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Subway Outbreak

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Subway Outbreak screenshot 1
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Subway Outbreak

Faciplay Ab · Published by Faciplay Ab · Official site ↗

Content notice: The characters in the game will experience death so this can be when you get attack by mutants or explosions.

Last updated 27 Sept 2026

In Subway Outbreak, defend and rebuild your metro station against mutant hordes in this pixel strategy game. Manage tasks like fortifying defenses, launching assaults, and gathering resources to survive 30 days of increasingly fierce attacks. Lose by death or generator destruction.

Free to PlayComing SoonDJCTQ 6Co-op

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Strategy, Early Access · More free games

In Subway Outbreak, strategize and survive by managing tasks like fortifying defenses and launching assaults. Build back your metro station against relentless mutant hordes over 30 days of increasingly fierce attacks.

About this game

Subway Outbreak is a side-scrolling base defense strategy pixel game. Play the role of the survivor in the metro station and your goal will be to defend and rebuild your station from the hoard of mutants that want to kill you.

What to do

There's a multitude of tasks to undertake: constructing defenses, enhancing these fortifications for greater resilience and more efficient protection, launching assaults on mutant nests to claim new territory, collecting food from mushrooms and resources from crates.

Goal

To achieve victory, your goal is to endure approximately 30 days in the game, successfully defending your base from various assaults. Initially, you will face minor groups of mutants, but as the game progresses, you'll confront an overwhelming swarm of mutants. Moreover if you perishes or if the power generator which is crucial to the base's operation gets destroyed you will lose the game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.4 GHz Dual Core CPU
  • Memory: 2 GB RAM

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: 2.4 GHz Dual Core CPU
  • Memory: 8 GB RAM

Supported Languages

English*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Swedish*, Vietnamese*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    DevBlog #7 Apologies for the delay with the DevBlog

    Sorry for the long delay on the Devblog. We have now completed all the art for the next part of the game, so we will start preparing it for the next update and Early Access. Here is a preview (subject to change). {STEAM_CLAN_IMAGE}/44873059/e73db9ecaf4fcd6f6ad4978f1e67c7559117747a.png Thank you all for the support!
    Read full article on Community Announcements (Faciplay Studio)
  • Patch NotesOfficial

    DevBlog #6 Scream 4 Fest Demo Update

    Demo Update and Art Changes## With the Scream 4 Fest, I decided to release an update to showcase more of the new art and a few game fixes. There arent too many major changes this time, but we wanted to highlight that development is still ongoing. Once we wrap up the art, we will start working on new features! Thank you all for your feedback and bug reports it really helps us improve the game. Be sure to join the Discord if you’d like to share feedback or ask any questions. Im in there most of the time. Hope you enjoy the update!### Added- Civs and enemies will now show hurt depending on health### Changed- More Art changes- Save names can now be 1+ character long- Health bars for Civs and Enemies### Fixed- If a barricade is destroyed Civs will run back to the next one- Dead Civs and Enemies will not rotate- Civs not get stuck in loot rooms- More performance fixes
    Read full article on Community Announcements (Faciplay Studio)
  • AnnouncementsOfficial

    DevBlog #5 Nearing Spooktober Preview

    Hello everyone,Sorry for the delay with the Devblog! Here are some screenshots we’ve finally updated the Rooms and the new Nests.There won’t be a patch this time since we first need to finish building all the loot rooms and then go through a round of bug fixing. I’m aiming to have the update demo ready by the end of this month or the beginning of next.Thank you all for your continued support and feedback! Feel free to join our Discord i answer questions quickly there and love talking about the game. New Version (subject to change)
    Read full article on Community Announcements (Faciplay Studio)
  • Community & EventsOfficial

    DevBlog #4 Zombies vs Vampires Fest with Updated Demo

    Demo Update and Art Changes## Hello everyone! With the Zombies vs Vampires Fest coming up on May 26, we've prepared a major update mostly to showcase the new art, along with some new features, changes, and bug fixes. There's still a lot of work to do, so you’ll notice some old art and missing features. We're working hard to get another update out soon, with even more content and areas in preparation for Early Access.You can now access all of this in the updated demo. I’d really appreciate your feedback on the art feel free to post your comments and I’ll be sure to check them out!Thank you all for the support. Since it's summer now here in Finland, I'm heading out to the sauna cheers to all of you!### Added- Scaffolding has been added to buildings (this will be tweaked further)- Overgrowth now appears and can be cleared as you expand the station and reclaim areas- Russian language### Changed- Full Art rework 90% done- Zombies will now wake up if you disturb a nest- The Stalker shop has been removed until the next patch/area update- Civilians no longer have stamina- When stamina runs out, the main player can no longer run but can still walk- Minor sound adjustments (more rework planned for later)- Civilians will now move around while looting and building to make the world feel more alive- Game should run smoother on low end hardware### Fixed- If a barricade is destroyed, it can now be repaired after paying the fee- The boss should no longer get stuck on barricades- The barricade repair function now works correctly
    Read full article on Community Announcements (Faciplay Studio)
  • Patch NotesOfficial

    DevBlog #3 When is next update?

    Hello Everyone, We've been hard at work replacing artwork, fixing bugs, improving performance, and adding new content. I know many of you are wondering: When is the next update? We’re excited to announce that we’ll be part of the Zombies vs. Vampires Fest, happening on May 26! This event will also mark the release of Version 2 of the game demo, along with an updated Steam page. As for the new art—we're about 75% complete. If you happen to notice any old assets still in the game, don't worry—they're being replaced and will be updated in the new version. So mark your calendars—I can't wait for you all to check out the updated demo. New Version (subject to change) {STEAM_CLAN_IMAGE}/44873059/df2f6d33012bca32c9abd628165e3e8a1c801416.png {STEAM_CLAN_IMAGE}/44873059/9a00ed776e2a8da4ad329e3b19653a98c7e849df.png {STEAM_CLAN_IMAGE}/44873059/3ebfe901d469fac1e8899109aabbcd79af350d7e.png Old Version {STEAM_CLAN_IMAGE}/44873059/a0cdf3b92f058149d2afa3c0d6983732ca031af4.png Thank you so much for your patience and support!
    Read full article on Community Announcements (Faciplay Studio)

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