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Watch trailer on Steam ↗ETERNAL DREAMERS -RISING-
Studio Biest · Published by Studio Biest
Positive — 100% positive (15 reviews) · 13 achievements
Last updated 27 Sept 2026
A mysterious illness traps humanity in an endless dream. Enter the dream, form your party, and fight to awaken the dreamers in this battle-focused tactical RPG.
£3.39
Lowest price we've ever recorded
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Price history
Indie, RPG, Early Access · 2024 · More under £5 games
Embark on a tactical journey as you navigate endless dreams in ETERNAL DREAMERS -RISING-, where forming alliances is key to awakening those trapped.
About this game
Synopsis
Step back into a world of tactical battles and dreamlike adventures in Eternal Dreamers Rising: a fast-paced, battle-focused RPG where every choice of class and strategy shapes your fate. Rebuilt with new systems, graphics, and soundtrack, Rising brings fresh life to the series with deeper combat than ever before and all-new heroes to master.
💎 Loot Without Limits
Hunt for rare weapons, armor, and special items across endless challenges!
⚔️ 14 Playable Classes
Mix and match to form over 1000 unique party combinations!
🎲 Mini-Games & Diversions
Relax with dozens of fun, offbeat side activities between battles!
What's new in Rising?
• 3 New Classes — Shana, the wild gunslinger, Raze, the draconic brawler, and Corrin, the traveler!
• New Quest Type: SUPPRESSION — Face Death’s legions in brutal, large-scale encounters.
• New Quest Type: THE SINGULARITY — Face the most powerful bosses yet in raid-like encounters.
• Expanded Loot Pool — Hundreds of new items and equipment to collect.
• Full Rebalance — Reworked combat, AI, and progression systems.
• Visual & Audio Overhaul — New graphics, UI, and soundtrack for a richer experience.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Dual-Core Processor
- Memory: 4 GB RAM
- Graphics: Anything w/ OpenGL support
- DirectX: Version 9.0
- Storage: 600 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Dev Blog
Hi, dreamers! ːsteamhappyːAs the next update aims to be the 1.0 release, I've been hard at work implementing some cool new features! Thanks to everyone jumping on-board in the meantime and your patience waiting for the update! Today, I'd like to introduce two new systems that will go live with the game's full release! Please note what you are seeing are features actively in development, so they may be subject to change!New feature: GrowthSeeing numbers go up is one of the great joys of RPGs! While the game already offers plenty of ways to strengthen your characters, the new growth system will give you control over which stats to additionally increase to fit your playstyle and adds another level of customization!As you can see, stats are increased with items of the stone category, so they finally have a use beyond shop upgrades! I'm excited to see what stat you will be pumping stones into the most!New feature: CompendiumAny game focused on collecting items needs a compendium! It goes without saying that I am beyond thrilled that the 1.0 update will add just that! Beyond listing each item's stats, even drop locations per item are listed! Of course, first you'll need to obtain it!Many of the game's players are proud collectors, so I hope this makes the hunt for new gear even more fulfilling!V1.0 Release Date(?)As a lone developer with a fulltime job, planned features can take longer to develop than expected. For that reason, I cannot give a release date for version 1.0 just yet. Ideally, I'd like to enter full release before the end of the year. But regardless, it's my intention to deliver a polished and feature complete experience to you. ED Rising doesn't have the biggest community, but I'll be forever grateful to every player of the game! So I promise not to let you down!"Thank you for suporting the game!"Read full article on Community Announcements (Studio Biest)AnnouncementsOfficial
Officer Natsume reporting for duty!
