
Screenshots

Watch trailer on Steam ↗Banana Clicker
Siphon Games · Published by Siphon Games
Mixed — 43% positive (14 reviews) · 10 achievements
Last updated 27 Sept 2026
Click. Upgrade. Conquer. 🍌 Build a banana empire, unlock powerful upgrades, and uncover a wild banana-fueled conspiracy. Meet silly NPCs, test your luck in gacha, and unleash Banana Storms! With skills, achievements, and endless growth, the bananas never stop! 🍌🔥
£2.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Early Access, Casual · 2023 · More under £5 games
Dive into Banana Clicker, an indie casual game where you click your way to a banana-fueled empire. Unlock powerful upgrades, meet quirky NPCs, and test your luck with gacha events as you explore endless growth and achievements.
About this game
🍌 Banana Clicker – The Ultimate Absurdist Idle Adventure
Banana Clicker is a chaotic idle/clicker RPG packed with faction politics, goofy characters, gacha luck, deep progression systems, and a lore that absolutely shouldn’t go this hard—but does anyway.
Build your banana empire, pledge to mysterious factions, unlock cosmic banana tech, and uncover the multiversal conspiracy behind it all.
🖱️ Core Gameplay Features
🍌 Click, Build, Ascend
Click & Collect – Every tap is profit. Upgrade your click power to peel through dimensions.
Idle Income – Construct farms, pirate fleets, research labs, and more to generate bananas—even while you’re offline.
Banana Slice Prestige – Cash out your progress for powerful slices that permanently supercharge your empire.
Faction Systems – Join factions like the Grovekeepers or the Banana Syndicate, earn reputation, unlock perks, and climb their ranks.
🎰 Gacha, Events & Mayhem
Dealer’s Gacha Shop – Pull for rare items, cosmetics, boosts, and artifacts tied to the world’s NPCs.
Banana Storms – Trigger screen-filling banana downpours that blast your income into the stratosphere.
Dynamic Events – Seasonal madness, time-limited boosts, and bizarre world anomalies that change the way you play.
🤡 Absurd Characters & Over-the-Top Comedy
Meet a cast of misfits including time-traveling chimps, hyper-enthusiastic surfer prophets, morally questionable scientists, and factions with way too much banana-related lore.
🌀 A Deeper Story Than a Banana Game Deserves
Your journey starts with harmless clicking.
Then you meet Him.
Then the conspiracies begin.
Before long, you’re wrapped up in:
Underground banana cartels
A cross-dimensional banana war
Secret research labs studying “Fruit Resonance”
Prophecies, anomalies, and a villain that may or may not be you from the future
It’s ridiculous.
It’s dramatic.
It’s way too deep for a clicker game—and that’s the point.
🔮 Early Access & What’s Coming Next
Banana Clicker is actively growing, with major expansions planned:
🚀 Upcoming Updates
New NPC Mission Arcs – Story-driven tasks, rewards, and evolving character relationships.
Seasonal Events – Holiday chaos and limited-time game modes.
Skill Trees – Deep progression paths that let you specialize your build.
Faction Content – Reputation systems, faction shops, exclusive upgrades, and new rival factions.
Achievements & Challenges – Hundreds of goofy, grindy, or downright absurd goals.
More Upgrades & Items – Structures, modifiers, cosmetics, and premium item bundles.
Polish Toward Full Release – More UI screens, improved systems, and full narrative arcs.
🍌 Build. Click. Ascend. Repeat.
Whether you’re a casual tapper, a min-max enjoyer, or someone who just likes watching numbers explode off the screen, there’s always another peel to pull back.
