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Aethermancer

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Aethermancer screenshot 1
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Aethermancer

moi rai games · Published by offbrand games · Official site ↗

Very Positive — 91% positive (2,716 reviews)

Last updated 27 Sept 2026

Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!

Early AccessDJCTQ 10Full Controller Support

£21.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £21.49 · Highest: £21.499 Oct 2026

Adventure, Indie, RPG, Strategy, Early Access · 2025 · More £15 - £30 games

Embark on an adventure where you wield the power of Aether as the Aethermancer, battling monsters and strategizing moves in challenging turn-based combat. Discover new paths through ever-evolving Fractured Ruins, each visit revealing fresh challenges and opportunities to grow your mythical allies.

About this game

Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.

Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i5 4670 (4 Cores 4 Threads)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA Geforce GT1030 (2 GB GDDR5 VRAM)
  • DirectX: Version 10
  • Storage: 8 GB available space

Supported Languages

English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain

Latest news

  • Patch NotesOfficial

    Alchemical Awakening Hotfix 0.7.3.0

    Aethermancers!We decided to release another small hotfix update 0.7.3.0, fixing some more bugsBugfixesFixed non-attack retaliate actions not triggering multiple times if stacked with echoFixed Accelerated Generation also triggering on 4th/6th action and so on (only triggers on 2nd action per turn now, as described)Leeching Bond is no longer tagged as an AuraFixed some missing translations and text issuesFixed Khepri skip button being useable during dialogue and making dialogue characters stay for the combatFixed Aether Spring zone not being an available choice in later runs after forfeiting run in Aether Spring zone
    Read full article on Community Announcements (Sersch)
  • Patch NotesOfficial

    Alchemical Awakening Balancing update 0.7.2.1

    Aethermancers! We just released another small patch accompanying our Alchemical Awakening update! We are nerfing some of the over-performing Echo skills, but also buffing some types that performed not as well recently. We also fixed quite some more bugs!Small ChangesAdded Skip Button to Khepri Cutscene (for now only works once you are in the “Combat” view part of the cutscene)When there is a conflict between a local and a remote savefile the timestamps of when each save file was last saved are now displayed to help with the decisionType, Monster & Other Balancing ChangesEcho:Molten Charm: Changed to: “Applies Echo to target ally. On Echo: Target ally generates 1 Random Aether. Free Action.”Old effect: Target ally generates 1 Random Aether. Applies Echo to that ally. Free Action.Ripple Charm: Changed to: “Applies Echo to target ally. On Echo: Applies Dodge to target ally. Free Action.”Old effect: Applies Dodge and Echo to target ally. Free Action.Echo Glacier: Reduced base damage to 2 x 4 (from 2 x 5)Chorus: Required support actions to generate Aether adjusted to 7 (from 5)Blessed Pact: Damage adjusted to 1 for every 4 buffs consumed / applied (from 1 for every 3)Overheal: Removed the Healing +1 perkBubbling Echo: Reduced healing to 2 x 4 (from 2 x 5) and reduced shielding to 1 x 4 (from 2 x 3)Voice: Echo application adjusted to 1 for every 7 allied Actions (from 1 for every 6 allied Actions)Sanctuary: Shielding per Echo stack reduced to 2 (from 3)Unbound Aether: Healing reduced to 3 (from 4)Echoes of Torment: Echo stacks applied reduced to 2 (from 3)Shout: Shielding removedPositive Vibrations: Healing reduced to 2 (from 3)Regeneration:Energizing Strike (Action): Damage increased to 4 x 3 (from 4 x 2), debuff cleansing reduced to 3 (from 4)Reactive Storm (Maverick Action): Crit Chance increased to +20% (from +15%)Massive Regeneration (Maverick Trait): Now increases Regeneration healing by 1 for every 20 health (instead of every 25 health)Terror:Foreboding Rain (Actio...
    Read full article on Community Announcements (Sersch)
  • Patch NotesOfficial

