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Line Defense

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Line Defense

thesecondbaron · Published by Buxton Bros Studios

5 user reviews — 100% positive (5 reviews) · 14 achievements

Last updated 27 Sept 2026

Line up your defenses or get overrun. Dash through bullet-hell chaos, trigger explosive combo chains, and outlast relentless enemy swarms in an intense top-down survival arena. Solo or up to 4-player local co-op.

DJCTQ 12Co-op
-69%

£1.32

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£1.32£4.29

Price history

3 Sept 2026Lowest: £1.32 · Highest: £1.329 Oct 2026

Action, Indie, Casual · 2025 · More under £5 games

Line Defense challenges you to hold your ground against increasingly fierce enemy attacks in a fast-paced top-down arena. Use strategic placement of defenses or unleash combo explosions to survive the onslaught—solo or with friends for up to four-player local co-op action.

About this game

Overwhelmed. Outnumbered. Still standing.

Line Defense is a fast-paced arena survival game built around movement, timing, and making the most of whatever your run throws at you. Dodge through enemy attacks, parry projectiles back at your enemies, and fight your way through increasingly chaotic waves.

Parry Your Adversaries

Some attacks are better sent back than dodged.

Time your parries carefully to knock projectiles back at enemies and turn their attacks against them. A good parry can clear a path when you’re completely surrounded.

Survive the Swarm

The longer a run goes, the more enemies start showing up.

Deal with different enemy types, bosses, projectiles, and hazards while the battlefield gets progressively harder to navigate. Things can go from manageable to completely out of control pretty quickly.

Movement Matters

Dodge attacks, dash through openings, reposition yourself, and find a way through enemy formations without getting boxed in. Knowing where to move and when to move is just as important as dealing damage.

Build Something Ridiculous

Pick up perks and upgrades throughout your run and see what you can put together.

Combine bonuses, improve your abilities, and look for synergies that can turn a decent build into something completely overpowered. Every run gives you a different set of options, so try things out and see what works.

Different Characters, Different Ways to Play

Each character has their own abilities, strengths, and mechanics.

Some are better at staying mobile, some are built around defense, and others can completely change how you approach a run. Finding the characters that fit the way you like to play is part of the fun.

Solo or Local Co-op

Play on your own or grab up to three other players for local co-op.

With more players, there are more enemies, more projectiles, and generally a lot more going on. Work together, cover each other, and try not to get in each other's way.

How Far Can You Get?

The standard rounds eventually give way to Freeplay, where the difficulty continues to scale.

There are bosses to overcome, postgame challenges to tackle, and plenty of room to push a run further than you probably should. Your completion speed can even affect how your run ends.

Key Features

• Fast-paced, skill-based combat
• Constant movement and dodging
• Projectile parrying
• Short, replayable runs
• Perks, upgrades, and build combinations
• Multiple characters with unique mechanics
• A variety of enemies, bosses, and hazards
• Freeplay with endlessly scaling difficulty
• Local co-op for up to 4 players
• Adjustable difficulty options

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 1.15 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 530
  • DirectX: Version 9.0
  • Storage: 80 MB available space
  • Sound Card: Bonus points if you have one lol
  • Additional Notes: Will probably run on a potato

Recommended

Recommended:
  • OS: Windows 11
  • Processor: 2.50 GHz
  • Memory: 8 GB RAM
  • Graphics: i5-6300U Graphics
  • DirectX: Version 11
  • Storage: 80 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Line Defense v1.0.23 — New Defense Upgrades & Rewards

