
Screenshots

Watch trailer on Steam ↗Slayer Souls
Rogue Deck Studios · Published by Rogue Deck Studios
Last updated 27 Sept 2026
Choose your path, build your deck, and fight deadly creatures in first-person turn-based card battles.
Indie, Strategy, Early Access · More free games
In Slayer Souls, build your strategy around turn-based card battles and choose your path through this indie adventure. Craft a deck and face off against deadly creatures in first-person combat.
About this game
FIGHT IN FIRST PERSON
Use attacks, defenses, and special abilities to overcome deadly creatures in strategic turn-based combat.
CHOOSE YOUR ROUTE
Choose your next destination and forge your own path through dangerous encounters and valuable rewards.
BUILD YOUR DECK
Collect new cards and create powerful synergies to shape your playstyle.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Dual Core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM, DirectX 11 compatible
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows 10/11 64-bit
- Processor: Quad Core 2.5 GHz
- Memory: 8 GB RAM
- Graphics: 2 GB VRAM, DirectX 11 compatible
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
First-Person Combat Update
The Slayer Souls demo has received a major gameplay rework.This update introduces a new first-person combat presentation, improved combat feedback, updated card battles, route selection improvements, visual updates, and numerous gameplay adjustments.Thank you to everyone who played the previous version and shared feedback. Your feedback helped shape this new direction for Slayer Souls.We hope you enjoy the updated demo.Read full article on Community Announcements (Mirrors4Skies)Patch NotesOfficial
Slayer Souls Demo Hotfix v0.1.1 — Poison, Campfire and Map Fixes
Demo Hotfix v0.1.1 is liveThanks to everyone who is trying the Slayer Souls demo and reporting issues.This hotfix focuses on early demo clarity and Open Node Map stability.Changes:Fixed Poison keyword tooltip incorrectly pointing to Bleed.Updated the Poison tooltip to better explain how Poison damage and stack reduction work.Added clearer combat feedback when Poison deals damage and decreases.Fixed Watcher’s Camp / Rest node not opening correctly from the Open Node Map.Fixed Campfire nodes being incorrectly resolved as Battle/None in some map flows.Reconnected the Campfire use counter to the Watcher’s Camp node.Improved Open Node Map consistency so Campfire is not replaced by combat nodes.Adjusted lower/middle map node assignment to focus on Combat, Elite, and Special nodes.The demo is still in active development. I’ll keep improving stability, balance, and clarity based on player feedback.If you find a bug, please report what happened, where it happened in the run, and what you clicked before the issue.Thank you for playing and helping improve Slayer Souls.Read full article on Community Announcements (Mirrors4Skies)






