
Screenshots

DI: Debt is Inevitable
catoidi · Published by catoidi · Official site ↗
Content notice: This game features frequent violence, and cartoon blood and gore.
Last updated 27 Sept 2026
A wave-based arcade shooter where between waves you visit a shop with prices that increase with each purchase/rental. Keep your combo high and grab as many coins as you can, and you can delay the inevitable. Powered by GZDoom.
Action, Indie · 2026 · More free games
Explore DI: Debt is Inevitable, a high-stakes arcade shooter where each wave tests your skills while prices rise at the shop. Navigate through intense action, keeping combos high to delay the ultimate outcome.
About this game
-= DEATH IS INEVITABLE =-
Each wave will feature larger quantities of enemies, where you must keep a high combo and grab as many coins as you can in order to maximize your profits each round. Memorization of the level's waves and learning each weapon are also key to delaying the inevitable. Reaching the "final" wave will just start it back from the beginning, but even more hectic than before. You cannot escape your demise.
-= DEBT IS INEVITABLE =-
The shop contains everything you need to help you survive, at prices you cannot afford. Here, you can find health, weapons, armor, consumables, powerups, and passive upgrades. Each purchase from the shop increases that item's future prices, so if you're not careful, you may soon find yourself with empty pockets, and a mountain full of debt.
-= THE FUN NEVER STOPS =- 
Your deaths and failures in DI will not be in vain, as each run will help you unlock new levels, characters, items, and mechanics that will be available in future runs. Each unlock that you acquire can change the way you play the game dramatically. There's no shortage of things to discover in DI.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Processor: 2.4 GHz Dual-Core
- Memory: 1 GB RAM
- Graphics: Any GPU capable of running OpenGL 3.3.
- Storage: 120 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or later
- Processor: 2.4 GHz Dual-Core
- Memory: 1 GB RAM
- Graphics: Any GPU capable of running Vulkan.
- Storage: 120 MB available space
Supported Languages
Latest news
Patch NotesOfficial
beta v0.13 Patch Notes
Hi there. It's been a while. Sorry for the radio silence here, but as compensation, here's the largest update I've ever released for DI so far.This update is disgustingly big, adding a bunch of things, reworking way more things, and just making everything more gooder.this update was so large i had to split the changelog into 3 parts:NEW STUFF:NEW MODIFIER: Daily Challenge - Force enables all unlocks, but disables progression. Sets a custom random seed. Play a unique run everyday and compare your score with friends.NEW MODIFIER: Weaponized - All shop weapons get a random positive and negative trait. Each weapon has it's own unique pool of traits to choose from. You can see the traits on each weapon in the Shop UI and in the Catalogue Menu.NEW RANDOM EVENT: Slow Healing - Healing Power and Regen Speed are 50% worse.NEW RANDOM EVENT: Fatigue - Every Fresh Kill you get grants you -1.5% Weapon Speed for the rest of the wave.NEW QUEST DEBUFF: Debased - Your weapon progressively gets worse and worse base damage until you reload or switch weapons.NEW QUEST DEBUFF: Wide Angle Lens - Increases horizontal Bullet Spread by 35%.NEW QUEST DEBUFF: Point Blank - Increases Bullet Spread by 35%.NEW QUEST DEBUFF: Shielded Foes - Reduces incoming damage by 30% to foes that are undamaged.NEW QUEST DEBUFF: Expired Food - Healing/Regen items give 35% less health.NEW QUEST DEBUFF: Deep Wounds - Regeneration is 50% slower.NEW PASSIVE ITEM: Modified Stomach - Grants +20% Max HP, but reduces Healing Power and Regen Speed by 5%. (ONLY AVAILABLE IN DAILY RUNS)NEW PASSIVE ITEM: Quantum Bullets - Random chance to gain +1 projectile and +0.4 piercing. (ONLY AVAILABLE IN DAILY RUNS)NEW PASSIVE ITEM: Fresh Frenzy - Healing Power is 30% worse. Gain +0.3% Max HP PERMANENTLY every time you get a Fresh Kill. (ONLY AVAILABLE IN DAILY RUNS)REWORKS/REBALANCES:DAMAGE REWORK: All health values are now 10x more precise, allowing for smaller changes to health and damage across the entire game. AKA, you'll noti...Read full article on Community Announcements (catoidi)Patch NotesOfficial
beta v0.12.1 Patch Notes
hello nerds. here's some more patch notes for the playtesters on steam to look at. if you're not a playtester, i guess you can look at this too, but you probably won't understand everything listed here. Changelog: (NEW MODIFIER) Double Trouble: Doubles all enemies. Increases Shop Prices by 70%. Unlocked by reaching Swag Level 5. (NEW MODIFIER) Debilitated: Gives you a new random permanent Debuff every wave. Unlocked by failing 5 Side Quests in 1 run on Level 2. (NEW RANDOM EVENT) Cursed!: Gives you 2 random Side Quest debuffs. Will be removed upon wave completion. (NEW DEBUFF) Curse of Yielding: Gives you a stacking -35% Movement Speed debuff upon taking damage. (NEW DEBUFF) Curse of Fake Bullets: Gives you a 10% chance for your attacks to deal 1 DMG. (NEW DEBUFF) Curse of Loose Grip: Worsens your weapon's Recoil stat by 2 points. (NEW DEBUFF) Curse of Slow 'n Steady: Reduces your projectile speed by 50%. Catalogue Menu descriptions can now be edited by scripts. Currently used by debuffs to properly credit which mechanic gave you the debuff. Added 6 new functions to Passive Items. Fred, Ron, and all of their variants now have proper Rotation Sprites, allowing you to better visualize the direction the enemy is facing. Added support for custom unlock types to the Unlock Popup HUD. Fixed Quest/Event HUD not respecting Photo Mode setting. Fixed Shops being able to telefrag the Player in Level 1. Improve Fiendish Ron's targeting. Tweaked the splash screen. Replaced the blood decals on walls. Nerfed the "More Onions" debuff. New supporter added to Credits :3 (LEVEL 3) Finished the basic arena layout. (LEVEL 3) Added Spear Cat Enemy. NOTE: All changes marked with (LEVEL 3) are only available via console commands at this time. Known Issues: Swag EXP Bar is displayed in the incorrect position on the New Game Menu when playing on aspect ratios other than 16:9. Some menus can only be navigated with a mouse.Read full article on Community Announcements (catoidi)Patch NotesOfficial
