
Screenshots

Watch trailer on Steam ↗He Fucked The Girl Out of Me
Taylor McCue · Published by Taylor McCue
Content notice: This is a game about the author's experience with sex work. To make it easier to write about she semi-fictionalized it. Content Warnings: Sex Work Nonconsensual sex/ dubious consent/rape Date rape Sex/Nudity Sissification Kink Transphobia Deadnaming Gender Dysphoria Age Gap Abuse Suicidal ideation Blood
Very Positive — 92% positive (531 reviews)
Last updated 27 Sept 2026
He Fucked The Girl Out Of Me is a semi-autobiographical narrative visual novel about trauma and sex work made for the gameboy. The author explains how sex work impacted her life and changed her perception of the world. The game takes approximately 40 minutes to play from start to finish.
Indie · 2023 · More free games
Experience a poignant exploration of personal trauma and sex work through Taylor McCue’s semi-autobiographical visual novel. This intimate narrative, released in 2023, offers a compelling 40-minute journey that reflects on life-changing experiences.
About this game
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ He Fucked the Girl Out of Me is a semi-fictionalized autobiographical story about my experiences with trauma and sex work. It’s semi-fictional because it would be too painful and messy for me to write about otherwise. If you are looking for AAA gaming, then it would be better to look elsewhere.
When I made this game, I expected 100% of people to hate me. Instead, what happened was many people wrote to me telling me how much the game meant to them. The game ended up being featured in museums and conferences around the world and even won awards.
It was shocking to me to have people care and to be accepted by others.
I never thought I would ever get to feel like a normal person ever again, but since releasing this game I have found that acceptance. Despite the uncomfortable things in this game, I still think there is value in it existing. I am very grateful to anyone who is willing to play this game.
This is a Game Boy narrative game. I consider it to be a visual novel but others have considered it an adventure game. I used Electron to turn it into a standalone game for personal computers. It is approximately 40 minutes long. After a certain point there was nothing more worth saying. The truth about fucked up things is that, after being repeated enough, they lose their impact and become pointless suffering.
If you are a gamer, then you understand the impulse to escape to virtual worlds. If you’re like me, you play games to have fun. There are zero fun elements in this game. The fact is, making this game was an act of desperation. The pain from shame was destroying my mental health.
I couldn’t talk about the things that were hurting me and that made everything worse.
The best way to overcome shame is to be open about whatever you are ashamed of. I didn’t have the courage to say it out loud, so I made it into a game.
Some people have told me that I am brave for making this game. I just wanted to make the pain stop. I thought, I’ll make a game, just once, and “Ann” can say the things I don’t feel brave enough to say. If the game was played enough, then I’d be unable to go back to hiding in shame again. The game would just be out there.
I’ve realized that a game doesn’t have to be fun or escapist to have value. Games can have value on their own as art in their own right. As a game designer and a human being, if you think you would be able to safely play this game then it would mean the world to me if you’d consider trying it.
The game is free. None of the DLC is required to experience the game. It’s a way for you to support the game if you want.
Controls:
Keyboard:
- Action Button = Space Bar
- Movement = Arrow Keys
X-Input:
- Action Button = "B"
- Movement = D-Pad
Content Warnings are listed in-game.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Most Processors
- Memory: 200 MB RAM
- Graphics: Most Graphics
- Additional Notes: This is a GB Game. Your computer should be fine.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
The HFTGOOM BONUS PACK is now available in Japanese. Price Permanently Reduced!
The HFTGOOM BONUS PACK is now available in Japanese.The translation was done by Fuglekongerige.To make the Bonus Pack available to as many people as possible, I've decided to reduce the price.I hope you enjoy the bonus pack.Read full article on Community Announcements (tmccue)AnnouncementsOfficial
HFTGOOM is now available in Turkish.
HFTGOOM is now available in Turkish. The translation was done by Hasan Hüseyin Şahin. It is the product of years of work. To play the game in this language select play and then choose to launch: HFTGOOM - İçimdeki Kızı Sikti Attı As always, thank you for your support.Read full article on Community Announcements (tmccue)AnnouncementsOfficial
HFTGOOM is now available in Spanish!
The translation was done by Marco Antonio Campos Carmen and Renata Vanessa Flores Monja. It is the product of years of work. To play the game in this language select play and then choose to launch: HFTGOOM - Él arrancó la chica que había en mí As always, thank you for your support.Read full article on Community Announcements (tmccue)AnnouncementsOfficial
HFTGOOM is now available in French.
HFTGOOM is now available in French. The translation was done by Arthur Jeannin and Greaby. It is the product of months of work. To play the game in this language select play and then choose to launch: HFTGOOM - Il A Baisé La Fille Qui Était En Moi As always, thank you for your support.Read full article on Community Announcements (tmccue)AnnouncementsOfficial
HFTGOOM wins IndieCade’s 2023 - Innovation in Experience Design Award!
Getting into IndieCade has been a dream for me for a long time. Being nominated means that you can judge games in future years which means you basically get a lifetime of free indie games to play every year. Imagine, a whole lifetime to live with endless indie games on the horizon. I was satisfied with that since I love games so much. Despite being content, I ended up winning the Innovation in Experience Design Award. I am so grateful to IndieCade for selecting my game for this award. I was happy to just be included. I never thought that I would ever get this far. I hope that you will play my next game someday too. Thank you so much for your support. Taylor McCue {STEAM_CLAN_IMAGE}/44240801/1dac74f08f5188ee46f3d246a4820139269ae6d7.pngRead full article on Community Announcements (tmccue)






