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Geeky Alien
Loppy: Planet Hopper

Screenshots

Loppy: Planet Hopper screenshot 1
Summer 2024 Gameplay Trailer trailerWatch trailer on Steam ↗

Loppy: Planet Hopper

QQnut Games · Published by QQnut Games

Last updated 27 Sept 2026

Inspired by old-school platformers, Loppy: Planet Hopper has aliens, bakers, alien bakers! and an evil multi-billion dollar corporation, and also a lot of wackiness!

Free to PlayComing SoonCo-op

Free

View on Steam

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Action, Adventure, Indie, Casual · More free games

Navigate Loppy's whimsical journey across diverse worlds, dodging hazards and solving puzzles in this casual indie game by QQnut Games. Join the fun with aliens, bakers, and unexpected challenges inspired by classic platformers.

About this game

Previews

Try Hard Guides -

Gaming Cypher -



~ OVERVIEW ~

The game takes place in a far-off solar system, named the "Primordian Solar System", inhabited by unique-looking aliens, who live in various themed planets (city planet, beach planet, prehistoric planet, etc).

The story revolves around a group of aliens, named Loppy, Evlie, Myah, and Studart, all of which work at a small bakery in "Primordia" (city planet), happily named the "GoGo Bakery".

One day, out of the blue, they get a phone call from a customer willing to give a large tip for them to retrieve a rare ingredient formerly known as the "Orbo Spice".

Without taking a second to reconsider, Loppy & Co. rush out the door and onto a new adventure...

Sometime later...

Loppy's little sister, Lili, and her reptilian-esque friend, Chamal, both return from school to find out that Loppy's livelihood is threatened by two Rang Tang representatives, Plotz and Plumz, both working for an evil corporation bent on taking over independent businesses (and the entire universe, for that matter).
They both give Lili a letter, written by their CEO, Magnush McBiggFiss, forcing her sister, and her friends, to fork over the bakery!

Will Loppy & Co. obtain this rare ingredient? Will Lili and Chamal be able to hold off the Rang Tang representatives for long enough?
...Well, hopefully they will!


(The main focus of this game is that of platforming through several diverse planets while also fending off as many Rang Tang agents as possible, with the main purpose of finding the “Orbo Spice”. )



~ FEATURES ~

There’s a ton of neat things featured in this 2D 16-Bit Sci-Fi inspired platformer, such as:

• 4 PLAYABLE CHARACTERS to choose from, each with unique abilities!
Jump, Smash, Spin or Glide your way to victory!

• Ever felt like CONTROLLING OBJECTS with your mind? Well, NOW YOU CAN!
With the TELEKINESIS MECHANIC, you can attract (or repel) objects, and throw them at enemies, its like a neat game of Dodgeball, really.

• Gather INGREDIENTS to gain powers!
During a level, you might come across certain Pastries, you can eat them to gain powers, or you can combine TWO OF THEM and gain even more POWERFUL abilities!

• Up to 3 PLAYERS can join in for a fun MULTIPLAYER experience!
Help Loppy & Co. gather collectibles like Coins and Gem Medals, place Platforms to assist the Player in reaching hard-to-reach areas or use Bombs to defeat enemies! (Or... if you're feeling mischievous, use them to prank the main player!)

~ SPECIAL THANKS ~
HUGE thanks to Edward K. Stuart for providing most of the music, PST can be heard here -

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10 / 11
  • Processor: Intel Core i7-9700K | AMD Ryzen™ 5 5600 6-Core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Onboard audio

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Community & EventsOfficial

    Winter Fest 2023 - Loppy: Planet Hopper Demo v1.4

    Greetings Humans: Here is the latest DEMO file updates and brand new content for you to enjoy! UPDATE PATCH NOTES: - Fixed crash that would only occur when holding any number of objects during Level 1-5's win screen. - Modified Studart's running sprites to have better posing. - Studart's special move has been modified into a melee/wand attack. - Telekinesis throw charge has been sped up in order to match the gameplay flow. - Fixed unintended issue with "Crouch Jump" animations not playing. - Myah has been given a new kicking move, she can now glide in the air for a short amount of time. - Jump Buffering has been implemented into the player code. - Several SFX have been updated. - Fixed bug where thrown objects would slide through a downward slope. - Manaship boss has been given indicator effects for the counterattack bomb and capless diving. - Manaship boss's hit boxes have been altered. - Manaship boss's attacks were altered to make the fight easier. - An oversight with the multiplayer object being able to move during a cutscene has been fixed. - Fixed an error that would occur whenever an unknown input is pressed in the controller settings menu. - Fixed a small bug where telekinesis controls would still be active during the level win screen. - Guardon/Guarlong enemy behaviors were altered to make them slightly easier to deal with. - You no longer have to wait in order to activate Myah's special, you can now simply let go of the special buttons to rocket boost. - When playing level 1-1 for the first time, you will be obligated to play as Loppy, this change was made to keep the DEMO in line with how the final game will play out, with Loppy being the first character you play as. - Loppy can now slide down slopes more naturally while using her Special Move. - Added sound effect for health filling. - Spitzie enemies are now forbidden from spitting when facing a wall. - ... And last but not least, Level 2-1 has been added, explore a piece of a vast sea-based planet wher...
    Read full article on Community Announcements (SalamiAttack)
  • Patch NotesOfficial

