what I did not manage to achieve this week. It was a busy week filled with new tasks, and in order to stay on top of things, I had to prioritize. Unfortunately, this meant I wasn't able to implement new enemies, resources, or cards. However, the good news is that I have already written all 35 new cards for the Brute, along with their stats. Implementing these cards will be relatively quick, though their stats may need some adjustments. Despite these setbacks, I did manage to update the UI, adjust some text, and add status ailments. That’s right—some cards will now inflict BLEED or BURN, which deal a certain amount of damage over a set number of battle turns. Additionally, for those playing on WebGL via itch.io, I’ve added a fullscreen button, making the game even more enjoyable. I understand this might not be as exciting for those using Steam, but it's a nice improvement for our web-based players. There is still a lot of work to be done to get everything just right, and I am truly grateful to all who have played the game and provided feedback through itch.io or the ongoing Indie Playtest Fest. Stay tuned, and enjoy playing Card Chronicles: Devious Deck! Best regards, Jan-Joachim Müller ### -- -- 2024-08-23 ### Added Status Ailments: certain cards can inflict ailments to a character ailments BURN and BLEED were implemented ### Changed adjusted placement of hp, armor, ailments and resources in battle screen adjusted overall ui removed old cod updated battle logic ### Removed ### FixedRead full article on Community Announcements (jan-joachim.mueller)






