
Screenshots

Watch trailer on Steam ↗It's Barbaric: Euroza
TRavljen · Published by TRavljen
Last updated 27 Sept 2026
Lead a brutal force of loyal followers to explore the continent of Euroza! Build a settlement and defenses while recruiting and promoting your soldiers. Use unique tactics and command your forces to conquer all the Euroza, defeat its ruling king and become the new barbarian king!
Action, Indie, Strategy · More free games
Lead loyal followers through Euroza's lands, build defenses, and recruit soldiers to challenge the ruling king. Use unique tactics to turn the tide of battle and claim the title of barbarian king in It's Barbaric: Euroza.
About this game
*Disclaimer, game is in early stages so images and videos do not show the final content. Visuals such as environment and characters may not be final. Combat system primarily consists of directional attacks and blocks controlled by the players mouse.
Immersive-Strategy
A unique combination of role play and strategy elements that places you in a fantasy world of Euroza. Playing a character in third-person, you can build settlements, combat enemies, explore the open world and conquer lands that bring your people prosperity.
This is a unique approach of utilising strategy components in a third-person action genre. Create your character, build a large army, construct a base as a command headquarters, expand your borders by taking other settlements and defend them from clans attempting to take back their land. You can disrupt food supplies (traveling convoys), take out scouts, and attack at night in stealth. You will need to make sure that convoys between your settlements have a clear path and no enemy territories nearby, bandits are enough of a threat.
Large battles
Recruit up to 100 soldiers and 10 officers for your army. Hundreds of Eurozians will die on open battlefields or in the woods. Use your army to take control of local farms, villages and strongholds, pillage settlements. Take prisoners or execute the survivors, but prisoners work for less food than your workers.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel i5-10500H Processor
- Memory: 8000 MB RAM
- Graphics: GT 1030
- Storage: 4000 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel i7-10870H Processor
- Memory: 16000 MB RAM
- Graphics: GTX1660
- Storage: 4000 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Farms and Villages
Hello everyone! The time for the Demo is soon approaching. I know I've been on radio silence for a while, but that is because my focus has been on game development rather than progress reporting on YouTube which takes a big chunk of time. I will use this news channel on Steam for more frequent updates, but still share one or two videos on YouTube. {STEAM_CLAN_IMAGE}/43840350/1ba4c82252588170fbf807945cd4a56356319812.png So the initial map, which was manually sculpted, needed to grow as it seemed too small for more than 2 farms. In order to save time, I dived into procedural generation and with it created the general layout of Euroza continent, with trees and settlement placements included. Now with the continent, settlements and roads, few details were added to make settlements come to life (fires, decorations, peasants, animals). {STEAM_CLAN_IMAGE}/43840350/352cf1bf573fea530eeb3e13480a239f12aecddc.png Every settlement has a leader that the player can interact with, it provides an interface to trade goods, recruit peasants and managing a settlement once it is conquered. With this settlements can now be looted, conquered, and burned to the ground. They burn for a day or two, then slowly regain population and rebuild houses within a week. Peasants need to be recruited from settlements, by force or free will if you have conquered them. Nearby settlements might retaliate and try to retake the settlement. Thus it is not always in your interest to conquer and defend it. To keep settlements (or your army) from creating resistance, you will need to keep up the fear or loyalty in your followers, depending on your play style. But this feature will most likely be disabled in the demo. {STEAM_CLAN_IMAGE}/43840350/5489c009aa6b4af4c7dfd2074d291451792fc879.gif My next milestone is to finalise the settlements behaviour and their relationships between them. Some of the mentioned events are still missing. Each settlement belongs to a Clan and they work together to defend their settlem...Read full article on Community Announcements (TimeMaster01)






