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Watch trailer on Steam ↗Striving for Light: Survival
Igniting Spark Games · Published by Igniting Spark Games · Official site ↗
Mostly Positive — 77% positive (170 reviews) · 96 achievements
Last updated 27 Sept 2026
Striving for Light: Survival brings the exploration of infinite expanding skill trees to the arena survival roguelite genre. Unlock new characters, weapons, skills and maps, slay hordes of monsters and take on massive boss fights.
£4.29
Lowest price we've ever recorded
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Price history
Action, Indie, RPG, Casual · 2023 · More under £5 games
Embark on a unique journey where your choices shape an ever-evolving world. In Striving for Light: Survival, unlock new characters, weapons, and skills as you face increasing challenges in this thrilling roguelite experience from Igniting Spark Games.
About this game
Key-Features:
- Experiment with more than 62 skills in a procedurally expanding skilltree
- 16 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- 37 melee and ranged weapons to unlock
- Over 30 unique enemies, over 30 unique bosses and 16 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Local Couch Coop Mode
- Endless mode with uber bosses
- Compete in multiple online leaderboards with seasons and private league system
- Everything is hand drawn
- Self-composed soundtrack with over 77 min playtime
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: 3 Ghz or higher
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- DirectX: Version 9.0
- Storage: 2000 MB available space
- Sound Card: Yes
Recommended
- Requires a 64-bit processor and operating system
- Storage: 4000 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.3.1.2
Major Improvements Loading times have been reduced tremendously to make switching to skilltree less time consuming and get you back to the action as fast as possible. This also makes navigating menus more snappy and responsive. Improved Audio: The mix and master chain for all sound effects have been reworked to improve sound effect dynamics and preventing sound effects sounding squashed when multiple effects have been played simultaneously. Bugfixes Fixes for portuguese localisation (v.1.3.1.2a)Read full article on Community Announcements (Deventide)Patch NotesOfficial
Update 1.3.1.1
New Features: New Camera Zoom System: A new fluid camera zoom system has been implemented that allows a much finer zoom adjustment. Dodge Cancellation: A new dodge cancellation system has been implemented that lets you cancel the dodge animation on dodge button release. The dodge distance will now be equivalent to the duration the dodge button is pressed. Holding the dodge button for the full dodge duration will result in the maximum dodge time and the maximum dodge distance. This will also allow completely new uses of on-dodge skills. Dodge without Movement: Pressing dodge will now trigger dodging in the last performed movement direction. This will lead to a much more consistent dodge experience, as it fixes the issue where a dodge might not register if a movement direction was not pressed at the exact same moment. Major Improvements and Changes: Increased maximum camera zoom level to allow zooming out further.Read full article on Community Announcements (Deventide)Patch NotesOfficial
Update 1.3.1.0
{STEAM_CLAN_IMAGE}/43550915/54b20fb492d2a30c93fbc9cc52a725af3b1b0cc5.png With Update 1.3.1 we ware bringing major improvements and reworks to Striving for Light: Survival. Featuring the start of Season 5, Coop Rework, a new falcon companion, improved companion AI, projectile multiplier redesign, performance improvements, memory leak fixes and more! Season 5 has started! Enjoy a fresh leaderboard season. Make sure you select the save file with the most unlocks when entering season 5 to transfer all progress into season 5. New Features Falcon Companion The range companion has been redesigned and renamed to falcon companion. Falcon companions feature a new improved companion AI. {STEAM_CLAN_IMAGE}/43550915/27eec0126fa108fb3dff5709669374fb7f7c3443.jpg Coop Rework The coop game mode has been reworked with a competely new camera system that now allows both players to move freely on the whole map as the new camera system dynamically zooms out when the distance between both players increases. No more movement limits and blocked movement. Also a new coop introduction tutorial has been added to explain on how coop mode works, and coop information button has been added to the prepare your run screen. Projectile Multiplier Redesign The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing. Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds two projectiles, dividing the 360° angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the attack speed malus has been reduced to -10% (was -20). Furthermore the spawn...Read full article on Community Announcements (Deventide)Patch NotesOfficial
Update 1.3.0.2
New Features: Skill tooltips now display how much amount of effects they will have. For skills that spawn projectiles, this will display the amount of projectiles. On stacking this skill this number will also represent the total number of projectiles from that skill. This should make it much easier to understand how skill stacking actually works and how it interacts with the skill. Bugfixes: Fixed wrong damage display in the tooltips for all skills that spawn projectiles. Skill stacks now properly reflect what they will change for that skill. Fixed skilltree tutorial not being able to hide when certain tutorials have already been completed. Fixed wrong state initialisation for skilltree tutorial hide button.Read full article on Community Announcements (Deventide)Patch NotesOfficial
Hotfix 1.3.0.1b-c
Bugfixes Fixed range weapon on attack effects not triggering (like emerald staff spawning spiders) Fixed a crash when closing the stats window with the x-close button multiple times (v.1.3.0.1c) Thanks for everyone investing your time to report bugs!Read full article on Community Announcements (Deventide)






