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Secrets of the Witch House

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Secrets of the Witch House screenshot 1
Secrets of the Witch House Trailer 1 trailerWatch trailer on Steam ↗

Secrets of the Witch House

Demon Zoo Games LLC · Published by Demon Zoo Games LLC · Official site ↗

Positive — 91% positive (23 reviews) · 26 achievements

Last updated 27 Sept 2026

Secrets of the Witch House is a challenging, procedurally generated, permadeath, action roguelike. Encounter fierce monsters, dark secrets, devastating weapons and pachinko as you wage war against an ancient evil.

DJCTQ 6Full Controller Support

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.99 · Highest: £10.998 Oct 2026

Action, Adventure, Indie · 2023 · More £5 - £15 games

Embark on a perilous journey through a procedurally generated realm in Secrets of the Witch House. Wage war against ancient evils, uncover dark secrets, and face fierce monsters as you navigate a challenging permadeath experience from Demon Zoo Games.

About this game

Secrets of the Witch House is a challenging, procedurally generated, permadeath, action roguelike made by a single indie developer.

Features

  • Procedural Generation: Explore levels where no two runs are alike.

  • Nine Unique Weapons: Gib, spear, splatter, lase, nuke and blast your enemies and the environment into bits.

  • Explosive Combat: Destroy a world filled with breakable objects and real-time lighting effects.

  • Moments of Zen: Kick back, relax, and unwind to the tunes as you indulge in a cathartic flow of exploration and explosive action.

  • Steam Achievements: Earn rewards for your successes and failures.

  • Steamdeck Compatible: Runs great on Steamdeck. Seeking full verification rating from Valve.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel i5
  • Memory: 8 GB RAM
  • Graphics: GTX 770 or AMD equivalent
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Out of the Shadows

    Updated Unity version for security and performance improvements.
    Read full article on Community Announcements (The Warden)
  • AnnouncementsOfficial

    All Our Tomorrows

    As Warden of this mysterious realm, I stand before you at the end of the year with a heart full of gratitude. Your unwavering support has cast a powerful spell upon my indie game, and I send you my deepest thanks for the journey we've shared thus far. It has been a little quiet around here as I have been in the laboratory upgrading the "Witch House" game engine to version 2.0. These efforts are starting to bear fruit and the faint glimmer of a sequel can be seen on the horizon. More to come... {STEAM_CLAN_IMAGE}/43666101/536e68286acb91c46d752b2d364072927c40289c.png Happy Holidays ;) XOXO, The Warden - Demon Zoo Games
    Read full article on Community Announcements (The Warden)
  • Patch NotesOfficial

    A Spoonful of Sugar

    Replaced health scrolls with health potions in secret rooms, pachinko prizes and shops. Player is now invincible while drinking potions.
    Read full article on Community Announcements (The Warden)
  • Patch NotesOfficial

    Cursory Fix

    Removed cursor limits on home menu to fix mouse pointer "jumping" issue. Misc home menu hierarchy cleanup.
    Read full article on Community Announcements (The Warden)
  • AnnouncementsOfficial

    Pondering My Orb

    Thanks largely to player feedback, there have been updates to camera behavior, and traps have been made a bit more fair while still being quite deadly. There have also been improvements to particle effects and game balance. Also, special thanks goes out to Chris Doerksen for providing the music for level 2! It really fits the vibe of the game perfectly ;) Checkout more of his work on SoundCloud.com. Music Awesome new song for level 2 from Chris Doerksen, "Chase." Ultra Paralax 2022. Balance & Gameplay Altered the stone ball trap to make it more fair to the player and to allow for more emergent situations. Optimized AI spawning in Dungeon. Adjusted enemy spawn count. Axe and saw blade traps are no longer insta-kills to game characters, but instead do rapid damage that can quickly become lethal. Weapons in hand will now collide with wall and environment if too close. Camera Changed aim camera offsets to improve the view when the player is aiming backed against a wall. Stopped weapon, ammo, money and potion pickups from interacting with the camera collider for a much smoother experience. Fixed issue with camera FOV. Visuals & Effects Improved player death event by hiding HUD elements and disabling player ragdoll coliders post warp fx for a cleaner effect. Fixed issue with blood splatter fx and level loading, AI death function.. Added more blood fx. Added spirit fx on death event for mortal beings.
    Read full article on Community Announcements (The Warden)

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