Read full article on Community Announcements (Studio Biest)Patch NotesOfficial
Update March 27th - v0.9.5
Hello, dreamers!Today's major update took a while to prepare! Let's have a look at what's in store:Void Incarnate Velprima descends as a new super boss in The Singularity! Immortal Queen Alice isn't falling behind either, as her fight has been completely revamped!DROP FEVER has been added as a new battle mechanic! Make it rain those rare drops! TRUE versions of rare armor and the elusive SUPREME spirits!Refinement of mining, casino and café minigames!And so much more!If you are enjoying the game, please consider leaving a review! Sans commissions from my amazing artists, this is a one-man project! That can get lonely, but your support means the world!And as always, feel free to join our Discord for exclusive giveaways, updates and to discuss among fellow dreamers! https://discord.gg/DQuU4haBDH CombatAdded new mechanic: DROP FEVER!!Drop Fever activates when defeating a LumenWhile active, all drop rates are multiplied by 3xDrop Fever ends at the end of battleBattle events now occur after the current action concludedIt no longer is possible to target or damage the Zodiac SpiritImproved visuals and sound of phase transitions in Twilight Incarnate fightThe SingularityAdded new quest: Void WingReworked the quest: Velvet QueenReduced health of Immortal Queen Alice by approx. 20%Reduced health of King Consort by 50%Reduced ATK of King Consort by 10%Added a new ability to Immortal Queen Alice:Royal Sacrifice: Sacrifice 30% of own HP to resurrect all fallen alliesCrimson Pact now is an instant abilityAdded a visual indicator to highlight which party member is afflicted by Crimson PactRenamed Sanguine Wisdom -> Sovereign WisdomRenamed Sovereign Offering -> Queen’s DecreeChanged boss health percentage at which Acolyte’s Curse is triggeredOld: 15%New: 33%Increased rare drop rateTutorialAdded new dialogueAdded a cinematic feel to the tutorial fightCharactersPlayerReplaced the term “Mark” with “Sigil” (e.g. Repeat Sigil)Renamed Mark Exilium -> Final ExileCorrinSingularity Record n...Read full article on Community Announcements (Studio Biest)Patch NotesOfficial
Update January 11th - v0.9.3
Hey, dreamers!Today’s update continues the trend of combat UI changes!As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! https://discord.gg/DQuU4haBDHIf you are enjoying the game, please consider leaving a review to help with visibility! It'd mean the world to me! Dream on! CombatReworked the turn order displayRework the enemy waves displayFurther reworked the boss status displayAdjusted the Tower points and battle condition displayRead full article on Community Announcements (Studio Biest)Patch NotesOfficial
Update January 6th - v0.9.2
Happy New Year, dreamers!Today’s update makes some sweeping changes to the combat UI as well as the party and victory screens!As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! https://discord.gg/DQuU4haBDHIf you are enjoying the game, please consider leaving a review to help with visibility! Dream on! CombatCombat in Eternal Dreamers is characterized by its unique charge level system. Yet, charge level has been displayed as just another state, failing to highlight its importance to the player. I finally wanted to remedy this by revamping the combat UI. Then I realized other things like shields could use an overhaul as well… Before I knew, most of the screen had changed! Oops!Extensively reworked party, enemy and boss status displaysAdded a charge level display to highlight its importance versus other statesIf a party member is knocked out, the display portrays “KO”Charge level and knockout state are no longer displayed as states outside of the status detail screenMade various adjustments to the way shields are displayedShield value gained through any means is now displayedIf Reflect Shield is applied, a corresponding text is displayedDamage absorbed by shields is now displayedIf the shield breaks from the damage taken, both damage absorbed by the shield and damage taken by the battler are displayed in successionWhen suffering damage from a Reflect Shield, an animation now plays on the attackerReworked the graphical effects displaying current shield valuesShields are no longer displayed as states outside of the status detail screenCharacter abilities that grant shield now display a unified animationReworked the party meter displayEnemy element is now displayed in the detailed enemy status screenThe item screen can no longer be opened when the party member has 0 APCharactersMonolithSoul Drain can no longer be used on a boss when already appliedSakiaSakia is a defensive support character wit...Read full article on Community Announcements (Studio Biest)






