
Screenshots

Watch trailer on Steam ↗Tome of Fates
Grey Mount Studio · Published by Grey Mount Studio
Mostly Positive — 77% positive (22 reviews) · 9 achievements
Last updated 27 Sept 2026
Adventure Gamebook: Dive into an interactive experience where you can create, play, and share your own unique stories. Use the intuitive story editor to craft narratives without coding, explore them solo or in co-op with friends, and share them on the Workshop for everyone to enjoy.
Adventure, Indie, RPG, Free To Play, Casual · 2025 · More free games
Explore a world where every choice shapes your story in Tome of Fates. Use the intuitive editor to craft unique adventures, then dive into them solo or co-op with friends on Steam.
About this game
Immerse yourself in Tome of Fates, an Adventure Gamebook: create, play, and share unique stories through the built-in story editor. Play solo or co-op with friends, craft epic narratives without any coding, then share them on the Steam Workshop for others to enjoy.
EDITOR - Story Creation, Simplified
Dive into the powerful yet intuitive story editor. This tool allows you to design branching narratives without any programming knowledge, making it easy to bring your imagination to life.

WORKSHOP- Share Your Stories
Share your stories on Steam Workshop and discover new adventures from the community.

MULTIPLAYER - Co-op / Twitch viewer interaction
Don't want to play alone? Our unique CO-OP system allows you and your chosen friends to vote on the path the story takes and what choices to make. Bit of a streamer? Use our Twitch Integration system to allow viewers to join in on the fun and influence your story!

System Requirements
Will my PC run this? →Minimum
- OS: Window 10
- Processor: 2.5 GHz Quad Core Processor
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible GPU, 1GB dedicated VRAM
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- OS: Window 10
- Processor: 3 GHz Quad Core Processor
- Memory: 8 GB RAM
- Graphics: DirectX 11 compatible GPU, 4GB dedicated VRAM
- DirectX: Version 11
- Storage: 8 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Final Release for Tome of Fates - Free to play !
Hello everyone, After careful consideration of what’s best for the game and its future, I’ve decided to release Tome of Fates as a free-to-play! This transition will happen on Friday, February 21, 2025. Until then, the game remains available for purchase, and once Steam updates the listing, it will officially be free for everyone to enjoy. What’s Next? I’ll be actively supporting the game, answering questions, and helping with any technical issues—both here on the Steam forums and in our Discord community. Thank you for being part of this journey! See you in your creation ! Pleasure as always, KamzRead full article on Community Announcements (Kamz)Patch NotesOfficial
Monthly update
Update 36 Patch 1.0.21 This will likely be the final update before the full release! I’m very happy with the current state of the game. While there’s always room for more features and improvements, I believe this is a strong foundation to build upon. As a sneak peek of what’s coming next, I’ve added Chapter 1 of the upcoming story, which I’ll be focusing on over the next few months to prepare for its release. One of my key priorities has always been ensuring backward compatibility. This means that all the stories created by players will remain fully functional in future versions of the game. Thank you for your support, and I can’t wait to hear your thoughts as we approach release day! Editor: Fixed an issue where resource slots could not be allocated/de-allocated to a resource. Added new link type, "Roll check" which will do the following - X dices, base on 1 resource, must meet Y, go to Y upon success, X upon failure. Created new "Help" panel for the link types. Game: Fixed an issue with renaming "slot" of a story Changed game text to be more all purpose (Purchase -> Exchange) Modified UI for inventory, improving readability Fixed specific loading issue where the hero would be picked but the game not started. Added luck explanation to the combat tip Fixed an issue where the "Help" panel was not created if set inactive in the settings. Corrected stats change indication when entering a point of interest Corrected different random value than host on multiplayer. Corrected mob spawn chance (100% was actually 99% spawn chance) Fixed some issue on how the pathing worked based on some of the link type Changed the base stats for defense / attack from 1 to 0. Fixed how "Active Equipment" works, it now correctly update inventory and shows which slot is active Also, make sure to leave a comment on how you feel about the new story! KamzRead full article on Community Announcements (Kamz)Patch NotesOfficial
Monthly update
Update 35 Patch 1.0.20 Another patch with QoL on the editor, fixed the last few remaining crashes. As i add feature and rework code, things tends to break a bit, so it's normal for me to go back and make sure these are cleaned up. Editor: Corrected an issue with the hero inventory - that was preventing the slot type image to be shown correctly Improved list/combo boxes to be shown in similar order as in the inventory panel. - Hero inventory - list - Resources details - combo boxes - Point of interest - combo boxes Hero inventory now shows the slots as "grey" when empty Added a search bar to the Resources lists Fixed a lot of tabulation jump order (from one input to the next one using tab) Reduced the size of the combo boxes options Combo boxes do not reset anymore their sub menu position Game: Fixed an issue creating "ghost" inventory slots Fixed load/save issue with inventory Fixed crash when General information was actually changed in story Added information when items shown to the player are gain/lost KamzRead full article on Community Announcements (Kamz)Patch NotesOfficial
Monthly update
Update 34 Patch 1.0.19 Reworked the help menu, including all new features that were added in the recent months -New UI panels and icons -Randomizer, and fallback system -General information, and the new pathing management system -Comment boxes -Dynamic calculations, dynamic information. Editor: New "Help" panel to explain all the editor's features Correction of crashes KamzRead full article on Community Announcements (Kamz)Patch NotesOfficial
Monthly update
Update 33 Patch 1.0.18 Previously Pathing requirement was mostly driven by the inventory requirements. I have added a new simplified true/false requirement, this remove bloat in the inventory system for simple and quick thing to check that shouldn't involve number or inventory all together. Editor: Added "General information", which works in a true/false fashion. Under point of interest, changed "Hero" tab to "Other", which now has the "general information & path tab", where you will find the interface to add/remove requirements for the nod, as well as changing the value of said true/false. Corrected a small issue with inventory requirement status. Gameplay: Corrected the random requirement for entering nod. Added text description of what is taken when entering a point of interest Added new General information system on top of the current requirement system. KamzRead full article on Community Announcements (Kamz)






