
Screenshots

Watch trailer on Steam ↗Project Break//Down
Milan Manji · Published by Fist Face Studios · Official site ↗
Content notice: mild violence, mature language, crude humour
Last updated 27 Sept 2026
Project: Break//Down is a single-player, experimental 3D, action-adventure, brawler with a unique limb-based combat system that allows for satisfying combat. In this game you explore the EZON complex a mass production and distribution facility secretly gone rogue in the shoes of 2 fools.
Action, Adventure, Indie · More free games
Explore the rogue EZON complex as two fools, battling through its corridors with innovative limb-based combat. Dive into an experimental 3D adventure from indie developer Milan Manji.
About this game
Project: Break//Down is an experimental 3D action-adventure brawler with a unique limb-based combat system. In this game you explore the EZON complex, a mass production and distribution facility secretly gone rogue in the shoes of 2 fools.

Project: Break//Down utilises a unique physics-based limb system where you can disable, dismantle and destroy your enemies. The limb system allows for dynamic flinch and ragdoll to allow for the satisfying feeling of weight and impact to every hit.
Grab anything in the environment you can get your hands on to dynamically change how you fight your enemies from; bottles, paint cans, an old pole, a plank of wood or even your foe's limbs.
Use physics and magnetic abilities to cause havoc and chaos for your foes in combat

Explore the facility after a secret robot revolution and discover the madness and shenanigans of the facility formed from laziness and incompetence.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel i5 10th Gen
- Memory: 16 GB RAM
- Graphics: integrated graphics
- Sound Card: Any
- VR Support: No
- Additional Notes: It works on a ThinkPad
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Updates to cuttent build
Updates to the current build: Updated enemy attacks to have telegraphed animations with special visual effects.Added a fallback timer for the grapple hook if the player can't reach the grapple targetHeadless enemies now attack on an offsetForklift now has reduced health and takes damage for crashing into the environmentForklift now has a visible UI health bar when drivingCentre dot is now customisable with colour, opacity, and size.Read full article on Community Announcements (happygamer212)Patch NotesOfficial
Update to current build - Quick grab
Update to current build - Quick grabAddedAdded new Quick grab feature to pick up items with one button.Added new drop items feature to drop items like barrels without throwing them.Added a sprint toggle option. ChangedCharge attack now uses 5 energy.Redused cool down on grapple hook.Added reduced cooldown on grapple hook for a miss.Extended grapple hook range.Extended grapple hook and turret lock-on radius.Changed keyboard input to steer forklift with left and right movement buttons. FixedFixed bug causing stamina to rapidly drain after sprint jumping.Fixed bug causing enemies to not crawl straight away when legs are destroyed. RemovedRemoved ark on Magnet grenade.Read full article on Community Announcements (happygamer212)Patch NotesOfficial
Rebind system
New Input rebind system in-game Keyboard and mouse: Controller:FixesFixed bug with Minibos pathfindingFixed bug causing enemies to only attack onceFixed FPS counter toggle to be synced with settingFixed Quality setting to be synced with settingsFixed bug causing player to not unpause with the pause buttonFixed bug causing legs to flip when blocking Additions Added more enemies to intro chaseAdded a back button to the comic introAdded space bar to continue comic sceneAdded disclaimer to reset save buttonAdded charge attack indicators to show charge state ChangesHalved the time to skip cutscenesRenamed profiler to FPS counterMoved resume to the top of the in-game settingsVolume slider renamed to Master VolumeDefault volume level is now 50 for all optionsReduced the volume of ambient soundsDefault quality is now set to mediumReduced the fisheye from high FOV with subtle panini projection effectMade changes to the current font for better readabilityShortened splash screenMade objective test darker for better visibilityIncreased the thickness of the combo counter for better readabilityRead full article on Community Announcements (happygamer212)AnnouncementsOfficial
Project: Break//Down - v0.40.0 New arena
Project: Break//Down - v0.40.0 New areanSummeryHi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks. New AreanI have implemented a new arena in the game for you to endlessly fight till you go down. Practice combos and get a feel for the combat.Level 1-5 redesignIts barrion for now, but the foundations are there. Level 1-5 is a tryout area for those competing in the arena. Lighting OptimisationI figured out how to add probe volumes to the game's custom shaders, removing the need for most of the real-time lighting for more performance. Gamplay TweaksPhysics turned up the physics calculation to make the physics more reliable. Player tweaksPlayer punching is smoother again.The player's camera is now shifted to a better position to allow for better visibility.Player animation tweaks for compost to allow for better visibility.Player Punt mechanics tweaked to be more consistent.Player jumping physics have been tweaked to prevent wall draging when airborne.Camera tweaks to prevent the player from clipping into itself. Enemies Tweaks.enemies in the game now are harder to send into a ragdoll state.Enemy limbs now also recover much faster.Enemies now have a flinch cooldown(2 seconds), which allows enemies to trade blows with youEach enemy hit now only damages you for 5 damage instead of having contact per frame damage ChangesFont tweaks.The player's fall seed is increased.The stamina bar is resized.Updated the HUD elements so they are not blurry.Shield is now more transparent with a new shader.Player stomp is now velocity-based.AI can now jump up low platforms.1-4 redesign with story cutscenes. Bugg fixesForever enemy stun patched.Player dialog fixes.Floating enemies in combat.Fixed bug causing player animator to break after animations and cutscenes.Fixed Twitch integration TTS would use the wrong voice. AdditionsAdded Free camAdded on screen ui now shows button prompts for i...Read full article on Community Announcements (happygamer212)AnnouncementsOfficial
Project Break//Down v.0.39.7 - Twitch integration
Project Break//Down v.0.39.7 - Twitch integration SummeryWell, it's time to try and actually market this game, and Twitch streamers seem to be the new way to do this, from what I have seen anyway. The game now has a built-in Twitch integration that allows chat to say things to the streamer playing through the enemies in-game. Also I turns out I had some code that makes the game update some properties based on frame rate, which is very bad. But it is now fixed, which is very good. AddedNew Twitch chat integration:Twitch chat can que dialog to for the enemies to say.The dialog queue is cleared every minute.The dialog queue is filtered by your Twitch chat moderation.Added a limit on the number of attacking enemies in combat to 4.The forklift driver does not care.ChangedMoved the stamina bar back to the center of the screen during combat.The main menu now has a new robot simulation. FixedFixed movement bug causing enemies to move faster based on slower frame rates.Read full article on Community Announcements (happygamer212)