beta v0.12 Patch Notes (+ other news)
hi there. havent posted any updates in this area in a while. so let's catch you up to speed on everything that's new. A couple weeks ago I released beta v0.12 of DI for playtesters to playtest. The main headlining feature of v0.12 is the new Weapon Mastery unlocks, which are special shop unlocks for getting 256 kills with a specific weapon. As there are 16 weapons in the game so far, that means this update comes with 16 weapon mastery unlocks, plus 1 default item. The total amount of shop items to unlock in the game is now 73. Now, here's a quick recap of everything added since the october progress update (including the stuff from v0.12): the game's soundtrack a minimap the credits screen 1 new weapon 21 new passive items 3 new consumables 3 new side quest debuffs 2 new side quest objectives 9 new random events redesigned sprites for a handful of weapons many other tweaks and improvements And this is my current to-do list before the game can be released: Level 3 Arena and Shop finalized 2 new playable characters 4+ new weapons 16+ more shop unlocks 5+ new enemies some other stuff im probably forgetting Okay, with all of that out of the way, here's the full changelog of beta v0.12: NEW FEATURE: WEAPON MASTERY UNLOCKS. Unlock a new item upon getting 256 kills with a specific weapon. The item you unlock is designed to work well with it's corresponding weapon. NEW FEATURE: Passive Items can now run custom code on all Projectiles spawned by the player. This will let Passive Items easily tweak properties of projectiles, or add new effects to projectiles upon making contact with walls or enemies. NEW FEATURE: Game now keeps track of what version of the game you last played, and can now reset certain CVARs if it detects you've updated from an older version. NEW PASSIVE: PIERCING BULLETS. Unlocked by default. Grants +0.2 piercing to your bullets, but also reduces Base DMG by 1. If the bullet is capable of bouncing, the piercing will take priority. NEW CONSUMABLE: RASPBERRY. ...Read full article on Community Announcements (catoidi)Patch NotesOfficial
DI: Debt is Inevitable Progress Update
DI: Debt is Inevitable has been coming along quite nicely now. With each new thing added, it starts to feel more and more like a finished product to me. So here's a quick recap on what's done in DI so far: 4/6 playable characters completed 15 different weapons completed 40+ passive items completed 10+ consumable items completed 2/3 Main Levels done, complete with their own textures/enemies/shops/mechanics/hazards/etc. Next up is the 3rd Main Level of DI. I've got some really cool things I want to showcase in this level, but here's a quick rundown of what's planned for it: 2 more playable characters 4 new weapons to mess around with A slew of new passive/consumable items to unlock Some funky new mechanics to make this level stand out more from the other 2 levels A buncha new enemies to populate the level with (every main level comes with it's own set of enemies) This game has been a solo project of mine, and I had originally planned to be midway through adding Level 3's content by now, but real life occurred and slowed down progress a bit. So with that being said, I'm officially delaying the release date for DI: Debt is Inevitable to 2025. I apologize to those whom were looking forward to the 2024 release date. Hopefully you can look forward to the game's release sometime in 2025, and in the meantime, check out my social media stuff for the latest updates on the game :)Read full article on Community Announcements (catoidi)Patch NotesOfficial
beta v0.8.1 Patch Notes
{STEAM_CLAN_IMAGE}/44831884/886063126eee2591b10afc953bfb505058d5174a.png Ok, so we've got some new beta testers trying out DI: Debt is Inevitable here on Steam, so I'll include a copy of the newest update's changelog here for your viewing convenience. :) IMPORTANT NOTE FOR OLD PLAYERS: If you run into weird issues related to old keybinds, try resetting your controls to default in the options menu. ALSO, I highly recommend setting "Freeze" to On in the "Weapon Wheel" settings found in the gameplay options. It will make using/switching items a lot easier, I promise. these items are in no particular order. NEW MECHANIC: Swag Levels. Gain xp from achieving high scores. Each swag level unlocks new shop item. Current max level is 8. Beating your old score will give you triple the swag. NEW MECHANIC: DI now fully supports Time Freeze. Because of this, the option to freeze time while browsing the Weapon/Consumable Wheel is now enabled by default. NEW WEAPON: Finger Gun. Decent damage, high recoil. Unlocked at Swag Level 8. (gets easier to unlock with each new character/level you can play.) Added 8 unlocks, plus 4 more unlocks that will not be available until v0.9. Almost every weapon besides the 3 basic ones are locked behind unlocks now. The Box Party unlocks are currently inaccessible. This is intentional, as they will be added in v0.9. Added support for new addon file. Shop and Permaitems now supports item bundles. Bomb Shop Item is now a bundle item, containing 5 bombs. buffed double shotgun. fix VM abort caused by lack of weapons. flipped the position of Burger and Box on player select menu. added option to keep perma consumables in inventory bar when depleted. removed unused box party script. fixed a buncha misc things that broke because of time freeze. improved text in option menu tooltips a little. new unlock popups can now display up to 3 popups at once, instead of just 1. tweaked the item pool a bit. nerfed rewards program and credit fraud. reworked debt reduction...Read full article on Community Announcements (cat)






