
Screenshots

Watch trailer on Steam ↗Collect Call
sudologic · Published by sudologic · Official site ↗
7 user reviews — 86% positive (7 reviews) · 4 achievements
Last updated 27 Sept 2026
A puzzle platformer about cooperating and exploring.
Free to PlayDJCTQ lSteam WorkshopFull Controller Support
Free
Adventure, Indie, Casual · 2024 · More free games
Embark on cooperative adventures through enigmatic worlds in Collect Call, an indie puzzle platformer from sudologic. Dive into a casual yet challenging exploration experience with friends or solo.
About this game
Collect Call is a puzzle platformer game. You might work through the puzzles on your own, or you might talk to other characters to piece together a mystery.
Gameplay
Puzzles gradually introduce new mechanics so you learn at a comfortable pace with intuitive elements, including levers, buttons, physics objects, bridges, and more.
The game also includes a story told through dialogue with other characters and lore hints hidden in the levels. Your dialogue choices do matter.
Steam Deck
Works fine on my Steam Deck. The game runs natively on Linux and Windows, controllers are detected automatically, and it will use 800p by default. My Steam Deck gets about two-thousand fps with vsync and the frame-rate limit turned off.
Graphics & Performance
The game may use pixel art, but there are still graphical options to configure. The game supports most common resolutions all the way up to 8K. You can also toggle v-sync or set a frame rate limit.
Modding & Steam Workshop
Collect Call can play custom levels from the Steam Workshop. Custom levels can include custom dialogue, puzzle elements, graphics, and more. Levels can even be chained in a sequence for a custom campaign just like the included one. Custom levels can also be installed manually.
You will need map editing software to make your own levels. I used Tiled and suggest you do the same, it is free and open-source. You should also format your levels similar to the included ones for compatibility.
Features
Gameplay
Puzzles gradually introduce new mechanics so you learn at a comfortable pace with intuitive elements, including levers, buttons, physics objects, bridges, and more.
The game also includes a story told through dialogue with other characters and lore hints hidden in the levels. Your dialogue choices do matter.
Steam Deck
Works fine on my Steam Deck. The game runs natively on Linux and Windows, controllers are detected automatically, and it will use 800p by default. My Steam Deck gets about two-thousand fps with vsync and the frame-rate limit turned off.
Graphics & Performance
The game may use pixel art, but there are still graphical options to configure. The game supports most common resolutions all the way up to 8K. You can also toggle v-sync or set a frame rate limit.
Modding & Steam Workshop
Collect Call can play custom levels from the Steam Workshop. Custom levels can include custom dialogue, puzzle elements, graphics, and more. Levels can even be chained in a sequence for a custom campaign just like the included one. Custom levels can also be installed manually.
You will need map editing software to make your own levels. I used Tiled and suggest you do the same, it is free and open-source. You should also format your levels similar to the included ones for compatibility.
System Requirements
Will my PC run this? →Minimum
Minimum:
- OS: Windows 10
- Processor: Intel Core i5 4460 or better
- Memory: 4096 MB RAM
- Storage: 200 MB available space
- Additional Notes: Worked on an old office PC from 2012.
Recommended
Recommended:
- OS: Windows 10
- Processor: Intel Core i7 4790 or better
- Memory: 8192 MB RAM
- Storage: 200 MB available space
Supported Languages
English
Latest news
AnnouncementsOfficial
Collect Call is Steam Deck Verified!
I just got the email this afternoon, Valve has finished testing Collect Call's compatibility for the Steam Deck! From the beginning, Collect Call was intended for the Deck, so I'm glad it's finally verified. They did leave a note though, it seems the game does not automatically switch to a different controller once you start playing. I plan on releasing a small patch later this week to fix it.Read full article on Community Announcements (sudologic)Patch NotesOfficial
1.2 Game is now more playable.
Fixed a ton of stuff, including a few crashes. Please report any issues to the Discord server.Read full article on Community Announcements (sudologic)Patch NotesOfficial
Little changes add up
Lots of small bugs have been reported to me in the month since release, I've fixed lots of them here. Fixed a bug where a save file made on the last level will never finish loading. Improvements to joystick use in menus Simplified UI code I'm also planning on changing the last level somewhat to make it less ambiguous. That update will come along later.Read full article on Community Announcements (sudologic)