    Version 1.0.23 expands defensive progression with new unlockable Defense Upgrades, a new end-of-round reward system, improved Freeplay progression, and a number of character, enemy, UI, and gameplay changes.New FeaturesNew Defense UpgradesTwo new unlockable Defense Upgrades have been added:Turret Replication — Gives towers health regeneration.Living Walls — Gives walls health regeneration.These upgrades are rare unlocks that can appear through the end-of-round choice system.End-of-Round Bonus RewardsYour performance at the end of each round now affects your chance of receiving a special bonus reward opportunity.The chance for the Bonus Choice Room to appear is based on the percentage of your base that remains defended at the end of the round. The better you defend your base, the greater your chance of getting access to bonus rewards.Bonus rewards are divided into five rarity tiers:CommonRareSuper RareUltra RareLudicrously RareEnd-of-Round ResultsEnd-of-round results now display the percentage of your base that was defended, giving you a better measure of how well your defensive line held.Character ChangesSharpyCan no longer critically hit Noe or Boss Tanks.SwardSword swinging has been improved and properly standardized.Can now reflect Necromaster fire.Can reflect Sphere Boss energy waves.Enemy & Boss ChangesBosses now spawn sooner during Freeplay.Enemy mutations are now 4x more likely in Freeplay.Dead Tanks can no longer mutate.Enemy bombs bounce less off walls, making them more likely to stay where they land.Additional enemy and boss interaction fixes and adjustments.Generator & Tower ChangesReworked the Generator's HP system into a shield-based system.The Shield Generator now gives towers additional shield HP rather than regenerating their health.Fixed towers not always starting with their full shield when a Generator boost was active.Removed the regeneration effect from the previous Generator HP Boost.Increased the Generator's hurtbox.Generator parts now fly apar...
    Read full article on Community Announcements (thesecondbaron)
  • Patch NotesOfficial

    Line Defense v1.0.22 — Airborne Combat Update

    Combat has become more dynamic than ever.Version 1.0.22 introduces an all-new airborne combat system, expands stamina management, adds new Generator upgrades, significantly improves the Perk Shop, and includes numerous gameplay improvements, bug fixes, and visual polish.New Gameplay FeaturesAirborne CombatPowerful attacks can now launch players and enemies into the air, creating entirely new combat interactions.Players can now be launched into the air by powerful enemy attacksEnemies can now become airborne from powerful player attacksAirborne targets are temporarily immune to most attacks until they landAirborne players and enemies now properly display hit flash effectsPlayers can now be launched over wallsBody parts and debris can also become airborne and retain momentum after landingExpanded Attack InteractionsSeveral abilities now make use of the new airborne system.Swindle's Slam now launches both himself and nearby enemies into the airSeismic Turret now launches enemies airborneTank and Boss Tank explosions launch nearby playersSward's Special now launches enemies and inflicts the Shocked debuffVehicles, Molotov explosions, shrapnel, and debris now create more dynamic destruction effectsStamina & Movement ChangesThe stamina system has been expanded to make mobility a more meaningful resource.Dashing now consumes staminaRunning out of stamina reduces dash distance and effectivenessPlayers visibly sweat when exhaustedFixed Ron regenerating stamina while dashingNew Generator UpgradesTwo new Generator Boosts have been added.ShockwallsElectrifies nearby wallsDamages and inflicts Shocked on nearby enemiesIncreased Shockwall hitbox size for better coverageEssence FactoryGenerates additional Essence to help support late-game progressionPerk Shop ImprovementsThe Perk Shop has received a substantial overhaul.Player Level Up has been integrated directly into the shopReorganized shop categories for easier navigationCharacter-specific perks have been moved into the Attack ...
    Read full article on Community Announcements (thesecondbaron)
  • Patch NotesOfficial

