
Screenshots

Watch trailer on Steam ↗Pixel Art Academy: Learn Mode
Matej 'Retro' Jan · Published by Retronator · Official site ↗
Very Positive — 97% positive (434 reviews)
Last updated 27 Sept 2026
Learn how to draw pixel art with a video game! Start from zero and develop real art skills in a relaxing way. Complete interactive tutorials, draw pixel art sprites, and play the games you create. Everyone can do this!
£12.00
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Simulation, Early Access, Casual · 2024 · More £5 - £15 games
Dive into Pixel Art Academy: Learn Mode to explore animation and game development through interactive tutorials. Perfect for beginners eager to master pixel art and design skills.
About this game
Please note that during Early Access the game does not cover all areas of art yet!
The game's content is organized around the 7 elements of art: line, shape, form, space, value, color, and texture. The current version only covers lines with about 2–3 hours of gameplay for a minimal playthrough (more if you complete all the challenges and put extra effort into game projects). The other 6 elements are planned to be developed during Early Access.
Features
- An immersive user interface with a cozy, relaxing atmosphere.
- Carefully designed interactive tutorials teach how to use drawing tools, followed by intermediate lessons covering pixel art fundamentals with a focus on line art and jaggies.
- Put theory into practice with drawing challenges where you copy other indie game sprites or draw fan art from reference.
- Design video game sprites as you customize the game Snake and create your very own pinball machine. Of course, you get to play the games as well!
- Get in the groove with more than 6 hours of background music to accompany your drawing sessions.
Future development
Please keep in mind that the game is designed, drawn, and coded by a single person—me! I also have to run the business side of things, do marketing, and organize collaborations with other artists, all of which take time. Expect slow, but steady progress. I have been working on the bigger Pixel Art Academy universe for 9 years now and I don't intend to stop any time soon.I also keep a completely transparent development process. Visit my YouTube channel for frequent devlogs or catch me anywhere on the internet to chat about current progress.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Can it run a browser?
- Memory: 1 GB RAM
- Graphics: At least 320×240 pixels resolution
- Storage: 2 GB available space
- Sound Card: Sound Blaster-compatible
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Artwork preview fix
If you created any of your own artworks, looking at their fullscreen preview (clicking on the canvas while on the clipboard) made the game freeze. This small patch makes it work again. Sorry about that!Read full article on Community Announcements (Retro)Patch NotesOfficial
Patch for too many chess pieces
Some of you were able to buy 9 pawns in Chess Academy. This patch will fix your save file and prevent any others from being too speedy in the chess shop. No more breaking the chess law!Read full article on Community Announcements (Retro)AnnouncementsOfficial
Chess art project
TL;DR:An art project in which you draw small, 2D chess pieces.Playtest your art on the Pixeltosh and learn the rules of chess.A chess magazine with 90 references to get inspired by.4 chessboard themes and a dark interface mode to match your art style.Play against the computer, a friend, or watch Pixeltosh play itself in 5 difficulty levels.Following Pixel Art Academy's typical progression (tutorial → challenge → project), we're rounding up the exploration of simplification and pixel art size with a project where you draw sprites for a chess video game.After you've drawn the icons in the readability challenge, you get access to Chess Academy, a Pixeltosh program where you design pieces for the game's 2D view. (3D style will be available in the future after I add the form element of art.)In Chess Academy, you slowly unlock pieces as you buy them in the game shop.For each piece, you get to draw the white and black variants.And you have 64 Squares, a chess magazine full of references to help you along the way.With each newly drawn piece, you jump through quick lessons that teach you all the rules of chess.When you complete your set of 16 pieces, you're ready to face Pixeltosh in a full game, play against a friend, or pit the computer against itself.As you can see from the screenshots, you can customize the chessboard theme and turn on dark mode, whichever fits best with the art style of your pieces.I hope this gives you enough creative freedom to design a chess game to your liking. The project is set up non-linearly so you can complete the pieces in any order you want.Chess Academy took a bit longer to develop since it's a bigger 'end game' project like Pinball. You can check out the process behind making it in the devlog:This concludes the main content for the 'shape' element of art. I'll now take some time to polish this part of the game before we move onto color in the second half of 2026. If you have any requests for quality-of-life improvements, drop them in the di...Read full article on Community Announcements (Retro)AnnouncementsOfficial
Steam Cloud and more
TL;DR:Steam Cloud available for existing and new saves.Universal macOS build with native Apple Silicon support.SteamOS/Linux build enabled, see below.Storage and performance optimizations.I finally completed the basic Steam integration into the game, the first bonus of which is support for Steam Cloud. After you load your save game, you can enable Steam Cloud in the popup dialog.If you don't enable it, you can do it later through the load menu (click edit and select your save game).You can also disable Steam Cloud here later, if you want your save game to be available just locally on that computer. The option to use Steam Cloud now appears when you're starting a new game as well.And to easily see which save game you're currently on, you can see the floppy disk in the bottom-right corner of the pause menu.The save files on your hard drive now get compressed on load (including backups, which are also pruned to the last 10 days the game was run). The save games themselves are not very big (mine is at 8 MB currently), but the backups could add up if you ran the game often, so this now limits it.~While I was working on integrating Steam into the game, I also improved other aspects of my build process. The game is built with Electron and I've now updated to the latest version, which might lead to a performance boost, but more importantly, allows me to use all the latest browser features in the future.An even bigger improvement should come to players on macOS as the app is now universal, meaning it ships with Apple Silicon binaries (no more Rosetta translation on new macs).I also enabled the Linux build after testing everything on the Steam Deck. The only thing is, to enable the native build, you have to go to Properties and under Compatibility choose to force the "Steam Linux Runtime 1.0" option. The default is Proton, as chosen by Valve during initial testing, and I'll try to get that changed with them (no idea how long that takes though).~No video devlog this time since...Read full article on Community Announcements (Retro)Patch NotesOfficial
Readability analysis hotfix
There was a bug where the readability analysis didn't give you a checkmark if you used undo to get back to the state of the drawing before you opened the analysis paper. I've changed the logic now a bit so that the analysis always computes in the background and it only shows after you first open the paper (so it doesn't distract you when you're initially drawing).Read full article on Community Announcements (Retro)






