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Spiritoké

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Spiritoké screenshot 1
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Spiritoké

Genesyn · Published by Genesyn

3 user reviews — 67% positive (3 reviews)

Last updated 27 Sept 2026

A roguelite turn-based rpg. Gather mystical treasures to power up your party and engage in battle with monsters that become stronger with every step within a dungeon! Each character has unique abilities to dominate the battlefield, growing in strength as the journey continues!

DJCTQ 12Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.298 Oct 2026

RPG · 2024 · More under £5 games

Embark on a perilous journey through treacherous dungeons, gathering mystical treasures to empower your party. Each step brings stronger foes and deeper challenges in this unique roguelite RPG from Genesyn.

About this game



The Spirit Compass has been shattered, tainting the world with dark miasma and ferocious beasts.
It is up to the spirits of Arcadia to reunite the lost shards and defeat Ingelica, the deity
responsible for breaking the cycle of rebirth!

Features

  • 16 Characters with unique abilities!
  • Traverse through 11 dungeons.
  • Routes change each run.
  • Unlock 64 treasures to help on your quest.
  • Abilities and Characters level up through-out runs, allowing further progression inside dungeons!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Microsoft 64bit Windows 7
  • Processor: 64bit Intel compatible Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: DX11 compliant graphics card
  • Storage: 3 GB available space
  • VR Support: none

Recommended

Recommended:
  • OS: Microsoft 64bit Windows 10
  • Processor: 64bit Intel compatible Dual Core CPU
  • Memory: 8 GB RAM
  • Graphics: DX11 based graphics card
  • Storage: 3 GB available space
  • VR Support: noine

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update 1.3: Swamp Update

    New Content New Stage "Shaded Swamp"! New Character : Vagrant can now be unlocked! New Character : Skye can now be unlocked! Three new enemies and two new Bosses inside "Shaded Swamp"! Now in battle you will see Character Portraits! Bug Fixes/Updates Treasure "Sapphire" : effect changed. Now reduces more damage when defending. Treasure "Ghostie" : Collision has been fixed. Treasure "Multi-Arrow" : Wasn't working as intended. Issue where input on "Tap" abilities were incorrect. Could hit multiple buttons in battle, doing multiple actions. Has been fixed. Issue with quests completion criteria changing on later floors. Reduced amount required to complete most quests. Controls not saving correctly. Certain flash issues (not flashing when healing, flash not stopping, etc.) Enemies have had stats slightly tuned down at start. Will increase better. Bosses have been tuned up. Mostly in HP, better ratio between enemies and bosses. Added various visual FX.
    Read full article on Community Announcements (Spiritoke)
  • Patch NotesOfficial

    Bug Fixes

    BUG FIXES Issue where player projectiles tried to pass data after being destroyed. Issue where the Compoundium and Serenoke MT puzzles did not respond to recent controller changes. Further prevention of turn stacking. Door in Aquaria Temple entrance. Mine carts not hitting in battle correctly. While menu is open, party members will no longer change facings. Menu will no longer open when passing through door. Random battle will no longer happen when speaking to boss. Revel basic attack scale issue. Surge basic attack not working as intended. "Celestial clock" not working as intended. "Goblet" not working as intended. Full Screen issue Some stage hazards did not destroy when battle complete. Various hitbox adjustments. Issue where when a boss has been previously defeated, sometimes not spawning boss and leaving player locked. Dark Mirror, MOTHER, and Surge summons system revised. Issue where flash would get stuck. ADJUSTMENTS Ability menu revised. HP scaling is now increased at levels 5 and 15. "Wiz Fruit" has been changed in the upgrade shop. Now grants the player additional levels at run start. Damage numbers now scroll up at an increasing speed. Helps visibility. Venus A2 or Tech received pushback. Surge A2 or Tech damage increased. Certain ability level bonus text updated. "Odynseal" image and text added to key items. Certain bosses gained immunities. Tial is now immune to darkness. Ahrtom is now immune to darkness. Dark Mirror is now immune to bleed. Fungus Knight is now immune to poison. Sacree is now immune to burn. Demon Knight is now immune to burn. MOTHER is now immune to bleed and poison.
    Read full article on Community Announcements (Spiritoke)
  • Patch NotesOfficial

