
Screenshots

Watch trailer on Steam ↗PinBuilder
Propulsion Studios · Published by Propulsion Studios · Official site ↗
Mixed — 50% positive (16 reviews) · 16 achievements
Last updated 27 Sept 2026
Have you ever wanted to design your own pinball machine? Then build it? And then play it? You can do all of that and more with PinBuilder!
£24.99
Lowest price we've ever recorded
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Price history
Action, Simulation, Early Access, Casual · 2023 · More £15 - £30 games
Dive into PinBuilder, where you design, build, and play custom pinball machines. Experience the thrill of crafting your own game within an engaging simulation environment.
About this game
Pinball Lovers Rejoice!
Love pinball? Have you ever wanted to design your own pinball machine and play it? You can do all of that and more with PinBuilder!PinBuilder is more than a pinball game, it's a pinball simulator that gives you the power to design and construct your own pinball playfield designs. Want to put ten flippers on the playfield? You can do that! Want to put 100 drop targets? Do that too! How many multiballs can you use? CLUE: As many as you want! The only limits are your imagination and your computer power! And once you're satisfied with your design, share it with other PinBuilders around the world!
Here's what you can do with PinBuilder
- Play the most realistic pinball simulation, on your PC
- Re-design them to your liking
- Share your playfield designs on the Steam Workshop
- Download and play playfield designs created by other players
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: i5
- Memory: 16 GB RAM
- Graphics: nVidia 1080 or higher
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: any
- VR Support: n/a
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: i7
- Memory: 32 GB RAM
- Graphics: nVidia 1080Ti or higher
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: any
- VR Support: any
Supported Languages
Latest news
AnnouncementsOfficial
0.5.9.3 - Blackout? What blackout?
Distraught, those within the confines of the arcade's walls stood motionless and quiet in the darkness as the last of the machines flickered into darkness. What would they do? What could they do? Sadly, they could do nothing but stand there waiting for the power to come back on; for someone to realize the lights had gone out. Don't they ever look at their own building!? They thought - they screamed. They all screamed like banshees in the darkness, raging at the darkness before them. Yet there was no response... just frustrating silence. But alas! There is light where there was none! The place flickered back to life as the hum and snap of the transformers and relays became activated. Thank goodness! Still there was silence. Perhaps it was the silence of embarrassment or shame? No, it was neither. Perhaps it was that the owner of the arcade forgot to double-check the arcade before taking a hiatus thinking all was well. And then no one reached out to say, "Hey, dumbass! You fucked up your last update, go fix it!!!" Ah, but then one cannot (and is not) laying blame on anyone but oneself. It was my bad and I am a total idiot for not noticing such an epic FUBAR. Please forgive me. A player's table high scores now get saved locally as sgHighScores.sav in the SaveGames folder. Fixed "saving table" text lingering on screen after save when dialog is cancelled. Added backglass indicator lights (ball in play, match, high score, player #, etc) that can be complete modified. See accompanying video for details. Fixed score displays not showing player number in Edit Mode. Fixed plunger impulse bug that caused ball to launch when barely touching the plunger tip. Prevented deletion of backglass displays and the newly added backglass indicator lights. Added buttons in Edit Mode to allow for reset of backglass displays or light positions and rotations in case bugging of these occurs due to older tables missing the required object transform information or otherwise misplaced. Grabbers f...Read full article on Community Announcements (Critty Cat)Patch NotesOfficial
Revert to prior release
Revert to prior releaseRead full article on Community Announcements (Critty Cat)Patch NotesOfficial
Update 0.7.24.25 - Backglass Lights & High Score Saves!
A player's table high scores now get saved locally as sgHighScores.sav in the SaveGames folder. Fixed "saving table" text lingering on screen after save when dialog is cancelled. Added backglass indicator lights (ball in play, match, high score, player #, etc) that can be complete modified. See accompanying video for details. Fixed score displays not showing player number in Edit Mode. Fixed plunger impulse bug that caused ball to launch when barely touching the plunger tip. Prevented deletion of backglass displays and the newly added backglass indicator lights. Added buttons in Edit Mode to allow for reset of backglass displays or light positions and rotations in case bugging of these occurs due to older tables missing the required object transform information or otherwise misplaced. Grabbers for backglass displays, lights etc now toggle on/off with all grabbers when pressing V in Edit Mode. Fixed standard gates, which allowed balls to pass through at high velocities. Extremely high velocities may still do so. Also made a few smaller fixes under the hood.Read full article on Community Announcements (Critty Cat)Patch NotesOfficial
Quick Patch for Included Custom Audio Files
Included custom audio files were missing in a recent change. This has been fixed. Fixed default game sounds not copying to userSounds folder. Fixed Play Mode HUD toggle. Initial keypress ("H") would take two button presses initially to toggle. This has been fixed.Read full article on Community Announcements (Crit Cat)Patch NotesOfficial
Update 0.5.4.30
Added achievements Finished custom user room option. To understand how to use this, please see the attached video. Added new function in Play Mode to take a screenshot for the current table's Main Menu tile image. Press P to take the screenshot. Made Play Mode 60 cycle hum localized to the power supply in the played cabinet. Added new Settings option to play or not play the 60 cycle hum noise in Play Mode. Fixed tilt mech Edit Mode Added fix to prevent deletion of playfield Fixed duplication issue with insertsRead full article on Community Announcements (Crit Cat)






