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Watch trailer on Steam ↗QUADREMOR
Voxelvoid · Published by Voxelvoid
Last updated 27 Sept 2026
A first-person shooter where you play as one of the last human mercenaries, driven by vengeance for the annihilation of humanity. Dive deep into a dark and unforgiving realm fueled by cruelty.
Action, Adventure, Indie · 2026 · More free games
Explore a grim and unforgiving world as one of the last human mercenaries in QUADREMOR. Use your skills to seek vengeance against those responsible for humanity’s downfall.
About this game
Inspired by the biggest first person shooters of the 90's and early 2000's, Quadremor brings you back to the classic retro shooting experience you know and love. It's fluid gameplay and unique, dark atmosphere will instantly make you feel at home.
Backstory
In the 23rd century, humanity got so technologically advanced it could colonize other planets of the solar system with ease.
This colonization lead to discoveries of numerous alternative energy sources - which helped with developing first teleporting devices.
People started to explore worlds in other dimensions. They contacted many friendly interdimensional species and gathered a lot of valuable data.
Unfortunately, one of the dimensions proved to be very hostile towards human race.
Monsters killed every member of one of the expeditions, grouped together into a huge army and got into our world through an open portal.
After 2 weeks of fighting, humanity got almost entirely annihilated.
Monsters returned to their homeworld not knowing that you - one of the last human mercenaries and a war veteran - followed them.
Mission
The game takes place in a hostile dimension called Quadremor.
It's a true multiverse full of twisted creatures who want every other race to be either dead or enslaved by them.
You have to find and kill every one of these monsters and make sure that nothing from this dimension will ever get to our world again.
Gameplay
Quadremor is a unique yet familiar first person shooter with an emphasis on dark atmosphere and fluid gameplay.
The game includes multiple weapons, many types of monsters, hand crafted levels, extreme power ups, jump pads, secrets, teleports, and all sorts of good stuff to make your experience as enjoyable as possible.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-4570
- Memory: 4 GB RAM
- Graphics: Intel HD 4600
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
QUADREMOR DEMO version 1.3.0 released
Greetings and welcome to another update log!This "Eye Guardians Update" brings some fixes and quality of life updates.It is probably one of the last ones before the full release.Change list:Changed shotgun model for something that doesn't just look like a plain pipe with a box under it,Changed default crosshair from NONE to DOT,Changed pause menu background by adding another dark layer (with a simple gradient) to improve text visibility,Improved player's ground detection to fix some weird animation bugs,Improved player's jumping height calculations on slopes,Changed weapon sway's animation speed (slightly),Changed some Eye Guardian's sounds,Changed Eye Guardian's projectile shape and texture,Changed Eye Guardian's max approach distance to fix it getting stuck on walls sometimes,Changed Eye Guardian's rate of fire from randomized to fixed,Changed Eye Guardian's collision detection with the player,Fixed Eye Guardian's rate of fire bug where he would sometimes shoot multiple projectiles in short successions,Code optimizations and small bug fixes.Next updates will address other stuff like total menu overhaul with many more options and languages, additional game sounds and so on.Enjoy this one and stay tuned for more!Read full article on Community Announcements (Voxelvoid)AnnouncementsOfficial
QUADREMOR DEMO version 1.2.4 released
Hello and welcome to another update log!Important one this time.I call it: "Shotgun Monks Update"Change list:Improved Shotgun Monks AI (they're less braindead now),Added randomized "jump" effect to dropped items,Improved lava shader (it's no longer blown-out),Added colliders to torches,Added material to a door cutout in the toxic area,Added red-ish hue to the acid material,Fixed some bugs.Updates 1.2.2 and 1.2.3 were so insignificant that I decided not to post about them.Enjoy this one and stay tuned for more!Read full article on Community Announcements (Voxelvoid)Patch NotesOfficial
QUADREMOR DEMO version 1.2.1 released
Hello and welcome to another update log!A few small tweaks and additions this time:Added in-game timer display toggle (press "T"),Added some code optimizations,Tweaked zombie movement,Smoothed islands in the main hub,Changed 1 water material in E1L1.That's it for todayEnjoyRead full article on Community Announcements (Voxelvoid)AnnouncementsOfficial
QUADREMOR DEMO version 1.2.0 released
Hello and welcome to another update log!This one is pretty important although not groundbreaking - more significant changes will come laterI had to change some stuff to make the demo more fun and a bit prettierSo here is the list:Changed weapon sway animation and speed,Fixed texture glitch in E1L1,Added details to E1L1 (a few additional structures and such),Added baked contact shadows to E1L1,Changed shape of the wooden bridge in E1L1,Slightly reworked the toxic area of E1L1,Tweaked the acid texture,Zombie alert sound changed to a shorter one,Stay tuned for more news and updates!Read full article on Community Announcements (Voxelvoid)AnnouncementsOfficial
QUADREMOR DEMO version 1.1.9 released
Hello and welcome to another update log!While I'm fairly busy with working on the full version I thought that making a few changes to the demo could also prove beneficial in the long runMaking such updates means adding some features retroactively which I don't really mind as long as it's worth itSo I made following changes:Improved shotgun's spread - it's tighter and shaped differently so it is easier to hit things more consistently from farther away,Fixed Shotgun Monk's audio bug (this one was weird),Increased Grinder's melee damage by about 67%,Removed Grinder's ability to destroy enemy projectiles (spikes are still destructible though),Added floating motion to Eye Guardians,Added brief highlight effect to Eye Guardians as their response to getting shot.Feel free to share more insights from your experience with the demo and stay tuned for more news and updates!Read full article on Community Announcements (Voxelvoid)






