
Screenshots

Watch trailer on Steam ↗MTBF
Grabba Guild Games LLC · Published by Grabba Guild Games LLC
Positive — 100% positive (10 reviews)
Last updated 27 Sept 2026
MTBF is a VR Multiplayer Parkour Arena Shooter. Hone your skills and master your surroundings to outrun, out-shoot, and outsmart your opponents in fast-paced back-to-back matches alone or with friends. If you can't make it to the top, just try and stay away from the bottom. Good luck.
£6.69
Lowest price we've ever recorded
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Price history
Action, Early Access, Casual · 2023 · More £5 - £15 games
Experience the thrill of parkour combat in MTBF from Grabba Guild Games. Master your movements and tactics as you compete against others in intense, back-to-back matches on the VR arena.
About this game
MTBF is an action-parkour VR title in which players fight to become the ultimate killing machine.
Whats Included
- 12 maps
- 4 minigames
- Teams mode
- FFA mode
- Unique weapons, gizmos, and gadgets
- Customizable spectator mode
- Custom game settings
- And much more to come!
- In the test-chambers victory isn't won by the power of your weapon or the speed of your reflexes, but by your ability to navigate the environment in quick and creative ways. Climb, slide, grapple and fly your way to the top of the scrapyard alone or alongside your friends.
- Players fight in round-based elimination matches across a diverse array of testing environments. Pick from beginner, intermediate and advanced maps to push your skills, and your speed, to the absolute limit. Custom game settings allow players to tailor their matches to fit their desired playstyle.
- Take a breather from the murder and have silly fun-time with mini-games.
Good luck.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Ryzen 5 2600 (weakest processor I have)
- Memory: 8 GB RAM
- Graphics: GTX 1660 (I actually don't know :P)
- Network: Broadband Internet connection
- Storage: 7 GB available space
- Sound Card: idk lol :p
- VR Support: OpenXR supported
- Additional Notes: Requires VR
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (I hate windows 11)
- Processor: A better one than minimum
- Graphics: Nvideo mega million
- Network: Broadband Internet connection
- Sound Card: still dont know :3
- Additional Notes: lmk what u figure out I'll add it to this page
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Singleplayer Content #1 + Fixes/Improvements
New Content Added the Shoot House + Framework for more singleplayer content {STEAM_CLAN_IMAGE}/44456398/be7656a5c428c73e0c0e0eabbaeb5791187aabef.png Fixes/Improvements Fixed the Training Ground's radar being incorrectly rotated, meaning it would not show the correct map data. Fixed issue where when disconnected in the Training Grounds, players would not return to the lobby and would become stuck in the Training Grounds Improved/added more info panels into the Training Grounds explaining more of the mechanics of MTBF Fixed the popwall prop not correctly retracting Plans Moving Forward Hey guys! Due to MTBF's small player count at the moment, I will be shifting my efforts to single player content (until MTBF begins to gain a decent number of players). This update mainly serves for me to test the waters and see if single player oriented game modes are something which you guys would like to see more of. This update contains the new mode "Shoot House", which is a time trial type map where you must shoot as many targets and complete a large course as quickly as possible. Give it a shot and let me know what you guys think! If it is well received I certainly intend to make more, otherwise I have many other single player modes that I would like to try my hand at. Whatever the case expect to see new content for MTBF consistently. See ya GrabbasRead full article on Community Announcements (GrabbaGuildGames)Patch NotesOfficial
Hotfix #2
- Another couple of fixy poos Fixed screen fade not completing in between rounds Fixed audio maxing out during loading screens Added more indications/signs in lobby/menu Fixed black screen of death between scene loads (I'm pretty sure I played for an hour and never got it, but fill out a bug report if you still get it )Read full article on Community Announcements (GrabbaGuildGames)Patch NotesOfficial
Hotfix #1
- A few quick little fixes before bed Fixed minigame race door just not opening (I think) Fixed map icons not displaying properly Fixed players being able to create rooms without a room name Fixed joining/creating/matchmaking into a room sometimes causing an infinite black loading screen (I'm still working on infinite black loading screen in between rounds that sometimes occurs, should be fixed tomorrow oopsies sowwy)Read full article on Community Announcements (GrabbaGuildGames)