Start your banana empire today. 🍌🔥
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 10
- Processor: 2 GHz
- Memory: 512 MB RAM
- DirectX: Version 11
- Storage: 100 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 3.1.0L
Been a while kinda forgot what's new, added: main menu, multiple saves, loading screen, new game menu, bunch of bug fixes, new dialoguesRead full article on Community Announcements (Seraphin)Patch NotesOfficial
🍌 BANANA CLICKER UPDATE! 3.0.1L 🍌
🍌 BANANA CLICKER UPDATE! 🍌Hey everyone!Here’s a full rundown of what’s currently live and what’s coming to the live version soon.What’s Now Live:🛒 Shop & Inventory UpdatesBrand new inventory screen — all your items in one place.UI/UX adjustments for smoother shop navigation.Items to gamble for.🎨 UI polish & bug fixesCleaner menus across the game.Various stability and structure fixes.🧪 New NPC: Dr. Pittsworth Interact with him for new dialogue, missions, and shop content.🍌 Banana Slice System Unlock unique slices and watch them stack up on screen.🎉 Achievements Track milestones, earn rewards, and show off your banana-collecting progress.What’s Coming to Live Soon:💫 Cosmic Bananas & New Ways to Earn Them Next major update (Nov 1st) will introduce cosmic bananas with exciting new mechanics.🎯 More Challenges & Unlockables Additional objectives, events, and collectible systems are on the way.💬 NPC Expansions & Community Features New characters, dialogue, and community-driven content to keep the game growing.Read full article on Community Announcements (Seraphin)AnnouncementsOfficial
Working on Missions [Playtest]
\Hey folks! Just wanted to drop a quick update on some under-the-hood progress I’ve been making.I’ve started wiring them directly into the game loop with a brand new mission screen for each NPC. The idea is simple:Each NPC you meet (like The Dealer, shown above) comes with their own set of missions/objectives.Complete all of their missions and you’ll unlock the next NPC, expanding the roster of characters you can interact with.Unlocking a new NPC means fresh shop inventory, new dialogue flavor, and of course more missions to chase.This structure gives the game a clear sense of progression: you’re not just collecting bananas endlessly, you’re working toward character-driven milestones. It also ties perfectly into the new EventBus system — objectives are just listeners on events like “collect X,” “unlock Y,” or “obtain Z.” That makes adding new mission types super easy without touching old code.Sneak peek For a while, a lot of the game’s logic was hooked up through a big, centralized event manager. It worked fine early on, but as I kept adding features it started to feel like a messy switchboard — everything talking through the same tangle of wires. Adding new objectives or unlockables meant touching fragile code, and that slowed me down.So I ripped that out and replaced it with a new EventBus system. What that means for the game:Modular objectives – I can now build new goals (like “collect 50 bananas” or “grab a rare skin”) just by hooking into the right event, without rewriting old code.Unlock foundations – Characters, gear, utilities… all of these now share the same structure, so future unlocks will be way easier to add.Room for growth – Achievements, stats, new resource types, etc. can all plug into the same event flow without bloating the core.From your perspective, this mostly means faster iteration and more variety: new objectives and unlocks can be added quickly, and systems are less likely to trip over each other.I’ll be using this backbone to roll out more t...Read full article on Community Announcements (Absolute)AnnouncementsOfficial
Banana Clicker | Public Playtest
Hey everyone,It’s been a little while since the last update — thank you all for being patient while I’ve been building away. I’m excited to let you know that a brand-new Playtest build is now live! 🚀What’s inside this build?✨ New content and features to explore🎨 Aesthetic redesign⚡ Performance improvements to keep the game snappyThis is still a work-in-progress, and your feedback is what makes the game better. If you run into issues or just want to share thoughts, please hop into the discussions — I’m reading everything and will be updating regularly. How to join the playtestHit the Request Access button on the store page if you haven’t already.Steam will add you to the Playtest branch, and you can jump right in.Thanks again for sticking with Banana Clicker. It feels great to be posting here again, and I can’t wait to hear what you think of this build. Let’s make this clicker the most fun banana-powered game out there. 🍌💛Read full article on Community Announcements (Absolute)AnnouncementsOfficial
Upcoming Content
Hey everyone! Hope you’re all doing great and still stacking those bananas! 🍌 I wanted to take a moment to update you on what I’ve been working on behind the scenes. 🛒 New Shop System & Interface The in-game shop is getting a complete overhaul! I’m redesigning the UI to make browsing and purchasing items smoother, more intuitive, and just overall better-looking. The goal is to make it easier to see what’s available, compare upgrades, and snag the best deals without any hassle. {STEAM_CLAN_IMAGE}/43670519/2c91c824b63f5cabe70c78cf78a7830468062bcc.png 🎰 Gacha Revamp – New UI & Systems The gacha system is also getting a major facelift! I’ve been experimenting with new UI designs to make it feel more dynamic and rewarding. Whether you’re rolling for fun or aiming for that rare drop, I want the experience to feel exciting and visually engaging. {STEAM_CLAN_IMAGE}/43670519/93d352b9d1f469a8f1e79f4f38e6238a013930dd.png 🛠️ Next Steps – Beta Incoming! Once everything is hooked back into Steam and major gameplay issues are repaired, I’ll be putting out a beta of this new version! This will be a chance for you all to try out the improved systems and provide feedback before the full release. Thanks for all your support, and stay tuned for more updates. Let me know what you think, and as always—happy clicking! 🍌Read full article on Community Announcements (Absolute)






