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Magic Research

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Magic Research

Maticolotto · Published by Maticolotto · Official site ↗

Very Positive — 91% positive (418 reviews) · 42 achievements

Last updated 27 Sept 2026

Magic Research is a text-based incremental game about Magic. You are the headmaster of a newly-created institution of Magic. Will you be able to lead your school to win the prestigious Tournament of Magic?

DJCTQ 10

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.298 Oct 2026

Adventure, Simulation, Casual · 2023 · More under £5 games

Dive into Magic Research and take charge as headmaster of a magical academy. Build your institution, train students, and compete in the Tournament of Magic—where strategy and creativity decide the winner.

About this game

In Magic Research, you are the headmaster of a newly-created institution of Magic with one goal: to learn as much as possible about this power and get enough fame to be able to compete, and win, the prestigious competition of schools: the Tournament of Magic. But what will you discover along the way?

  • Cast over a hundred different spells with various effects
  • Research magic in various magical schools to discover new, surprising ways to use this power
  • Accumulate resources and build the school campus
  • Manage a team of researchers and apprentices to lead your school to fame
  • Discover tons of hidden new features - when will you unlock the next one?
  • Find over six dozen secret Storylines with permanent, game-altering effects
  • Restart the game and make faster progress each time with retirement bonuses
  • Over 40 hours of addictive gameplay!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+) or higher
  • Processor: Intel Core i3 or better
  • Memory: 4 GB RAM
  • Graphics: N/A
  • Storage: 300 MB available space
  • Sound Card: N/A

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch notes for v1.15.13

    Fix the "heart" screen-pinning buttons on the left hand side menu
    Read full article on Community Announcements (Maticolotto)
  • AnnouncementsOfficial

    Magic Research 2 is out NOW! Free demo available!

    Exciting news! Magic Research 2, an entirely new game from the creator of Magic Research, has just launched! Check out the demo and play the game now! https://store.steampowered.com/app/2864890/Magic_Research_2/ And if you already own Magic Research on Steam, you can complete your collection and get an additional 10% off! https://store.steampowered.com/bundle/41565/Magic_Research_Bundle/ FAQ What is Magic Research 2? Magic Research 2 is an entirely new game of the same genre as Magic Research: an incremental, text-based, auto-battler RPG with a heavy focus on Magic. Play the role of a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? Magic Research 2 shares some of the core features with Magic Research, such as the concept of researching or studying magic to learn new spells, or the battle system in Exploration. It also shares the same base UI, as it was built using the first game as a base. However, it is an entirely new game. The story, spells, Storylines, items, enemies, etc. are all completely different and built from scratch, and the game has more Storylines and is a little longer. There are also multiple hidden new features that were not present in Magic Research. There are also countless changes from the original, which should vastly change the way you play the game. A little teaser on many things that have changed: Potions are not consumable and are used automatically. Inventory space is unlimited. You can automate item creation. Your spells become much stronger every 10 levels, without the need to unlock any Storyline first. Magic builds should be more viable early game. Storylines are easier to find: many are not random, and there is a hint system for them that unlocks within the first third of the game. There are many, ma...
    Read full article on Community Announcements (Maticolotto)
  • AnnouncementsOfficial

    Announcing Magic Research 2! Demo out now! Full game in less than 2 weeks!

