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TileDeck TD
Ultima Interactive · Published by Ultima Interactive · Official site ↗
Last updated 27 Sept 2026
TileDeck TD is a Deckbuilding Tower Defense with roguelike elements. Expand your kingdom, play powerful cards and build your perfect defensive setup.
Simulation, Strategy, Casual · More free games
TileDeck TD challenges you to craft a robust defense by playing strategic cards while expanding your realm. Experience a blend of deckbuilding and tower defense in this engaging game from Ultima Interactive.
About this game
About
TileDeck TD mixes Tower Defense and DeckBuilding with elements of Roguelike .
Expand your Kingdom, trigger discovery events, build up your defense and power up your abilities with unique cards.
Expand your Kingdom
Use Sector Cards to expand your Kingdom. More sectors means more places to build up upon. Also, new sectors will trigger Discovery Events.
Base Building and Tower Defense
You can build defensive Towers and other Buildings with their unique abilities.
You can also play abilities.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel i3
- Memory: 4 GB RAM
- Graphics: GeForce GTX 960
- Storage: 300 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update (Demo v190) - 2/5/2023
Fixes - We removed that random beautiful floating sector. - Fixed overlapping text in cards with Place Building type. New Visuals: - Added some new visuals (that are work in progress) for Fire Beacon, Armory and others things.Read full article on Community Announcements (Major Capybara)Patch NotesOfficial
Demo Version 20 (28-4-2023)
Hotfix - One Man's Trash was not working as expected and giving unfair advantage.Read full article on Community Announcements (Major Capybara)Patch NotesOfficial
Demo Version 19 (28-4-2023)
Fixes: - Sector Discoveries were not showing in the first turn. Tweaks: - HP scaling made a bit easier in general.Read full article on Community Announcements (Major Capybara)Patch NotesOfficial
Demo Version 18 (28-4-2023)
Fixes: - Bane "Everlasting Drough" was applying value of 2 (less cards) instead of 1. - Fixed Soft Lock when a portal was facing towards the edge of the world and no other portals were opened. - Enemy Gargolye being invisible fixed. - Building Selection was broken in some situations and stayed selected. - Card "Armory" was meant to be trashed on played, we set it as that. - Card Unlocks were only unlocking the card for round 10. - Getting multiple Altar Offerings at the same time was broken. Now it properly waits until you choose an offering to popup the next one. - Audio Settings Panel was trolling users by modifying the sliders automatically. Not intentionally of course :P Changes: - Reworked Library, Gardens, Town. They are more place situational now. Tweaks: - Cannon damage was nerfed. - Flamethrower received a few changes. - Radiance was tweaked. - Enemies hp scales a higher starting round 30 Others: - Camera zoom improvements: it has more zoom out distance, and zoom speed adapts to how far the camera is from the floor. - Minor fixes, wording/typo corrections, etc. As always, huge shotout to our amazing community for the feedback, suggestions and more!Read full article on Community Announcements (Major Capybara)Patch NotesOfficial
Demo Version 17
Note: Balance tweaks are temporary and for the Demo Only. The Early Access build will have new gameplay features, more elements, etc. We want you to have the most fun as possible with the Demo so we'll keep tweaking, but we don't expect it to be perfectly balanced. We also encourage you to try beating the game in different ways and share it in the community: it's not just about winning but HOW you win! Fixes: - fixed "max enemies reached" error that broke game. - fixed Invisible unit (Siege) Tweaks: - Overall towers tweak. They're cheaper to play and a bit less powerful. - Radiance now is "Ground" only and has cd delay for units affected. - Mage now applies 3% hex and the effect stacks up to 15%. If the hex finishes, the stack is emptied. - We changed how Altars make their offerings. Now they offer a Bane and a Boon, and you can accept or reject it. - Tweaks on different setting curves (gold drop, hp, etc) - Tweaks on some cards. Others: - We changed how cards are unlocked. You can now unlock up to 3 cards per run (by reaching levels 10, 20 and 30). - Selected Tower Info Panel now shows "average damage per second". This is just a rough estimate of how much damage the tower makes in a second assuming it always hit valid targets in constant ratio.Read full article on Community Announcements (Major Capybara)