    Update 1.2 Patch Notes

    New features/Adjustments Added ability to check Treasure and current Quest by hitting TAB key outside of battle. (L1,Left bumper) Added Icon to show player when you currently have a Quest. Now various menus will ask for confirmation before performing action. (quit game, reset gold, etc) Minor menu adjustments. When enemy drains SP from the player now shoes "DRAIN" text. The player will now start with TEMPLE MAP. This should help the flow of a run when starting the game. CAPTAIN will now show up in town after 5 deaths now. Her text hints to the player about the TRADE QUEST. You can also trade her now in town. First time opening gold chest increased to 10 gold. Basic gold chest will still cost 5. Character Adjustments Basha moves further when using basic attack or A1. Maru damage slightly increased when using basic attack or A1. Maru heal increased when using super or A3. Deimos damage and heals increased when using super or A3. Leaira damage decreased when using super or A3. Bug Fixes Adjust times between battle turns to prevent "Turn Stacking" Applied further checks for certain attacks that follow the target to prevent crashing. Show damage received when KO'd. "Reset Gold" Glitch Issue where the three "Scarlet Knight" bosses burst attack would miss. Hitbox fixed. Save issue with pc controls. Various enemies that use DEFEND not working as intended. Follow-up Just want to say I'm going to keep working on Spiritoke and upgrading the quality of the game. Right now with release, my focus is on fixing bugs or adding quality of life changes to help improve the experience overall. As issues are found I will do my absolute best to address them. I also want to say i plan on adding free content as patches continue. I really want to add some new stages to increase the variety on each "stage cycle", as well as new characters, enemies, and bosses. Maybe even adjust or change some of the existing ones. For the sake of transparency, I really want to focus down bugfixes and other is...
    Read full article on Community Announcements (genesynmusic)
  • Patch NotesOfficial

    Update 1.1, and the future

    UPDATE 1.1 Xbox controller support Monster Defense has been reduced. Monster Power has been reduced. Ability to flip PC controls inside settings. (WASD and Arrow Keys) Shops in Town now have signs to further distinguish what they are/do. Upgrade Menu will now show first visit, instead of second, when speaking to Goblette. Upgrade Shop now displays player Gold while inside Upgrade Menu. Shop will now trade Angel Tears first visit, instead of second, when speaking to Guenther. The first few character unlocks are now clearly given to the player, or hinted at. Additional tutorial text to further help player understand how systems work. Tents now heal additional HP. Should help survivability. Cursor issue. Visual Issue when changing characters in Party Menu. Menu Navigation improved FUTURE I will continue to improve Spiritoke, Especially now at launch, you may see quite a few early patches. My highest priority now is to fix XBOX controller support. (Edit: Seems to be working now) Other things I am currently going to work on include a treasure info system, so the player can just hover over their Treasures and get a brief explanation of what it does, vs having to check the menu. Releasing a updated Demo will happen as well. This copy was created quite some time ago, and isn't true to the current version. This should be relatively soon. Also a Tip System, that can be toggled on or off, that will provide information to players on the Death Screen. I also plan to adjust how some of the menus control. (Treasure and Upgrade Menus) Possibly revamping further, but this isn't top of the list atm. Again I'd like to thank any and all support, including feedback. As all of this will ultimately help shape the game in the future! ~Genesyn
    Read full article on Community Announcements (genesynmusic)
  • Patch NotesOfficial

    Control Update (Tutorial)

    Main Change Previously when starting a "new game" the player was essentially flashed the controls of the game In order to clearly convey the controls, and what they do, changes were made to this. Now as you progress "New Game" in the opening stage, controls will be presented to the player AS they are needed. As well as brief explanations about some systems within the game. This should hopefully give the player a better understanding of how controls work with Spiritoke. Thank you all who supported! Really appreciate it! As a solo dev making games in my spare time, it truly has been such a fun experience working on this game. Especially since I've always wanted to make a ground-up RPG. Anyway, thanks again! ~Genesyn
    Read full article on Community Announcements (genesynmusic)

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