Skip to content
Geeky Alien
Tales of Sintra: The Dark Vortex

Screenshots

Tales of Sintra: The Dark Vortex screenshot 1
tales of sintra video 2 trailerWatch trailer on Steam ↗

Tales of Sintra: The Dark Vortex

Ippo Games · Published by Ippo Games · Official site ↗

Mostly Positive — 76% positive (25 reviews)

Last updated 27 Sept 2026

Tales of Sintra is a VR action-adventure with sword, shield, and bow combat. Explore ancient ruins, solve puzzles, and face the Dark Vortex in this upgraded PCVR version with enhanced visuals.

DJCTQ 16VR

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Action, Adventure, Indie, RPG · 2024 · More £5 - £15 games

Embark on a VR journey through Sintra's mystical ruins, wielding swords and shields against the Dark Vortex. Solve puzzles and explore as Ippo Games brings this action-adventure to life.

About this game

Tales of Sintra: The Dark Vortex is a VR action-adventure with physical combat, exploration, and puzzles set in a dark and magical world on the brink of destruction.

🗡️ Physical combat and progression without menus
Wield two swords, a shield, and a bow. Learn to fight with realistic mechanics while unlocking new powers and upgrades — all without traditional HUDs or inventories.

🧩 Exploration and puzzles
Traverse dungeons, castles, temples, and ancient fortresses while solving environmental puzzles that block your path.

✨ Spells and ancient guardians
Defeat powerful guardians to obtain legendary spells and enchant your weapons to reach new areas and face tougher enemies.

🌄 Designed for PCVR
This version features enhanced graphics compared to the Quest edition — with improved lighting, draw distance, and textures.

🧭 A complete VR experience
No microtransactions, no cut content. A full adventure of 6 to 8 hours of immersive VR gameplay.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Ryzen 2600 / 3600 or Intel i5 8600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX1060 / GTX 1660
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • VR Support: OpenXR
  • Additional Notes: OpenXR: designed for Rift s, Quest2/3/pro and Pico 4

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Ryzen 3600x or Intel i7 8700
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1080 / RTX 2080 / RTX 3060
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • VR Support: OpenXR
  • Additional Notes: OpenXR: designed for Rift s, Quest2/3/pro and Pico 4

Supported Languages

English*, Spanish - Spain, French, Italian, German, Simplified Chinese, Korean, Japanese, Russian, Portuguese - Brazil
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Major Update: Running Added, Faster Intro and Improved Distance Grabbing

    We have released a new update for Tales of Sintra: The Dark Vortex, focused on improving the first minutes of the adventure and making the overall experience smoother and more comfortable in VR. Running added:players can now run by pressing the left joystick, making exploration more dynamic. Shorter intro:the opening sequence has been reduced and reworked so players can understand the story much faster and enter the action sooner. Improved distance grabbing: grabbing objects from a distance now feels smoother, clearer and more reliable. Better early-game flow:the start of the adventure has been adjusted to get players into the dungeon crawler experience more quickly These changes are part of our ongoing effort to improve the game and make the journey through Sintra more immersive, responsive and enjoyable.
    Read full article on Community Announcements (pablens)
  • Patch NotesOfficial

    Combat Update & Visual Improvements – July 2025

    We've refined several aspects of the system to deliver a more intense, fluid, and realistic experience:Improved physics when eliminating zombies: ragdolls are now activated for more natural deaths.Enemies fall with more force when defeated, depending on the intensity of the final blow.New visual effects when hitting skeletons and casting fire spells.Enemy projectiles now feature more spectacular and clearer visual effects during combat.Adjusted haptic feedback on swords and shields when attacking, blocking, or deflecting projectiles.Enhanced hit detection: collisions with enemies are now more accurate and satisfying.The fearsome spectral spiders in Level 4 are now more aggressive, making the level a real challenge.The main menu camera has been slightly zoomed in to improve text readability.Thank you for playing! We're continuing to improve Tales of Sintra with every update.
    Read full article on Community Announcements (pablens)
  • Patch NotesOfficial

    Possibility to change the joysticks for left-handed players.

    Although the game already sets the side on which you want to store the weapons to make it more customizable for right or left-handed players. Now it has been added the option to alternate the joysticks to be able to move the right one and rotate with the left one. The customization of controls is now total.
    Read full article on Community Announcements (pablens)
  • Patch NotesOfficial

    Improvements in the weapon system

    Weapons are now on the belt and visible to the player. This makes it easier to equip them. You can configure the side of the belt where you want to carry them.
    Read full article on Community Announcements (pablens)
  • AnnouncementsOfficial

    Improvements in fights. Change difficulty during gameplay.

    COMBAT: - Impact localization has been added. Aim at the legs, torso, or head. You can now decapitate your enemies. - Critical hit. When some enemies are injured, you can finish them off more quickly by cutting off their heads. - Improved AI. Enemies no longer always come straight at you. They will now think about their approach. They will stop, move sideways, backward... they will look for a good way to attack you. As long as you don't draw your bow, of course. They may be zombies and skeletons, but they aren't stupid. If you draw your bow, they will come at you without mercy. - Enhanced enemy response to hits. Now, depending on the blow, sometimes they won't flinch, sometimes they'll react slightly, and other times they'll recoil significantly to gather momentum and strike back. This adds much more realism to the fights. - Now, if you block a sword strike with strength and determination, the enemy will be thrown backward. - Increased the speed of enemy attacks. - Added more force to the ragdolls. Now, rats will be sent flying if you hit them with a strong sword strike. CHOOSE DIFFICULTY: - Players can now change the game's difficulty at any time during a playthrough. It's no longer necessary to start a new game to change the difficulty. - Stuck in a part of the game? Switch to easy difficulty and you're good to go. - Finding the normal level too easy? No problem, switch to hard or extreme (I don't recommend the latter) and prepare to die... I mean, enjoy. OTHER: - The spectral spider guardians of the vortex in level 4 are now much more aggressive. - Adjustments to rune recharge speed in easy mode. Runes recharge faster. - Visual improvements to explosions in the fight against the ice golem, the guardian of the ice spell.
    Read full article on Community Announcements (pablens)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.