    Line Defense v1.0.21 — Interface & Big Quality of Life Update

    The battlefield is becoming more polished, more rewarding, and more dangerous.Version 1.0.21 focuses on major user interface improvements, controller support enhancements, mutation progression updates, performance optimizations, and additional visual polish throughout the game.User Interface OverhaulHUD ImprovementsCompletely revamped UI for Money, Gold, Player Level, and Round informationRound progress now displays more clearlyUpdated Money and Gold HUD spritesMoney, Gold, and XP values now smoothly count up instead of updating instantlyFixed round displays showing decimal valuesMenu & Controller ImprovementsController sticks can now navigate all menusImproved pause menu navigationUpdated button prompts on the character selection screenFixed controller cursor snapping to mouse position while using a gamepadFixed incorrect player indicators appearing on menu cursorsLoad Game option now only appears when save data existsMutation ImprovementsExpanded Mutation RewardsMutated enemies now drop 8x the normal Essence rewardIncreased mutation spawn chanceMutated enemies become more aggressive during FreeplayMutation Visual FixesFixed Necromaster appearing stretched when mutatedFixed incorrect mutated Necromaster spritesMutated Cars now use black crosshair targeting indicatorsGameplay ChangesCharacter AdjustmentsIncreased Sharpy's bullet size at higher upgrade tiersFixed Sharpy's special bullet size inconsistencyEnemy ImprovementsMechanical enemies now leave behind corpses and mechanical debris when defeatedNew EnvironmentDesertio DunesAdded the new Desertio Dunes backgroundPerformance & OptimizationRe-optimized status effect systems for improved performanceOptimized room generation code for improved FPS and overall performanceFixesFixed kills occasionally not being credited to the correct playerFixed multiple mutation-related visual issuesFixed various controller navigation issuesFixed several UI display inconsistenciesAdditional stability, polish, and quality-of-life impro...
    Read full article on Community Announcements (thesecondbaron)
  • Patch NotesOfficial

    Line Defense v1.0.20 — Mutations Update

    The battlefield has evolved.Version 1.0.20 introduces the new Mutation system, expanded status effects, major boss overhauls, Freeplay improvements, gameplay balancing, and 7 new Steam achievements. Harder difficulties are now significantly more dangerous as enemies gain access to powerful mutated variants with enhanced abilities and shadow-form visuals.New FeaturesEnemy MutationsEnemies can now mutate into stronger variants on Hard difficulty and aboveMutated enemies now appear in shadow formIncreased mutation spawn chanceBosses can now mutate during regular rounds on harder difficultiesBoss mutations are now restricted from appearing in invalid situations or early Freeplay roundsExpanded Status Effect SystemAdded Shocked status effectAdded Crippled status effectPoison status effects expanded for both enemies and playersPlayers can now be inflicted with FireMultiple status effects can now stack simultaneouslyStatus icons now display with level numeralsFire can now spread between nearby enemiesMelt effects expanded to additional attacks and abilitiesBoss & Enemy OverhaulsSphere BossNow fires energy wavesEnergy wave attacks now inflict ShockedAdded charge animation before attacksAdded new sound effect when struck by energy wavesNow fires spikes in a 360-degree rangeNow chases players more aggressivelyVisual bobbing and size consistency improvedNoeNoe now hoversAdded rocket attackNoe now bounces off wallsAdded visual indicators for rocket attacksUpdated and overhauled spriteworkFixed mutation graphical glitchesAdditional Enemy ChangesVarious enemies now bob up and downTank and Boss Tank projectiles no longer lose speedTank enemies now fire tank shellsTank hurtboxes now more accurately match spritesSmaller enemies become immobilized while ShockedGameplay Changes & BalanceCharacter & Combat ChangesCharacters now decelerate naturally instead of stopping instantlyRon’s lightning attacks now inflict ShockedParried energy waves now inflict Shocked on enemiesArchy’s arrows i...
    Read full article on Community Announcements (thesecondbaron)
  • Patch NotesOfficial

    Line Defense v1.0.19 – Faster Combat, Balance Changes & New Options

    CharactersSward Special startup time halved.Default spin duration adjusted to 30 frames.Added sword after-image visual effect.Archy Special power reduced by 75% for balance.DocSyringe damage increased by 600%.Medpack projectile now pierces more enemies.Medpack projectile duration increased.EnemiesMecha Zambim now attacks every 10 frames instead of every frame.Gameplay & CombatMany moves no longer break character momentum, improving combat flow.Players now have per-move cooldowns.Character actions during attack cooldowns are now consistent.Increased the required number of enemies defeated per round.Increased the maximum number of enemies allowed on screen.Progression & EconomyRespecing player perks now costs 1G per perk point.Graphics & OptionsAdded V-Sync option to the graphics menu.Ensured V-Sync now applies correctly.Audio & Visual FixesFixed issue causing the Desertio Dunes song to play too quietly.Fixed background display on the End Game screen.Fixed glitch causing characters to continue rotating after dashing.
    Read full article on Community Announcements (thesecondbaron)

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