
Screenshots

Watch trailer on Steam ↗PsychWorld
Hunter LePage · Published by Hunter LePage · Official site ↗
Content notice: There are some acts shown that we do not condone you do in real life, and may be unsuitable for some players, such as drug abuse, tobacco use, murdering of living trees, and suicide topics.
5 user reviews — 100% positive (5 reviews) · 19 achievements
Last updated 27 Sept 2026
Explore a vast procedurally generated world where you never know what you'll see next. Explore and loot the world, finding your way through ancient structures such as the Catacombs. Slaughter enemies, grow your defenses, and escape the prison that is your mind. Just make sure you're not followed...
£5.89
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Price history
Action, Adventure, Indie, RPG, Early Access, Casual · 2023 · More £5 - £15 games
Delve into PsychWorld's expansive, procedurally generated realm, navigating ancient structures like the Catacombs. Craft your defenses, explore, loot, and survive as you face unexpected challenges in this indie RPG from 2023.
About this game
Community Involvement
Do you have crazy ideas you want to share with the developers or community? Well lucky for you, you can:
About the Game
Explore a vast procedurally generated world where you never know what you'll see next. Explore and loot the world, finding your way through ancient structures such as the Catacombs. Slaughter enemies, grow your defenses, and escape the prison that is your mind. Just make sure you're not followed...
A bit of backstory...
In this game you play as a mental patient lost in a world of chaos and confusion, it's almost impossible to tell apart reality from figments of your imagination, but you'd better believe that they're equally as dangerous!Some notable features
- Procedural Generation!
- Lots of different structures to explore!
- An In-Depth Crafting System!
- Nobody Listening in on Your Conversations!
- Lots of Customization!
- Base Building!
- Enemies to Slaughter!
- Gameplay Progression!
- Shops!
A bit about the gameplay
Work your way through cage after cage to escape your own mind. Living in a world of your own creation, you fight endless amounts of creatures that you may not even be able to comprehend. In a world where you are so fragile, it's hard to trust anything, or anyone. This game features a fully destructible world, you can build anything, anywhere, everywhere. You need to protect yourself from the various creatures that roam around, it's kill or be killed. You can mine into the depths of the world, getting ore, forging weapons and tools, and finding hidden treasures. If you choose to explore rather than stay in one spot, you can find different structures, some of which are underground, such as the Catacombs. Increase your power with various weapons, equipment, and unlockable skills. Buy items from Professor Jitters, the local trader, using cash and ciggies that you've earned from looting enemies and pilfering around the world. And once all is said and done and you've escaped the cages you will- Hmm... maybe I shouldn't spoil it. I suppose you'll have to find out on your own how this story ends!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or Higher
- Processor: Intel Xenon W3530 2.8GHz
- Memory: 2 GB RAM
- Graphics: Any 1GB+ GPU that supports Vulkan
- Storage: 1 GB available space
- Additional Notes: Ideally your PC should have a power supply in it, and optionally a monitor if you'd like to see the game.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
The Art Update + Open World Survival Crafting Fest + Demo + Workshop + More!
Demo, Multiplayer, Workshop, and more: This update is pretty large, adding some pretty major features such as the Steam Workshop, Texture Packs, a Character Browser, and more. I have been working very hard on multiplayer, but it is not ready yet. It is very likely that the next major update will include Multiplayer. There is also a free Demo version of PsychWorld coming out as soon as Steam reviews it. I hope you all enjoy the update and as always you can report bugs or suggest features in the discord or email staticrainstudios@gmail.com. Open World Survival Crafting Fest: PsychWorld will be having a 50% off sale from May 27th until June 3rd to celebrate Steam's Open World Survival Crafting Fest event. General Changes: Fixed a bug where grass under stairs or slabs would become dirt when the world is generated. Fixed a bug where the camera would be very blurry when moving. Redrew literally every texture in the game. Added a sound effect when you pick up or put down an item in your inventory. Made the SFX when walking on grass randomized to make the sound not sound looped. Added SFX for different block types: currently dirt, stone, snow, mud, and wood. Added SFX for opening/closing the inventory. Added a new theme to almost all of the UI. Added more inspirational text lines to the death screen. Added the Quantum Chiseler. Added Bloodstone Pickaxe. Added Runestone Pickaxe. Added a new walking animation. Added a new swinging animation. Fixed the handling of certain weapons; the player should be holding the handle properly now. Redesigned the entire weapon system. The melee weapons no longer use a raycast; instead, they use a hitbox. If you see your weapon hit an enemy when you swing, it should hurt them now. Weapons and tools no longer show in your hand unless you are actively using them. Added a recipe for Leanin' Crystal. Made the Gobsmacker taller. Consolidated stack limits: Larger blocks (such as Doors) --> 1 Consumables --> 9 Materials --> 99 Single Blocks --> 999 ...Read full article on Community Announcements (staticrainstudios)AnnouncementsOfficial
New Enemies and Stuff!
