Skip to content
Geeky Alien
Never Forgotten

Screenshots

Never Forgotten screenshot 1
Never Forgotten Trailer trailerWatch trailer on Steam ↗

Never Forgotten

Cody Hodge · Published by Cody Hodge

Content notice: Never Forgotten contains implications and depictions of self-harm, suicide, and depression. The game also depicts vague gory imagery.

Very Positive — 89% positive (55 reviews) · 3 achievements

Last updated 27 Sept 2026

A uniquely stylised survival-horror adventure game. Explore a dying world, averting enemies, managing your resources, and solving puzzles.

DJCTQ 16Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Action, Adventure, Indie, RPG · 2024 · More under £5 games

Embark on a unique adventure in Never Forgotten, where you navigate a perilous, resource-scarce environment, fending off threats and unraveling mysteries.

About this game

You are a lone soul who awakes in an abandoned world enveloped in flesh. As you explore, you will discover forgotten structures, abominable creatures, and fragments of your past, all twisted by the darkness now consuming the land. Your journey will be wrought with conflict, strife, and pain; you must keep going, in spite of it all.

Explore large atmospheric levels, avert enemies, cling to your resources, and solve puzzles to make your way through this world.



Fight your enemies when you can no longer run. Time your attacks to maximise damage output, and dodge enemy attacks to cling to your ever wavering vitality.



This world will wear you down the longer you persist in it; you must keep going, in spite of it all. You know there’s another way – there has to be.

-Please be aware that Never Forgotten contains several brief instances of flashing lights-

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2GHz
  • Memory: 2 GB RAM
  • Graphics: 512MB
  • Storage: 500 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Never Forgotten Version 1.0.1

    Just some minor patches: -Typo fix in a2c3 -Minor balancing adjustments -Player DEF value has been buffed -Final boss player mechanics have been buffed Sorry for taking a while to get a patch out, thanks to everyone who has been playing the game!
    Read full article on Community Announcements (Schmoongus Doongus)
  • Patch NotesOfficial

    Never Forgotten Demo Update

    Hey anybody reading this! Just wanted to write a quick announcement regarding the update released for the demo detailing all the changes made to it. I also thought I could share a little bit of info regarding the current state of development after the demos release. The Big Changes: Checkpoints! Never Forgotten now has checkpoints, several have been placed throughout the demo to minimise tedium & content repetition. {STEAM_CLAN_IMAGE}/43627297/4e8a80a3b3103a81002d2495b423a57502997bd9.jpg Checkpoint activated after completing one part of Chapter Two puzzle Checkpoints have been added to: -Completing West Tree Puzzle in Chapter Two -Completing East Tree Puzzle in Chapter Two -Before Amalgamation Fight in Chapter Three -Before Husk Fight in Chapter Three -Completing Plate Puzzle in Chapter Three -Before/After Corpse Fight in Chapter Three -There's also checkpoints at the start of each chapter (with the exception of the first chapter) Combat Changes Following feedback regarding the combat in the game, I went back and added a new mechanic that will hopefully make fights less tedious even if a player has few items. Essentially, through certain actions in combat, you will be able to increase separate meters that can regen health, increase your ATK temporarily, increase your DEF temporarily, or reduce the enemy's DEF. These changes were made to make long fights shorter, and to help a player who is struggling with items or taking a lot of damage. Here is how each meter is affected: HP Regen: -Landing attacks increases meter -Landing critical attacks increases meter greatly -Not taking damage increases meter -Taking damage reduces meter -Using consumables reduces meter greatly Player ATK Increase: -Landing attacks increases meter -Landing critical attacks increases meter -Taking damage increases meter -Surviving a death blow increases meter greatly -Using consumables reduces meter greatly Player DEF Increase: -Not taking damage increases meter -Taking damage reduces meter -Us...
    Read full article on Community Announcements (Schmungus Dungus)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.