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R-Lyke: Reverse

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R-Lyke: Reverse screenshot 1
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R-Lyke: Reverse

Harlequynne Games · Published by Harlequynne Games · Official site ↗

5 user reviews — 80% positive (5 reviews) · 4 achievements

Last updated 27 Sept 2026

Side-scrolling, retro 2D shoot'em'up with rogue-lite elements. Survivors-style game.

Early AccessDJCTQ lFull Controller Support

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.698 Oct 2026

Action, Indie, Early Access, Casual · 2023 · More under £5 games

Dive into a retro 2D shoot'em'up where each level is a new challenge. Survive and thrive as you explore, using unique abilities to outsmart foes in this early access indie game.

About this game

Side-scrolling, retro 2D shoot'em'up with rogue-lite elements. Upgrade your ship throughout each mission with a random selection of a wide range of weapons and power-ups against constantly tougher enemies. Survivors-style, reverse-bullet-hell game taken back to its roots.

Quick missions across a variety of environments, from deep space to volcanic caves, against a hoard of ever stronger foes. Collect resources from defeated enemies to upgrade your ship temporarily inside the mission and unlock permanent global boosts afterwards.

Each mission will pit you against waves of bosses as well as hordes of weaker cannon fodder. Every boss is composed of several sections, each of them individually targetable and destructible. Do well enough to trigger that mission's unique final boss.

Four different player ships are unlockable through the core missions, each with their own unique and powerful special weapon, but more ships and secret levels can be found via hidden achievements.

Features a unique vector graphics style for a colourful but retro feel, and a professionally-made synthwave soundtrack.

Join our discord to share your ideas for weapons, ships, enemies and levels:

System Requirements

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Minimum

Minimum:
  • Storage: 250 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Two New Levels and a new Ship

    And it's here - the last chunk of the additional content promised waaaay back when. "Blitz" and "Volcano" special missions The "Pulsar" experimental ship. How you unlock this one is a secret, but the achievement icon is a clue :) Improved enemy spawn algorithm for improved performance and smoother gameplay Behind-the-scenes work has already been done on adding combination weapons - these will unlock when you have the pre-requisite weapons installed for even more options! Expect at least two - the lightning bolt and the horizon mine - in the next patch.
    Read full article on Community Announcements (Harlequynne)
  • Patch NotesOfficial

    Halfway Patch

    So half the new content promised for the "next patch" is in this one, as we figured these bugfixes needed to frolic free and unhindered. Main mission and ship selection is navigable by controllers again /facepalm Lightning weapons properly scale off coverage upgrades and work on turrets Shield collision improved and several quality-of-life tweaks added to make them more useful First "secret" level unlocked via achievement included First "secret" ship included; unlocking it might just be connected to the aforementioned level...
    Read full article on Community Announcements (Harlequynne)
  • Patch NotesOfficial

    Quick Bugfix

    Just a small patch to fix a few reported bugs: The tutorial now works again...oops :P Improved visuals on the singularity weapon Reduce damage of the Orb special weapon Increase damage of the Reality Wave special weapon
    Read full article on Community Announcements (Harlequynne)
  • Patch NotesOfficial

    Visual Update

    Redrawn the Lunar ship to be more inline with the original concepts Completely recreated the industrial level background pieces Added more variety to the backgrounds for the Space, Jungle and Cave missions Changed the way the game handles different resolutions - turns out some of y'all were losing bits of the play area Finally fixed XP collection visuals The first two Steam achievements have been added to the game The occasional phantom collision bug still exists, sadly, we're still trying to track that one down. We were hoping to include a new level in this patch, but the original boss idea for it didn't really work in playtests, so it's been pushed back to the next. To make up for it, the next patch will include at least three new levels, and the first of the secret ships.
    Read full article on Community Announcements (Harlequynne)
  • Patch NotesOfficial

    Small Bugfix Update

    - Restarting a level no longer crashes the game (doh). - The final boss of the first mission now actually comes back if it charges off the screen. - Parts of bosses should no longer suddenly hit warp speed when the main boss is destroyed. - Slightly less flickering on the effects for the shard cannon and ricoshard weapons. - The Cargo Ship with special weapon upgrades is now rate-limited so you won't constantly get them spawning towards the ends of missions. - Some more performance improvements around certain weapons.
    Read full article on Community Announcements (Harlequynne)

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