
Screenshots

Watch trailer on Steam ↗Periculum
Kucki · Published by Kucki · Official site ↗
Mostly Positive — 70% positive (10 reviews) · 11 achievements
Last updated 27 Sept 2026
Periculum is a casual strategy game about conquering hexagonal tiles. Choose from many different game modes and maps or create your own unique levels. Engage in epic battles against up to 7 bots or challenge your friends to see who comes out on top. With plenty of unique options to choose from.
£5.49
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Price history
Indie, Simulation, Strategy, Casual · 2024 · More £5 - £15 games
Explore strategic conquests on hexagonal maps in Periculum, an indie strategy game from 2024. Choose from diverse game modes and customize your battles for endless replayability.
About this game

Periculum is a casual (turn-based or real-time) strategy game in which you conquer hexagonal tiles and build your empire on them. Gather resources (such as Gold, Wood, Stone, and Fish), construct buildings, and erect walls to strengthen your empire. Choose from different game modes and engage in epic battles against up to 7 bots or challenge your friends to see who comes out on top. With an extensive range of options (similar to a sandbox), the possibilities are endless. Take your strategy to the next level by creating your own unique maps inside the in-game level editor. The game is easy to learn, but with customizable settings, it can also offer a challenging experience. Playable with a mouse & keyboard on one screen or with motion controllers through virtual reality. Choose between different play styles such as turn-based (a player takes his turn, and the rest waits) or real-time (where everyone takes a turn at the same time).
8 Players (multiplayer)
You can play with up to 7 other online (or local) players or bots.
Choose one of 8 colors and maybe even team up with some friends or bots.
You and your friends can also play on your own custom levels/maps.
More than 7 Game Modes to choose from:
Default: Whoever is the last player who owns a hexagonal tile wins the game.
Capture the Flag: Capture enemy flags but don't lose your own flag or you will lose the game.
King of the Hill: Hold the hexagonal tile in the middle the longest to win.
Economy: Be the first player to collect a chosen amount of resources (decide between Gold, Wood, Stone, or Fish).
Conquer: The first player to conquer a defined amount of hexagonal tiles wins.
Regicide: Every player starts with a king, which he can move around but if the king is lost, the game will be lost too. The last player with a king left will win.
Battle Royale: With or without loot scattered around the map which can be collected by a player. The map shrinks over time until only 1 hexagonal tile remains. Whoever owns the last hexagonal tile wins the game.
Customization and Level-Editor
Build your own custom levels/maps with the Level Editor and share them with your friends.
Customize your gameplay with numerous options available to suit your preferences. Adjust resource lifespan, troop limits, map visibility (whether the entire map is visible or must be discovered first), and much more to tailor the game to your liking.
Buildings
University: unlock exciting upgrades for your army such as more damage or armor.
Marketplace: trade your collected resources with other players.
House: accommodates 5 residents, allowing you to train 5 more troops.
Wooden walls: can be used to defend one of your hexagonal tiles.
Stone walls: twice as strong as a wooden wall.
Soldier types:
Infantry: Standard
Cavalry: double price, double damage, double health, and can reach 2 hexagonal tiles.
Archer: can attack from 1 hexagonal tile away, deals standard damage but has double health. Only reaches 1 hexagonal tile per turn but can be upgraded to Cavalry Archer through University.
Cannon: does a lot of damage to buildings or other troops. Can hit a target 2 hexagonal tiles away. Can reach 1 hexagon per turn.
(Ships planned In the future)

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: 4 Cores @ 3.3GHz (Intel i5-4590/AMD FX 8350)
- Memory: 4 GB RAM
- Graphics: NVidia GTX 1060-3GB/AMD R9 570
- Storage: 4 GB available space
- VR Support: SteamVR
- Additional Notes:
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: 4 Cores @ 4GHz (i7-6700K/Ryzen 5 5500)
- Memory: 8 GB RAM
- Graphics: NVidia GTX 1070 6GB/AMD RX 5700
- Storage: 5 GB available space
- VR Support: SteamVR
- Additional Notes:
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
v1.0.5
-fixed some specific sounds not being changeable (by volume settings slider) -level editor now automatically removes wrong tiles/fragments -fixed Eurasia (map) not having any grass ...and other minor changesRead full article on Community Announcements (Kucki)Patch NotesOfficial
v1.0.4
-hotkey to select unmoved units now makes the same sound as the icon-button -unlimited round time by sliding the time-slider to the right (with STATIC instead of DYNAMIC time) -default-mode: bot/player loses when no tiles left (excluding water or mountain tiles) -VR: units now grab-able with hands/swords (better to zoom out fully by dragging both hands out before)Read full article on Community Announcements (Kucki)Patch NotesOfficial
First Patch | v1.0.3
-New Maps/Levels: Globus, Americas, Afrique, Eurasia -Highlight where (and if) a unit can move when selected -easy AI became easier (no more spamming on buildings) -normal AI spawns fewer units out of nowhere -VR Vive Input fixes -Some VR movement and input improvements -Tutorial UI less in the way -Tutorial last step better explanation -Hotkey to select unmoved units fixed (selected all but 1 before) -Some other minor improvements and fixes...Read full article on Community Announcements (Kucki)






