
Screenshots

Watch trailer on Steam ↗The Obscura Experiment
Anabasis & Co. · Published by UQAT - Création et nouveaux médias
Content notice: This game includes scenes of blood and gore.
Very Positive — 83% positive (108 reviews) · 19 achievements
Last updated 27 Sept 2026
Anabasis & Co. welcomes you to the family - we’re so glad to have you here! Your mandate as part of this research project will be to monitor and document a new energy form: the [REDACTED]. To begin, let’s review your perso- oh? We’re detecting some anomalies near you… care to investigate?
Action, Indie, Free To Play · 2023 · More free games
Embark on a research project to document an unknown energy form called the [REDACTED] in The Obscura Experiment, an indie action game from Anabasis & Co. Released in 2023, your mission is to uncover anomalies and survive the unknown challenges ahead.
About this game
Play as Priya Ellis, a scientist whose research team has been decimated by a mysterious new form of life - the Dark Matter - which is invisible to the naked eye. Thanks to your scanner tablet and the ships' built-in surveillance system, you can outsmart the roaming menace by carefully planning your next move. But, keep an eye on your scanner’s energy: an empty battery would only guarantee your demise! Locking the doors behind you and luring the Dark Matter to energy sources comes at a high risk, but it could buy you some time…
Explore a Hi-Tech environment!
Climb aboard the spaceship, and discover a state-of-the-art facility!Challenge the unknown, fight the darkness!
Come face-to-face with an unseen menace; push back the obscurity with your wits!Observe, Plan & Execute!
Familiarize yourself with your surroundings, develop a strategy, and put your plan into action!Investigate the events & uncover the truth!
Figure out what happened onboard, and discover the true motivations of Anabasis & Co.!System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Quad-core Intel/AMD CPU (i5-6600, Ryzen 3 1200)
- Memory: 8 GB RAM
- Graphics: 6-8 GB VRAM GPU (GTX 980 Ti, RX 480)
- DirectX: Version 12
- Storage: 5 GB available space
Recommended
- OS: Windows 10 64-bit
- Processor: Hexa-core Intel/AMD CPU (i5-8600, Ryzen 5 2600)
- Memory: 16 GB RAM
- Graphics: 8 GB+ VRAM GPU (GTX 1070, RX Vega 56)
- DirectX: Version 12
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Small achievement patch
- Fixed the death counter for "In Once Piece" achievement. - Fixed "Pull the lever!" achievement. - Fixed "The Explorer" achievement. - Fixed "iRepair" achievement. - Fixed "Happens to the best of us" achievement. - Fixed "Don’t give up!" achievement. - Fixed "Should we make the game easier?" achievement.Read full article on Community Announcements (Qendajar)AnnouncementsOfficial
The Obscura Experiment is now available!
Hello everyone! This marks the end of months of production, and our very first game release as students. We have learned many things along the way, faced many hardships, but we are so incredibly proud to finally bring you this horror sci-fi experience. We hope you enjoy the game! We also wanted to share some never-seen before concept art, which helped us shape our game into what it is today. Happy launch day, and from everyone at the Anabasis & Co. team, welcome aboard! {STEAM_CLAN_IMAGE}/43628813/8fe1e1c62559a1722297933e0602a802daf42d06.png Originally, we had four crew members aboard our ship. However, judging with our resources and the time we had to create this project, we had to make the decision to only keep the characters that were already modeled. It was a hard decision to make, but we learned how to better understand our scope. Concept by Sidney Torck {STEAM_CLAN_IMAGE}/43628813/8a9bbf064c7649c0a60bad100d57ae196e121040.png Concept for our generators. We decided to go with the rounder model, as it felt more dynamic and offered a different silhouette than a lot of our other assets. Concept by Elsie Yip {STEAM_CLAN_IMAGE}/43628813/23820ae96eac868d4428b72306075dcd93bb13c5.png Originally, the player also had to manage their oxygen levels on the ship. Our characters had oxygen masks and a backpack that served as an oxygen tank, and there were oxygen stations to replenish the tanks, as you can see in the bottom left. Throughout the production of our game, the mechanics changed a lot, and while we no longer have to manage oxygen, we still kept the assets that were already modeled. Since the masks were there from the beginning, we hadn’t planned to animate our characters talking, so we kept the masks to avoid making the animations for it as well as to remind the player of the fact that we are on a failing spaceship. The oxygen station has also been converted into the energy stations you see onboard to refill your tablet. Concept by Elsie Yip {STEAM_CLAN_IMAGE}/436288...Read full article on Community Announcements (Alternativ)AnnouncementsOfficial
Behind The Scenes : In search of a title
{STEAM_CLAN_IMAGE}/43628813/9124cf4ef85300d121cd6d350fe76007556f8105.png Hello everyone! With the release of the game next week, we feel it’s time that we started revealing a few things behind the development of The Obscura Experiment. For example, we only got an official name for our game in the middle of production! Finding an original name for a game is never easy. When we first thought about it, we wanted the title to be the name of our monster: Dark Matter. Turns out that there already was a bunch of games using the exact name as their own title! We concluded on The Obscura Experiment after a week of research, debate and voting! Here’s a small list of names that were scratched for various reasons: • The Dark Matter Project • Astrophobia • It Came From Beyond • Station Alpha • Project Cimmerian • Dark Entropy The discussions would go on for so long that we would get really tired and would propose very ridiculous names like: • Avoid • Nothingness • Unsolved Problems • Weird Stuff • The Dark Spinner • Invisible Darkness At the end of the day, our team agreed on The Obscura Experiment as we felt it gave the right connotation of sci-Fi and horror. It’s a name that we grew fond of while we developed the rest of our game. Stay tuned for more announcement in the next coming days!Read full article on Community Announcements (Alternativ)