    Exciting news! Magic Research 2, an entirely new game from the creator of Magic Research, will be out on Steam on May 21st, 2024. Check out the demo and wishlist the game now! https://store.steampowered.com/app/2864890/Magic_Research_2/ FAQ What is Magic Research 2? Magic Research 2 is an entirely new game of the same genre as Magic Research: an incremental, text-based, auto-battler RPG with a heavy focus on Magic. Play the role of a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? What is similar / different between Magic Research and Magic Research 2? Magic Research 2 shares some of the core features with Magic Research, such as the concept of researching or studying magic to learn new spells, or the battle system in Exploration. It also shares the same base UI, as it was built using the first game as a base. However, it is an entirely new game. The story, spells, Storylines, items, enemies, etc. are all completely different and built from scratch, and the game is a little longer. There are also multiple hidden new features that were not present in Magic Research. The demo contains one of them, which unlocks towards the end. But even the shared features are quite different. Spells are organized in Elements instead of Schools. Land is limited, and you need to plan what you want to build. Inventory space is infinite and item creation can be automated. Potions are no longer consumable; instead they are equipment that recharges every combat. The list goes on! The best way to understand the similarities and differences is to play the free demo. Ok, but anything particularly exciting...? Many of the pieces of feedback I've gotten for Magic Research was hard to address without a lot of significant work or rebuilding / rebalancing the en...
    Read full article on Community Announcements (Maticolotto)
  • Patch NotesOfficial

    New release: v1.15.0 - Minor changes and bug fixes

    A new version of Magic Research, v.1.15.0, is now released on Steam! This new version has mostly smaller UI changes and bug fixes; no new content. Full release notes New features and changes: - Research menu now shows exp and time needed for next level for each school, as well as their next unlock - Hide events menu by default on all surfaces less than 1300px wide - Enchant Lumber Yards will no longer get cast from apprentices if Smarter Apprentices are enabled and the Wood storage is full - Accessibility: Category headers now instead read as "(category name), Collapsed - Press to Expand" instead of "Expand (category name)" - Accessibility: Add shortcut Control + Shift + M to announce current Mana and Mana income - Accessibility: The shortcuts to change the currently open screen can now also be pressed with Control + Shift already pressed Bug fixes: - Pressing and holding "Use Time Pieces (Warp)" will no longer consume all Time Pieces - Mitigate crashes when running game at very high speeds, especially on mobile - Fix bug where enemies who are stunned for a very long time may cause future encountered enemies not to do anything - Fix bug where some combat items were usable outside of combat - Other smaller bug and typo fixes
    Read full article on Community Announcements (Maticolotto)
  • AnnouncementsOfficial

    New release: v1.14.1 - Multi-craft, collapsible containers, NG+ balance changes

    A new version of Magic Research, v.1.14.1, is now released on Steam! This new version contains mostly bug fixes, a few smaller UI / UX changes, and balance changes to some pieces of the post-game. Full release notes New features and changes: - Show turned on buildings directly on the button, rather than needing to expand to see this information - Add the ability to collapse multiple containers across the app - Add the ability to craft 10 or 100 of an item at once - Add warning message clarifying the reason why time is stopped and how to solve it if the game has been run on a future time - Change the message for "Accept the Judgment" after defeating the Evil Headmaster on Temple of Darkness 3F with Darkness, to try to make it clearer that it is not the end of the game Bug fixes: - Fix event overlay window not being scrollable - Fix secret boss Creator not applying the extra 3x stun resistance duration effect - Fix creature message log not displaying the correct timestamp - Fix rare bug that could cause crashes on startup - Fix 2nd fight against Master of Evocation not displaying attack names correctly - Fix Potion of Augmentation not correctly giving the same duration to all effects - Fix certain damage-over-time status effects potentially leading to Exploration recovery never finishing until the damage-over-time effect expires - Fix bug where incorrect cost was being deducted when buying Strengthens - Fix formatting for very large numbers - Fix some hotkeys not working if caps lock is on - No longer drop Key to the Dais if there is already one in inventory - Many text fixes Balance changes: - Rebalance post-game boss Alliel to be more resistant to stunlocking (Stun Protection attack duration 30s -> 60s, most "permanent" buffs will cast twice as fast so the boss cannot be stunned out of casting Stun Protection) - Rebalance New Game + feature: - Add extra boon to Creation: world boon levels 25 and higher begin with all school mastery Storylines unlocked, to make highe...
    Read full article on Community Announcements (Maticolotto)

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