    Alchemical Awakening Hotfix 0.7.1.0

    Aethermancers! We just released a hotfix update, fixing some of the issues found since the launch of the Alchemical Awakening update.Small ChangesPopups now only confirm the selection on mouse click anywhere on the screen if there is only 1 option available. (so you don’t accidently forfeit a run in the confirmation popup for example)Added a “In Development” overlay to the not yet available Vestige-4 difficulty for clarification.Khepri has proper Death animation nowBug FixesFixed Three Wishes not working properly with Bronze Lion’s Echoes of the FallenFixed Naga’s Fearless dodge triggering multiple times when the attack is followed up with sidekick attacksFixed Naga’s Fearless preview not workingFixed Incorruptible trait not triggering the corruption cleanseFixed retaliate traits that don’t do a retaliate attack (but other effects) not clearing the red exclamation mark right awayFixed Torpor only affecting enemy’s first hit if they missed on itFixed acquisition requirement for Echo Toxin (requires to be able to apply Echo) and skills requirement dedicated support actions (those falsely also counted free support actions)Fixed Bloodletting not triggering any other cleanse related traitsFixed not being able to use your mouse to hover/buy things at the merchantFixed the turn order sometimes not getting cleared in the Khepri fightFixed an rare case where Chernobog would display the wrong stolen actionFixed Live and Learn to trigger properly againFixed not being able to hover in the Merchant MenuFixed Khepri being stuck at 0 HP if he died to a retaliateWe also plan to release a small balancing patch early next week, meanwhile enjoy some more Echo while it is overpowered :)
    Read full article on Community Announcements (Sersch)
  • Patch NotesOfficial

    The Alchemical Awakening Update is live now!

    Aethermancers!The Alchemical Awakening Update is out now!The Alchemical Awakening Update is our biggest update yet, introducing a completely new biome, NINE new monsters (that will open up so many new possibilities for your teams), a new Monster Deity and more! Watch the newest Trailer on YouTube: Overview of the new UpdateNew biome: Alchemical Woods! The new biome is an alternative tier-1 biome which can be unlocked after having beaten the base difficulty and having collected 15 monster mementos9 new Monsters! All unique to play with, all beautiful, all viable new companions - waiting in the new biome, making it a total of 40 monsters in the game (not counting the shifts)One new Monster Type! Echo introduces a new buff, which lets you repeat support actionsA new Monster Deity! The second Monster Deity Khepri will truly test your skills as an Aethermancer - use everything you’ve learned so far to withstand blazing heatChanged Difficulties! We have renamed the difficulties to "Vestiges" and there is a new, higher difficultyFood at the Merchant's! The Merchant now sells food items to help you on your journeyThe Alchemical Woods - a new biomeOnce you have beaten the game on the base difficulty and have crafted at least 15 monster mementos, Sir Tiberion will offer a new meta upgrade, which unlocks access to the Alchemical Woods for you.Alchemical Woods is an alternative tier-1 biome - letting you choose how you want to start your run. It has a mysterious feel to it and inhabits many support-focused creatures. The alchemical environment comes with new interactables and Monsterkin to gather for Pilgrim's Rest.Echo - the newest monster typeWe are introducing a new monster type, which can mainly be found in Alchemical Woods!Echo enables new support action builds and introduces a new buff:On Support Action, if it costs X or less Aether: Consumes X Echo to trigger that Action again. Doesn't trigger if this monster doesn't have enough Echo stacks. Echoed Actions can't trigger ...
    Read full article on Community Announcements (GalinaMalina)
  • Patch NotesOfficial

    The Alchemical Awakening Update: A pre-release deep dive

    Aethermancers!It is time for the Alchemical Awakening on June 25!The Alchemical Awakening Update will be our biggest update yet, introducing a completely new biome with new monsters that will open up so many new possibilities for your teams! You can probably tell that we are hyped about this update and hopefully you will be, too.To give you an idea of what you can expect, here is a little deep dive into some of the content of the update! (Don't read ahead if you do absolutely not want to be spoiled.)The Alchemical Woods - a new biome"The Alchemical Woods are a place unlike any other on Terastae. Once an ordinary forest, it was transformed by the divine magic of the Monster Deities after Vigil was formed nearby. It is now a wondrous place full of magical resources and unbelievable sights. Since its creation, the nearby monsterkin have always known of this place, frequently coming here for the rare and powerful ingredients found here. Thankfully, its existence has remained a secret to most humans to this day."Once you have beaten the game on the base difficulty and have crafted at least 15 monster mementos, Sir Tiberion will offer a new meta upgrade, which enables Alchemical Woods for you.Alchemical Woods is an alternative tier-1 biome - letting you choose how you want to start your run. It has a mysterious feel to it (which might remind some of you of Monster Sanctuary's Forgotten World), inhabits many support-focused creatures and an alchemical environment with fungi that let you change the type of a monster for example.Echo - the newest monster typeWe are introducing a new monster type, which can mainly be found in Alchemical Woods!Echo enables new support action builds and introduces a new buff:On Support Action, if it costs X or less Aether: Consumes X Echo to trigger that Action again. Doesn't trigger if this monster doesn't have enough Echo stacks. Echoed Actions can't trigger Echo.That means, as long your monster has enough stacks of the Echo buff, it will cas...
    Read full article on Community Announcements (GalinaMalina)

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