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Cavimilation

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Cavimilation

Radek Mocek · Published by Radek Mocek

Positive — 90% positive (10 reviews) · 100 achievements

Last updated 27 Sept 2026

Cavimilation is a 2D shooter/platformer throwback to classic high score chasing games with the addition of modern roguelike elements. Explore an endless procedurally generated cave filled with treasure and monsters, where every mistake takes its toll and where every bullet counts.

DJCTQ 14

£0.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £0.89 · Highest: £0.897 Oct 2026

Action, Indie · 2023 · More under £5 games

Navigate through treacherous caverns in Cavimilation, an indie shooter that merges classic high-score chasing with modern roguelike challenges. Each mistake costs dearly as you battle monsters and collect treasure in procedurally generated depths.

About this game

Cavimilation is a 2D shooter/platformer throwback to classic high score chasing games with the addition of modern roguelike elements. Explore an endless procedurally generated cave filled with treasure and monsters, where every mistake takes its toll and where every bullet counts.

  • Fair randomness – Every level in a run is randomly generated. Systemic rules will assure that your success won't be in the hands of RNG.
  • Clean visuals – No visual clutter. Cavimilation features readable programmer/naïve art audiovisuals.
  • Collect and spend treasure – Caves are filled with treasure. Collect it to increase your score and use it as currency in shops for weapon upgrades and power-ups.
  • Outsmart your enemies – Enemies in Cavimilation may hit hard but they are not undefeatable. Learn their weaknesses, master your positioning, and give 'em hell.
  • Shape the environment – Use grenades you've found or your handy pickaxe to destroy the environment to your advantage.
  • Achievements and leaderboards – Compare scores with your friends through Steam leaderboards.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Microsoft® Windows® 7 / 10 / 11 (64 bit)
  • Processor: Intel® Core™ i5-2430M
  • Memory: 4500 MB RAM
  • DirectX: Version 12
  • Storage: 200 MB available space
  • Additional Notes: Keyboard only, high profile keyboard recommended

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Cavimilation v180

    Tutorial now has its own music The user interface color scheme now has better contrast Bumped Unity version from 6.2 to 6.3 (fixes and LTS)
    Read full article on Community Announcements (RDMCz)
  • Patch NotesOfficial

    Cavimilation v179 released

    This update addresses Unity's vulnerability CVE-2025-59489.
    Read full article on Community Announcements (RDMCz)
  • Patch NotesOfficial

    Cavimilation v178 released

    Another tiny update: Added 6 new achievements. Added few more tips to the tutorial. Enemies' jump attack behaviour has been improved while the player is using a grapnel. Previously, they would sometimes see the player above, rush towards them, and then not jump.
    Read full article on Community Announcements (RDMCz)
  • Patch NotesOfficial

    Cavimilation v177 released

    Tiny update: Some enemy sprites were modified to make them more readable NEIPA durability was lowered (8 → 5), but its poison damage was doubled (3 → 6). (Overall, NEIPA was buffed) Tutorial is now the default selected "gamemode" for new players Through the power of some serious optimization the game's file size has been reduced by two hundred kilobytes :-)
    Read full article on Community Announcements (RDMCz)
  • Patch NotesOfficial

    Cavimilation v176 released

    New gamemode: Compact levels — Tighter & faster levels. Enemies are scarcer, but so are the resources. Steam cloud enabled: score records and audio settings should be synced across all devices Requirements for unlocking new gamemodes were lowered and it was made more clear which gamemodes are (un)locked in the UI Added confirmation dialog for exiting to the main menu so players don't do it by accident Added two new achievements Added new templates for level generation Fixed a bug where enemy would turn around immediately after jumping and thus jumping backwards "Pickaxe head" enemy AI improvements
    Read full article on Community Announcements (RDMCz)

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