    September 2023 DEMO v1.3 Update

    Greetings, Humans: Thank you to all those who have been following Loppy's Progress and all the new adventurer's that have joined us for Loppy's adventures, QQNut Games has been working hard on the Baseline title along with the Demo to get some new fixes out to the public, here is the v1.3 DEMO list for fixes: - You can now damage enemies during I-frames. - You can now slide on slopes by holding ↓. - Dodge move inputs have been altered, instead of skidding and pressing the "Telekinesis" button, you can now press ↓ and the "Telekinesis" button to dodge. - An attempt was made to prevent the character from "entering the void" after being left behind by the metro in Level 1-4. - Level 1-1's layout has been slightly altered, more specifically in the "Pastry Mixing" section, in order to make the section stand out more. - A semisolid platform has been added to Level 1-2's ending section. - Level 1-3's layout has been altered to remove upside down slopes on ceilings to prevent the Banditon's horizontal velocity from cancelling out when in contact. - You can now restart and pause the Fliplight's timer if you stand on a sensor, this was added in order to give better flow to Level 1-2. - Pastries from the Vending Machine have been given a slight resting timer so that the player can have time to store them in the inventory if necessary. - Metro's speed has been decreased in order to tone down the difficulty. - Fixed level timer not resetting back to 0 during "Level Clear" screen. - Thrown objects now have horizontal velocity. - Slopes have been modified in order to stop any entity from clipping through them, which was a result of its collision being a single weak line, now a 3 point polygon. The following player animations have been added: - An animation has been added that shows up when you fall for a long time or when you've fallen off an edge. - An animation has been added that shows up when jumping while running. - Undefeated enemies now react to Telekinesis, showing resista...
    Read full article on Community Announcements (SalamiAttack)
  • Patch NotesOfficial

    July 2023 DEMO v1.2 Update

    Greetings, Humans: Thank you to all those who have been following Loppy's Progress and all the new adventurer's that have joined us for Loppy's adventures, QQNut Games has been working hard on the Baseline title along with the Demo to get some new fixes out to the public, here is the v1.2 DEMO list for fixes: - You can now move at normal walking/running speed when attracting objects with Telekinesis, new animations for each character have been made for this. - There is now a dust effect when skidding. - There is now a roll effect when using Loppy's Special. - Rewrote Loppy's pipe / Taxi Pod code as to avoid a soft-lock where the player, in some specific cases, may go off-course. - An attempt was made to curb a "double input change" bug in the Settings menu. Please be sure to keep following all things LOPPY: PLANET HOPPER, check out our How-To #1 here: More info about QQNUT GAMES: QQNut Games a one-man indie game developer located in Colombia, and have been doing game development since 2017. Watch & Follow QQNut on YouTube, and Like on Twitter. QQNut Games YT: https://www.youtube.com/@qqnutgames QQNut Games Twitter: https://twitter.com/qqnutgames
    Read full article on Community Announcements (SalamiAttack)
  • Patch NotesOfficial

    STEAM NEXT FEST June 2023 DEMO v1.1 Update

    Greetings, Humans: Thank you to all those who have been following Loppy's Progress and all the new adventurer's that have joined us for Loppy's New Steam Next Fest June 2023 Demo. QQNut Games has been working hard on the Baseline title along with the Demo to get some new fixes out to the public, here is the v1.1 DEMO list for fixes: - Fixed an animation issue in the 1-4 mid-boss cutscene. - Adjusted certain tiles in 1-3's Telewarper sections to avoid the overshooting of both Banditons. - Made the first Gem Medal in 1-4 easier to discover. - Fixed a repeated death issue when not touching the second checkpoint in 1-4. - Fixed an animation issue where the "Prepare Telekinesis Throw" animation keeps on playing after getting near to a ceiling or wall. - Made Full-screen fill up the screen completely instead of leaving a border on certain devices. - An attempt was made to clarify that, to close the DEMO or to exit a level through the Pause screen, you have to hold the button instead of pressing it, as to avoid accidental exits. - Adjusted the death condition when missing the Metro in 1-4. - MFO's (Multiple Flying Objects) now move faster, almost equal to the player's running speed. - HUD elements now turn translucent when the player or any of the MFO's get near them. Please be sure to keep following all things LOPPY: PLANET HOPPER, check out our How-To #1 here: QQNUT GAMES: QQNut Games a one-man indie game developer located in Colombia, and have been doing game development since 2017. Watch & Follow QQNut on YouTube, and Like on Twitter. QQNut Games YT: https://www.youtube.com/@qqnutgames QQNut Games Twitter: https://twitter.com/qqnutgames
    Read full article on Community Announcements (SalamiAttack)

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