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Crusader's March

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Crusader's March screenshot 1
Main trailerWatch trailer on Steam ↗

Crusader's March

Steven Peregrine · Published by Steven Peregrine

3 user reviews — 100% positive (3 reviews) · 26 achievements

Last updated 27 Sept 2026

Vanquish the ever-growing hordes, Command your army, grow in strength and numbers, and conquer your enemy's castles in this casual top-down roguelite.

DJCTQ 12Full Controller Support

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £3.39 · Highest: £3.398 Oct 2026

Action, Casual · 2023 · More under £5 games

Lead your forces through endless battles against growing armies in Crusader's March. Expand your strength and capture enemy castles in this engaging top-down strategy game from 2023.

About this game

Crusader's March is a casual top-down roguelite with rock, paper, scissors based combat where you have to make sure the correct units are on the front lines lest they be thrown into the proverbial meat grinder. March from castle to castle defeating their owners and taking what's theirs. Grow your army from a handful of units to almost one-hundred soldiers. Upgrade their combat effectiveness with upgrades ranging from armor and damage multipliers to shoot speed and better shields.

Command

Grow

Upgrade

Complete Challenges

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or newer
  • Processor: 2.50 Ghz Quad Core
  • Memory: 8 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 50 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 1

    Fixed an issue with restarting on death that caused the player to have to press and hold the restart button instead of just pressing the button Removed the upgrade chests that fell from the sky Added a new upgrade buy shop that is usable at any player controlled castle
    Read full article on Community Announcements (Sparked99)
  • Patch NotesOfficial

    Post Release Update Plans

    Planned changes *None of the following statements are promises but are merely things that I would LIKE to do* Everything I'm laying out here is to meet one of 2 goals, streamlined interesting gameplay, and increasing appeal. Bug fixes including having to press and hold "R" to restart on game over when it should just be a press Address the upgrade system, upgrades interrupt the flow of gameplay and I need to address that to provide more cohesive gameplay Art and effects, right now the game looks cheap I want to increase the curb appeal of the game More units/gameplay elements, I'm very much still in the brainstorming phase here so don't forget what I said about no promises. Timeline Q2 That's about as specific as I can get right now. Prereqs My game's codebase is kind of a mess and I really need to go through a major refactor. If you know what a refactor is and would like to follow along or would like to learn more I'm planning on posting about it on my substack. Substack and postmortem I've created a substack found here. Most of what I post there will be more technical and about how my games are being made rather than just what I am making. If you're interested in that please check it out. The postmortem of my game will be posted there as well. Which, if you don't know what a postmortem of a game is, a game's postmortem is a summary of the development process and lessons learned from making a game.
    Read full article on Community Announcements (Sparked99)

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