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Last Train Outta' Wormtown

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Last Train Outta' Wormtown screenshot 1
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Last Train Outta' Wormtown

Get(Color) Games · Published by Get(Color) Games

Very Positive — 94% positive (1,818 reviews) · 162 achievements

Last updated 27 Sept 2026

Last Train Outta' Wormtown is a chaotic Sandworm vs. Cowboys showdown. The Worm can only detect players touching the sand, like "hot lava" with a giant sandworm twist! Work together, Complete the objectives, and get outta' Wormtown! - Or, play as the Worm and gobble up your friends!

DJCTQ 6Co-opPvP

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.9911 Oct 2026

Action, Indie · 2025 · More £5 - £15 games

Last Train Outta' Wormtown challenges players to evade or conquer as the colossal sandworm, testing teamwork and survival skills in this chaotic indie action game from Get(Color) Games.

About this game

GET OFF THE GROUND!!

Last Train Outta' Wormtown is a chaotic asymmetrical Sandworm vs. Cowboys online multiplayer game, where the Worm can only see players touching the ground.

PLAY AS A PARDNER

Work together with your fellow 'pardners to complete your objectives and get outta' Wormtown! But beware, touching the sand will alert the worm to your presence. If you want to make it outta' Wormtown alive, you'll need to run, jump, climb, and use powerful tools to escape the treacherous environment.

PLAY AS THE WORM

Feeling hungry? Play as the Worm and stop those pesky 'pardners from leaving town. With an arsenal of special Abilities and capable of burrowing underground at immense speed, they’ll be Worm food in no time!

FRIEND'S PASS! ONLY THE HOST NEEDS TO PURCHASE THE GAME

Featuring the groundbreaking (get it?) Friend’s Pass system, only the host of the lobby needs to purchase the game. All other players can join the lobby completely for FREE! - Making Wormtown the perfect game for friend groups, game nights, and streamers wanting to play with their community.

CUSTOMIZATION, CHALLENGES, AND MORE!

  • In-depth player customization for both Pardners and Worm

  • 16 player lobbies

  • Public lobby browser**

  • 100+ Challenges to complete with unlockable cosmetics**

  • Randomized map layouts means every round of Wormtown is unique

  • Fun and festive map themes

  • Fully customizable match settings allows you to cater the experience precisely to your player group

    ** These features are not available in the Friend's Pass

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel i5 or Higher
  • Memory: 8 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • DirectX: Version 9.0
  • Storage: 800 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America

Latest news

  • Patch NotesOfficial

    Achievement Fix

    Woops! The "Naughty List" achievement should be fixed now!
    Read full article on Community Announcements (Get(Color))
  • AnnouncementsOfficial

    BERRY BURY BERRY - Available Now!

    HOWDY! My next game, Berry Bury Berry, is now available on Steam! It's a juicy first-person incremental game about feeding an ominous hole. Multiple Endings, secrets to unlock, and mysteries to solve! (it's a little bit spooky, too!) Check it out! Show it some love! https://store.steampowered.com/app/3370870/Berry_Bury_Berry/
    Read full article on Community Announcements (Get(Color))
  • Patch NotesOfficial

    Woopsies, here's a bug fix patch!

    I updated Wormtown's engine version back in October for the Unity vulnerability. Despite that being a small little update, I've received some weird bugs over the last few months caused by that engine upgrade. I apologize for not patching them sooner! I wasn't aware of many of them and was having troubles reproducing the others. This is why it's so scary to upgrade engine versions for games already made/in production... you never know what fun surprises will crop up :c Anyways, this update: - Previously, if a player left the game during the lobby phase, map generation would completely break for the other players. Fixed! - If a player left the game while grabbed by the Worm, it would softlock the Worm. Fixed! - Players wouldn't drop their inventory items on the ground when leaving. Fixed! - and fixed a few other bugs related to disconnecting players Please let me know if you run into any other game breaking bugs!
    Read full article on Community Announcements (Get(Color))
  • AnnouncementsOfficial

    NEW GAME REVEAL! Berry Bury Berry!

    Howdy! Over the last year, I've been working on two projects, and it's time to finally reveal one of those today! Introducing: Berry Bury Berry a juicy and absurdist first-person physics incremental game about growing berries and putting them down an ominous hole. Head over to the store page to try out the DEMO now! And don't forget to WISHLIST the game - it really helps out! (p.s., I'm also working on my next multiplayer game - but not *quite* ready to reveal that one yet! :D)
    Read full article on Community Announcements (Get(Color))
  • Patch NotesOfficial

    Dynamite changes + Bug Fixes

    Howdy Pardners! Recently I've received more and more feedback and frustrations on how dynamite and Worms interact, which has led to the changes this update: Dynamite And Worm Changes:Worms can now take damage while underground. This should stop Worms from burrowing within range of a dynamite explosion to easily avoid itThe interaction between dynamite explosions and Worms has been moved server-side. You should notice more consistency now, and less issues with higher-ping Worm players avoiding explosions they're clearly inside of from your perspectiveThe "Worm blasted by dynamite" event feed message no longer shows up if the explosion was nullified by the Worm's armor abilityMisc Changes/Bug Fixes:Drastically reduced the Sink Hole Pardner movement slow effect from 75% -> 45%. Originally, the cooldown of Sink Hole was so high that using it for an easier Pardner grab felt like a fair trade off. When I added the mesas to the map, and subsequently lowered the Sink Hole cooldown, this slow was never addressed. The Sink Hole + Magma Trail combo is still very potent, but not quite the free kill it used to beFixed situations where the Mysterious Concoction liquid was visible to the Worm Stay safe out there, Pardners!
    Read full article on Community Announcements (Get(Color))

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