General Changes: Mana Crystal Infused Pickaxe --> Mana Crystal Pickaxe Changed recipe of Ladders and Nails and boards to make them much more easily obtainable Introduced Eyescream enemy Introduced Tweaker enemy Redesigned the catacombs Added music to the main menu Added footstep sfx Visual and User Interface Changes: Removed the leaderboards from the main menu and put in patch notes Fixed bug where you can't scroll to switch hotbar slots while you have the recipes tab open Made it so you can shift click from the crafting menu into the inventory Fixed a bug where you could store items in the crafting menu by hitting escape instead of tab to exit the inventory Changed the font on the main menu Gameplay Mechanics, Balancing, and Bugfixes: Fixed a major bug where you can't buy anything without triggering the anticheat Changed sceptre and reinforced sceptre to make them cleave through a target, meaning they now hit a total of 2 targets per projectile. Reinforced sceptre now does more damage than the normal sceptre. Chris Tall golem attack speed 1 second --> 2 seconds Added a variable first_hit_speed to EnemyBaseClass for use with characters who hit faster on their first attack than their subsequent attacks. Jack Lumber's vision range reduced, to encourage a defensive playstyle against them Removed levels from enemies Enemies now spawn off-screen and will no longer spawn directly on top of you You can now run significantly farther away from enemies before they despawn The enemy cap has been raised 5 --> 15 Raised the stack limit of various items to 999 (Nails, Screws, Seeds, Logs) Technical and System Changes On the backend added a new tile manager script, currently used for eyescream cone ground detection, but later will be used for farming and other constant checks Fixed enemy hurt sfx Added a signal finished_spawning_in to EnemyBaseClass for use with characters who have spawn animations. Quality of Life and Miscellaneous: Fixed a bug where crafting didn't check the amo...Read full article on Community Announcements (PsychWorld Dev)Patch NotesOfficial
Version 1.2.2 Early Access
Fixed a bug where enemies spawned below a certain depth would cause massive lag spikes. Fixed a bug where stats were not saving properly. Fixed a bug where hitting Chris Tall Golem with a melee weapon would quite literally launch him out of the stratosphere. Gold is now properly awarded to the player when destroying Gold Piles in the Catacombs. You now need a Mana Crystal Pickaxe to mine Quantum Crystals, as well as a Quantum Pickaxe to mine Sanity Essence. This was always the intent, but a bug prevented this from being checked. Tweaked the Stats for Chris Tall Golem. Added a Handle item. Added Ladder item/block. Hold W to go up, hold Space to grab on. Added passive healing. After avoiding damage for an undisclosed amount of time, you will heal slowly over time. Added a Ciggy item. This item applies a Heal over Time (HoT) effect to the player. Added a Cup item. This is mainly a filler item to craft better items. Added a Mixing Bowl item. This is used to create different slushies and different delicious beverages with awesome effects. Added Leanin' Sanitea item. This item permanently increases your maximum health. Added an undisclosed source for the fabled Sceptre item. Added a source for the Ciggy currency, from Gold Piles in the Catacombs. Added 72 new blocks. (most are only obtainable in the Level Editor) Speaking of the Level Editor, check out the new Level Editor! Build some awesome creations and share them with the community!Read full article on Community Announcements (staticrainstudios)Patch NotesOfficial
Mini Patch - November 22 2023
Added new teleportation button for players with cheats on. Ctrl + Click to teleport. Fixed a bug causing all worlds to be called test. Fixed bug where Mana Crystals would not spawn at the correct depth. Fixed bug where the bottom section of long hair would sometimes be the wrong color. Fixed a bug where exiting the Settings menu would set your game to your default fullscreen option. Fixed a bug where the player's inventory items would not properly be loaded if you created a new world instead of loading an existing world.Read full article on Community Announcements (staticrainstudios)AnnouncementsOfficial
Slow and Steady Wins the Race
General Changes: Added a new "Long Hair" character customization option. Added keybinds to use buttons on certain menus, e.g., hitting ESC to return to the menu from the Settings menu. Added some new cheat-only (mainly for testing) items such as the Home Protection Sword. Added a new "Save" button to the pause menu, so you no longer have to wait for autosaves or quit the game to save. Added more Rich Presence options to Discord & Steam. Added a new starter house. Added icons to indicate autosaving and the waypoint marker. Added an icon to indicate when the game is autosaving. Added a background image to the menu. Added a new lamp to indicate where the player & Professor Jitters will spawn by default. Removed the "Save World During Save" experimental setting. Removed the Forge block. Removed the Crate block. Temporarily removed door blocks. Bricks may now only be mined with a Mana Crystal or higher tier pickaxe. Changed the description of the Home Protection Sword: "More American than a 9mm handgun!" --> "Smallest blade in London." Changed the description of the Blicky: "Nothing is more American than a 9mm handgun!" --> "Watch where you aim!" Changed certain textboxes/buttons to make fonts & font styles more consistent across the game. Visual and User Interface Changes: Remade various textures. Remade the American flag texture on the menu. Redesigned the menu layout. Redesigned the world creation menu. Redesigned the pause menu, featuring character art, both added and unadded. New screen to show progress when a world is being created/loading. Remade trees. Gameplay Mechanics, Balancing, and Bugfixes: Fixed save system not saving currencies. Fixed button focus issues. Fixed issues causing items to sometimes be transparent and have the ability to be dropped infinitely. Fixed some issues with breaking blocks causing lag spikes. Fixed some issues with autosaving causing long-lasting lag spikes. Fixed various bugs pertaining to the leaderboards. Fixed some bugs where you ...Read full article on Community Announcements (staticrainstudios)






